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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/MapEffect.cpp
*/
// Header include
#include "MapEffect.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
#include "Map.h"
using namespace Sigcore;
using namespace Sigmod;
MapEffect::MapEffect(const MapEffect& effect) :
Object(effect.parent(), effect.id())
{
*this = effect;
}
MapEffect::MapEffect(const Map* parent, const int id) :
Object(parent, id),
m_name(""),
m_position(0, 0),
m_skin(-1),
m_isGhost(false),
m_script("", "")
{
}
MapEffect::MapEffect(const MapEffect& effect, const Map* parent, const int id) :
Object(parent, id)
{
*this = effect;
}
MapEffect::MapEffect(const QDomElement& xml, const Map* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
void MapEffect::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
emit(error("Name is empty"));
TEST(position);
TEST(skin);
TEST_END();
}
void MapEffect::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
LOAD(position);
LOAD(skin);
LOAD(isGhost);
LOAD(script);
}
QDomElement MapEffect::save() const
{
SAVE_CREATE();
SAVE(name);
SAVE(position);
SAVE(skin);
SAVE(isGhost);
SAVE(script);
return xml;
}
SETTER(MapEffect, QString&, Name, name)
SETTER(MapEffect, QPoint&, Position, position)
SETTER(MapEffect, int, Skin, skin)
SETTER(MapEffect, bool, IsGhost, isGhost)
SETTER(MapEffect, Script&, Script, script)
GETTER(MapEffect, QString, name)
GETTER(MapEffect, QPoint, position)
GETTER(MapEffect, int, skin)
GETTER(MapEffect, bool, isGhost)
GETTER(MapEffect, Script, script)
CHECK(MapEffect, QString&, name)
CHECK_BEGIN(MapEffect, QPoint&, position)
const Map* map = qobject_cast<const Map*>(parent());
TBOUNDS_MOD(position_x, 0, map->width() - 1, position.x())
TBOUNDS_MOD(position_y, 0, map->height() - 1, position.y())
CHECK_END()
CHECK_INDEX(MapEffect, int, skin, game(), skin)
CHECK(MapEffect, bool, isGhost)
CHECK(MapEffect, Script&, script)
MapEffect& MapEffect::operator=(const MapEffect& rhs)
{
if (this == &rhs)
return *this;
COPY(name);
COPY(position);
COPY(skin);
COPY(isGhost);
COPY(script);
return *this;
}
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