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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/SpecieMove.cpp
*/
// Header include
#include "SpecieMove.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
#include "Rules.h"
#include "Specie.h"
using namespace Sigmod;
SpecieMove::SpecieMove(const SpecieMove& move) :
Object(move.parent(), move.id())
{
*this = move;
}
SpecieMove::SpecieMove(const Specie* parent, const int id) :
Object(parent, id),
m_move(INT_MAX),
m_level(0),
m_wild(0)
{
}
SpecieMove::SpecieMove(const SpecieMove& move, const Specie* parent, const int id) :
Object(parent, id)
{
*this = move;
}
SpecieMove::SpecieMove(const QDomElement& xml, const Specie* parent, const int id) :
Object(parent, id)
{
initXmlImport(xml, id);
load(xml);
}
void SpecieMove::validate()
{
testBegin();
TEST(move);
TEST(level);
TEST(wild);
testEnd();
}
void SpecieMove::load(const QDomElement& xml)
{
clear();
loadValue(xml.firstChildElement("move"), &m_move);
loadValue(xml.firstChildElement("level"), &m_level);
loadValue(xml.firstChildElement("wild"), &m_wild);
}
QDomElement SpecieMove::save() const
{
QDomElement xml = initXmlExport();
xml.appendChild(saveValue("move", m_move));
xml.appendChild(saveValue("level", m_level));
xml.appendChild(saveValue("wild", m_wild));
return xml;
}
SETTER(SpecieMove, int, Move, move)
SETTER(SpecieMove, int, Level, level)
SETTER(SpecieMove, int, Wild, wild)
GETTER(SpecieMove, int, move)
GETTER(SpecieMove, int, level)
GETTER(SpecieMove, int, wild)
CHECK_INDEX(SpecieMove, int, move, game(), move)
CHECK_BOUNDS(SpecieMove, int, level, -1, game()->rules()->maxLevel())
CHECK_BOUNDS(SpecieMove, int, wild, -1, game()->rules()->maxLevel())
SpecieMove& SpecieMove::operator=(const SpecieMove& rhs)
{
if (this == &rhs)
return *this;
m_move = rhs.m_move;
m_level = rhs.m_level;
m_wild = rhs.m_wild;
return *this;
}
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