/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/SpecieMove.cpp */ // Header include #include "SpecieMove.h" // Sigmod includes #include "Game.h" #include "Macros.h" #include "Rules.h" #include "Specie.h" using namespace Sigmod; SpecieMove::SpecieMove(const SpecieMove& move) : Object(move.parent(), move.id()) { *this = move; } SpecieMove::SpecieMove(const Specie* parent, const int id) : Object(parent, id), m_move(INT_MAX), m_level(0), m_wild(0) { } SpecieMove::SpecieMove(const SpecieMove& move, const Specie* parent, const int id) : Object(parent, id) { *this = move; } SpecieMove::SpecieMove(const QDomElement& xml, const Specie* parent, const int id) : Object(parent, id) { initXmlImport(xml, id); load(xml); } void SpecieMove::validate() { testBegin(); TEST(move); TEST(level); TEST(wild); testEnd(); } void SpecieMove::load(const QDomElement& xml) { clear(); loadValue(xml.firstChildElement("move"), &m_move); loadValue(xml.firstChildElement("level"), &m_level); loadValue(xml.firstChildElement("wild"), &m_wild); } QDomElement SpecieMove::save() const { QDomElement xml = initXmlExport(); xml.appendChild(saveValue("move", m_move)); xml.appendChild(saveValue("level", m_level)); xml.appendChild(saveValue("wild", m_wild)); return xml; } SETTER(SpecieMove, int, Move, move) SETTER(SpecieMove, int, Level, level) SETTER(SpecieMove, int, Wild, wild) GETTER(SpecieMove, int, move) GETTER(SpecieMove, int, level) GETTER(SpecieMove, int, wild) CHECK_INDEX(SpecieMove, int, move, game(), move) CHECK_BOUNDS(SpecieMove, int, level, -1, game()->rules()->maxLevel()) CHECK_BOUNDS(SpecieMove, int, wild, -1, game()->rules()->maxLevel()) SpecieMove& SpecieMove::operator=(const SpecieMove& rhs) { if (this == &rhs) return *this; m_move = rhs.m_move; m_level = rhs.m_level; m_wild = rhs.m_wild; return *this; }