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authorBen Boeckel <MathStuf@gmail.com>2008-05-27 00:47:02 +0000
committerBen Boeckel <MathStuf@gmail.com>2008-05-27 00:47:02 +0000
commit00fecef0aebaa379dfc176ddc5d6488fae0e8272 (patch)
tree2b77cc9c4a31f012bcddbf1fe8efa3f3ca1f6139 /pokemodr/StatusUI.cpp
parentc4a3724a2b981e8dbc20f5d319a80bf364f2c7b7 (diff)
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[FIX] Status and Weather classes in pokemod instead of hardcoded
[FIX] Added a Sprite class to allow for animations and whatnot git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@178 6ecfd1a5-f3ed-3746-8530-beee90d26b22
Diffstat (limited to 'pokemodr/StatusUI.cpp')
-rw-r--r--pokemodr/StatusUI.cpp64
1 files changed, 64 insertions, 0 deletions
diff --git a/pokemodr/StatusUI.cpp b/pokemodr/StatusUI.cpp
new file mode 100644
index 00000000..2806c294
--- /dev/null
+++ b/pokemodr/StatusUI.cpp
@@ -0,0 +1,64 @@
+/*
+ * Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// Header include
+#include "StatusUI.h"
+
+// Pokemod includes
+#include "../pokemod/Status.h"
+
+StatusUI::StatusUI(Status* status, QWidget* parent) :
+ ObjectUI(parent)
+{
+ setupUi(this);
+ setObjects(status, new Status(*status));
+}
+
+StatusUI::~StatusUI()
+{
+}
+
+void StatusUI::setGui()
+{
+ varName->setText(static_cast<Status*>(modified())->name());
+ varScript->setValue(static_cast<Status*>(modified())->script());
+}
+
+void StatusUI::apply()
+{
+ *static_cast<Status*>(original()) = *static_cast<Status*>(modified());
+ emit(changed(false));
+}
+
+void StatusUI::discard()
+{
+ *static_cast<Status*>(modified()) = *static_cast<Status*>(original());
+ setGui();
+ emit(changed(false));
+}
+
+void StatusUI::on_varName_textChanged(const QString& name)
+{
+ const int cursor = varName->cursorPosition();
+ static_cast<Status*>(modified())->setName(name);
+ varName->setCursorPosition(cursor);
+}
+
+void StatusUI::on_varScript_valueChanged(const Script& script)
+{
+ static_cast<Status*>(modified())->setScript(script);
+}