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/*
 * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * \file sigmod/SpecieMove.cpp
 */

// Header include
#include "SpecieMove.h"

// Sigmod includes
#include "Game.h"
#include "Macros.h"
#include "Rules.h"
#include "Specie.h"

using namespace Sigmod;

SpecieMove::SpecieMove(const SpecieMove& move) :
        Object(move.parent(), move.id())
{
    *this = move;
}

SpecieMove::SpecieMove(const Specie* parent, const int id) :
        Object(parent, id),
        m_move(INT_MAX),
        m_level(0),
        m_wild(0)
{
}

SpecieMove::SpecieMove(const SpecieMove& move, const Specie* parent, const int id) :
        Object(parent, id)
{
    *this = move;
}

SpecieMove::SpecieMove(const QDomElement& xml, const Specie* parent, const int id) :
        Object(parent, id)
{
    initXmlImport(xml, id);
    load(xml);
}

void SpecieMove::validate()
{
    testBegin();
    TEST(move);
    TEST(level);
    TEST(wild);
    testEnd();
}

void SpecieMove::load(const QDomElement& xml)
{
    clear();
    loadValue(xml.firstChildElement("move"), &m_move);
    loadValue(xml.firstChildElement("level"), &m_level);
    loadValue(xml.firstChildElement("wild"), &m_wild);
}

QDomElement SpecieMove::save() const
{
    QDomElement xml = initXmlExport();
    xml.appendChild(saveValue("move", m_move));
    xml.appendChild(saveValue("level", m_level));
    xml.appendChild(saveValue("wild", m_wild));
    return xml;
}

SETTER(SpecieMove, int, Move, move)
SETTER(SpecieMove, int, Level, level)
SETTER(SpecieMove, int, Wild, wild)

GETTER(SpecieMove, int, move)
GETTER(SpecieMove, int, level)
GETTER(SpecieMove, int, wild)

CHECK_INDEX(SpecieMove, int, move, game(), move)
CHECK_BOUNDS(SpecieMove, int, level, -1, game()->rules()->maxLevel())
CHECK_BOUNDS(SpecieMove, int, wild, -1, game()->rules()->maxLevel())

SpecieMove& SpecieMove::operator=(const SpecieMove& rhs)
{
    if (this == &rhs)
        return *this;
    m_move = rhs.m_move;
    m_level = rhs.m_level;
    m_wild = rhs.m_wild;
    return *this;
}