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Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
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CMakeLists.txt
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Author
Age
Files
Lines
*
[FIX] Added single player option to Sigmod
Ben Boeckel
2008-10-06
1
-7
/
+11
*
[ADD] Doxygen generation tools for CMake
Ben Boeckel
2008-09-28
1
-2
/
+2
*
[FIX] Removed *_End defines
Ben Boeckel
2008-09-25
1
-0
/
+2
*
[FIX] Changed the way LaTeX files are compiled to be more flexible
Ben Boeckel
2008-09-13
1
-0
/
+3
*
[FIX] Fixed some install stuff in the CMakeLists.txt
Ben Boeckel
2008-09-07
1
-1
/
+1
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-19
/
+19
*
[FIX] Added KNewStuff2 for Pokémod upload and download
Ben Boeckel
2008-08-27
1
-0
/
+4
*
[FIX] Cleaned up the RC file
Ben Boeckel
2008-08-04
1
-1
/
+0
*
[ADD] Added XMLGUI file for pokemodr
Ben Boeckel
2008-08-02
1
-0
/
+2
*
[FIX] Fixed an infinite loop in Fraction::reduce
Ben Boeckel
2008-07-26
1
-0
/
+1
*
[FIX] Separated battle and world scripts for abilities and moves
Ben Boeckel
2008-07-12
1
-1
/
+5
*
[FIX] KMenu* can now be put into a QVariant
Ben Boeckel
2008-07-04
1
-0
/
+3
*
[FIX] cmake fixes
Ben Boeckel
2008-06-23
1
-0
/
+8
*
[FIX] pokemodr SVN flag corrected
Ben Boeckel
2008-06-21
1
-10
/
+49
*
[FIX] Using cmake now (still is rough)
Ben Boeckel
2008-06-21
1
-0
/
+23