From 00fecef0aebaa379dfc176ddc5d6488fae0e8272 Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Tue, 27 May 2008 00:47:02 +0000 Subject: [FIX] Status and Weather classes in pokemod instead of hardcoded [FIX] Added a Sprite class to allow for animations and whatnot git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@178 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- pokemodr/models/PokemodModel.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'pokemodr/models/PokemodModel.cpp') diff --git a/pokemodr/models/PokemodModel.cpp b/pokemodr/models/PokemodModel.cpp index 90ccb868..dab58947 100644 --- a/pokemodr/models/PokemodModel.cpp +++ b/pokemodr/models/PokemodModel.cpp @@ -33,11 +33,14 @@ #include "RulesModel.h" #include "SoundGroupModel.h" #include "SpeciesGroupModel.h" +#include "SpriteGroupModel.h" +#include "StatusGroupModel.h" #include "StoreGroupModel.h" #include "TileGroupModel.h" #include "TimeGroupModel.h" #include "TrainerGroupModel.h" #include "TypeGroupModel.h" +#include "WeatherGroupModel.h" // PokeModr includes #include "../PokemodUI.h" @@ -143,9 +146,12 @@ void PokemodModel::setupData() m_objects.append(new NatureGroupModel(this, pokemod)); m_objects.append(new SoundGroupModel(this, pokemod)); m_objects.append(new SpeciesGroupModel(this, pokemod)); + m_objects.append(new SpriteGroupModel(this, pokemod)); + m_objects.append(new StatusGroupModel(this, pokemod)); m_objects.append(new StoreGroupModel(this, pokemod)); m_objects.append(new TileGroupModel(this, pokemod)); m_objects.append(new TimeGroupModel(this, pokemod)); m_objects.append(new TrainerGroupModel(this, pokemod)); m_objects.append(new TypeGroupModel(this, pokemod)); + m_objects.append(new WeatherGroupModel(this, pokemod)); } -- cgit