diff options
Diffstat (limited to 'pokemodr/StatusUI.cpp')
| -rw-r--r-- | pokemodr/StatusUI.cpp | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/pokemodr/StatusUI.cpp b/pokemodr/StatusUI.cpp new file mode 100644 index 00000000..2806c294 --- /dev/null +++ b/pokemodr/StatusUI.cpp @@ -0,0 +1,64 @@ +/* + * Copyright 2008 Ben Boeckel <MathStuf@gmail.com> + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +// Header include +#include "StatusUI.h" + +// Pokemod includes +#include "../pokemod/Status.h" + +StatusUI::StatusUI(Status* status, QWidget* parent) : + ObjectUI(parent) +{ + setupUi(this); + setObjects(status, new Status(*status)); +} + +StatusUI::~StatusUI() +{ +} + +void StatusUI::setGui() +{ + varName->setText(static_cast<Status*>(modified())->name()); + varScript->setValue(static_cast<Status*>(modified())->script()); +} + +void StatusUI::apply() +{ + *static_cast<Status*>(original()) = *static_cast<Status*>(modified()); + emit(changed(false)); +} + +void StatusUI::discard() +{ + *static_cast<Status*>(modified()) = *static_cast<Status*>(original()); + setGui(); + emit(changed(false)); +} + +void StatusUI::on_varName_textChanged(const QString& name) +{ + const int cursor = varName->cursorPosition(); + static_cast<Status*>(modified())->setName(name); + varName->setCursorPosition(cursor); +} + +void StatusUI::on_varScript_valueChanged(const Script& script) +{ + static_cast<Status*>(modified())->setScript(script); +} |
