Commit message (Expand) | Author | Age | Files | Lines | |
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* | Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe... | Ben Boeckel | 2009-02-24 | 1 | -2/+2 |
* | Add using namespace Sigmod and Sigcore to sigmod sources for cleaner code | Ben Boeckel | 2009-02-24 | 1 | -11/+14 |
* | Added MapEffect documentation | Ben Boeckel | 2009-01-18 | 1 | -0/+4 |
* | Changed MapEffect coordinate to position | Ben Boeckel | 2009-01-18 | 1 | -11/+11 |
* | Merged CHECK macro branch | Ben Boeckel | 2008-12-29 | 1 | -56/+21 |
* | Bounds errors are verbose now and some unchecked conditions fixed as well | Ben Boeckel | 2008-12-25 | 1 | -3/+4 |
* | [FIX] No more asserts in sigmod | Ben Boeckel | 2008-11-08 | 1 | -1/+1 |
* | [FIX] Moved Hat, Fraction, Matrix, and Script to sigcore | Ben Boeckel | 2008-10-17 | 1 | -2/+2 |
* | [FIX] Renamed everything (in use) away from Poké- prefixes | Ben Boeckel | 2008-09-06 | 1 | -21/+21 |
* | [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for... | Ben Boeckel | 2008-09-05 | 1 | -0/+152 |