From 00fecef0aebaa379dfc176ddc5d6488fae0e8272 Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Tue, 27 May 2008 00:47:02 +0000 Subject: [FIX] Status and Weather classes in pokemod instead of hardcoded [FIX] Added a Sprite class to allow for animations and whatnot git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@178 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- pokemodr/StatusUI.cpp | 64 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 64 insertions(+) create mode 100644 pokemodr/StatusUI.cpp (limited to 'pokemodr/StatusUI.cpp') diff --git a/pokemodr/StatusUI.cpp b/pokemodr/StatusUI.cpp new file mode 100644 index 00000000..2806c294 --- /dev/null +++ b/pokemodr/StatusUI.cpp @@ -0,0 +1,64 @@ +/* + * Copyright 2008 Ben Boeckel + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see . + */ + +// Header include +#include "StatusUI.h" + +// Pokemod includes +#include "../pokemod/Status.h" + +StatusUI::StatusUI(Status* status, QWidget* parent) : + ObjectUI(parent) +{ + setupUi(this); + setObjects(status, new Status(*status)); +} + +StatusUI::~StatusUI() +{ +} + +void StatusUI::setGui() +{ + varName->setText(static_cast(modified())->name()); + varScript->setValue(static_cast(modified())->script()); +} + +void StatusUI::apply() +{ + *static_cast(original()) = *static_cast(modified()); + emit(changed(false)); +} + +void StatusUI::discard() +{ + *static_cast(modified()) = *static_cast(original()); + setGui(); + emit(changed(false)); +} + +void StatusUI::on_varName_textChanged(const QString& name) +{ + const int cursor = varName->cursorPosition(); + static_cast(modified())->setName(name); + varName->setCursorPosition(cursor); +} + +void StatusUI::on_varScript_valueChanged(const Script& script) +{ + static_cast(modified())->setScript(script); +} -- cgit