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| author | Ben Boeckel <MathStuf@gmail.com> | 2008-05-27 00:47:02 +0000 |
|---|---|---|
| committer | Ben Boeckel <MathStuf@gmail.com> | 2008-05-27 00:47:02 +0000 |
| commit | 00fecef0aebaa379dfc176ddc5d6488fae0e8272 (patch) | |
| tree | 2b77cc9c4a31f012bcddbf1fe8efa3f3ca1f6139 /pokemodr/models/PokemodModel.cpp | |
| parent | c4a3724a2b981e8dbc20f5d319a80bf364f2c7b7 (diff) | |
| download | sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.tar.gz sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.tar.xz sigen-00fecef0aebaa379dfc176ddc5d6488fae0e8272.zip | |
[FIX] Status and Weather classes in pokemod instead of hardcoded
[FIX] Added a Sprite class to allow for animations and whatnot
git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@178 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/models/PokemodModel.cpp')
| -rw-r--r-- | pokemodr/models/PokemodModel.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/pokemodr/models/PokemodModel.cpp b/pokemodr/models/PokemodModel.cpp index 90ccb868..dab58947 100644 --- a/pokemodr/models/PokemodModel.cpp +++ b/pokemodr/models/PokemodModel.cpp @@ -33,11 +33,14 @@ #include "RulesModel.h" #include "SoundGroupModel.h" #include "SpeciesGroupModel.h" +#include "SpriteGroupModel.h" +#include "StatusGroupModel.h" #include "StoreGroupModel.h" #include "TileGroupModel.h" #include "TimeGroupModel.h" #include "TrainerGroupModel.h" #include "TypeGroupModel.h" +#include "WeatherGroupModel.h" // PokeModr includes #include "../PokemodUI.h" @@ -143,9 +146,12 @@ void PokemodModel::setupData() m_objects.append(new NatureGroupModel(this, pokemod)); m_objects.append(new SoundGroupModel(this, pokemod)); m_objects.append(new SpeciesGroupModel(this, pokemod)); + m_objects.append(new SpriteGroupModel(this, pokemod)); + m_objects.append(new StatusGroupModel(this, pokemod)); m_objects.append(new StoreGroupModel(this, pokemod)); m_objects.append(new TileGroupModel(this, pokemod)); m_objects.append(new TimeGroupModel(this, pokemod)); m_objects.append(new TrainerGroupModel(this, pokemod)); m_objects.append(new TypeGroupModel(this, pokemod)); + m_objects.append(new WeatherGroupModel(this, pokemod)); } |
