index
:
sigen.git
0.1
0.2
master
no-macros
sigmod-checks
Sigma Game Engine - Highly scriptable strategy/RPG game engine
Ben Boeckel
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
sigmod
/
Store.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Replace SAVE_LIST macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace SAVE macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace SAVE_CREATE macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_LIST macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_BEGIN macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace LOAD_ID macro
Ben Boeckel
2009-08-10
1
-1
/
+1
*
Replace COPY macros
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Move clear() call for dtors into Object
Ben Boeckel
2009-08-10
1
-5
/
+0
*
Remove usage of TEST_BEGIN and TEST_END macros
Ben Boeckel
2009-08-10
1
-2
/
+2
*
Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...
Ben Boeckel
2009-02-24
1
-5
/
+5
*
Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code
Ben Boeckel
2009-02-24
1
-9
/
+11
*
Added Store documentation
Ben Boeckel
2009-01-18
1
-0
/
+4
*
Fixed Store to clear list when loaded/assigned to
Ben Boeckel
2009-01-08
1
-0
/
+6
*
Fixed Store to load and save name
Ben Boeckel
2009-01-08
1
-1
/
+3
*
Merged CHECK macro branch
Ben Boeckel
2008-12-29
1
-34
/
+7
*
Bounds errors are verbose now and some unchecked conditions fixed as well
Ben Boeckel
2008-12-25
1
-1
/
+1
*
[FIX] No more asserts in sigmod
Ben Boeckel
2008-11-08
1
-1
/
+1
*
[FIX] Renamed everything (in use) away from Poké- prefixes
Ben Boeckel
2008-09-06
1
-16
/
+16
*
[FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...
Ben Boeckel
2008-09-05
1
-0
/
+118