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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/Store.cpp
*/
// Header include
#include "Store.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
using namespace Sigmod;
Store::Store(const Store& store) :
Object(store.parent(), store.id())
{
*this = store;
}
Store::Store(const Game* parent, const int id) :
Object(parent, id),
m_name("")
{
}
Store::Store(const Store& store, const Game* parent, const int id) :
Object(parent, id)
{
*this = store;
}
Store::Store(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
initXmlImport(xml, id);
load(xml);
}
void Store::validate()
{
testBegin();
if (m_name.isEmpty())
emit(error("Name is empty"));
if (m_item.size())
TEST_LIST(item);
else
emit(error("No items in the store"));
testEnd();
}
void Store::load(const QDomElement& xml)
{
clear();
loadValue(xml.firstChildElement("name"), &m_name);
loadList(xml.firstChildElement("item"), &m_item);
}
QDomElement Store::save() const
{
QDomElement xml = initXmlExport();
xml.appendChild(saveValue("name", m_name));
xml.appendChild(saveList("item", m_item));
return xml;
}
SETTER(Store, QString&, Name, name)
SETTER_LIST(Store, Item, item)
GETTER(Store, QString, name)
GETTER_LIST(Store, item)
CHECK(Store, QString&, name)
CHECK_INDEX(Store, int, item, game(), item)
Store& Store::operator=(const Store& rhs)
{
if (this == &rhs)
return *this;
clear();
m_name = rhs.m_name;
m_item = rhs.m_item;
return *this;
}
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