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path: root/src/scripting/luautil.h
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* Added function to check for lenght of a possible pathErik Schilling2013-05-111-0/+1
* Added get_monster_classes() bindErik Schilling2013-05-111-0/+5
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-081-8/+0
* [Abilities] Added support for a global cooldownErik Schilling2013-05-081-14/+14
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-081-3/+3
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-031-0/+5
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-021-3/+3
* Use nullptr instead of NULL everywhereErik Schilling2013-04-271-1/+1
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-141-5/+3
* Converted Being into a ComponentErik Schilling2013-04-111-9/+8
* Converted the Character class into a componentErik Schilling2013-04-111-3/+3
* Moved the Monster class to a ComponentErik Schilling2013-04-031-3/+2
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-251-3/+2
* Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer2013-01-091-2/+2
* Added support for Lua 5.2Thorbjørn Lindeijer2013-01-091-1/+10
* Added script binds for getting attack informationErik Schilling2013-01-081-1/+9
* Fixed an error message and inlined some one-linersThorbjørn Lindeijer2012-07-211-8/+28
* Removed raiseScriptErrorThorbjørn Lindeijer2012-07-211-3/+0
* Some small optimizations in Lua helper functionsThorbjørn Lindeijer2012-05-061-6/+3
* Renamed Thing to EntityThorbjørn Lindeijer2012-04-041-2/+2
* Enhanced special supportErik Schilling2012-04-041-0/+4
* Made skill related function capable of taking the skill name as parameterErik Schilling2012-03-171-0/+1
* Moved the managing of NPC script coroutines into C++Thorbjørn Lindeijer2012-03-101-1/+4
* Added a function that returns the current map or raises an errorThorbjørn Lindeijer2012-03-071-0/+5
* Improved Lua API argument checkingThorbjørn Lindeijer2012-03-051-0/+4
* Improved handling of item and monster class parametersThorbjørn Lindeijer2012-03-031-4/+10
* Use callbacks for items, monsters and status effectsThorbjørn Lindeijer2012-03-031-7/+16
* Added a generic Lua user data cacheThorbjørn Lindeijer2012-02-031-7/+45
* Use a full user data object for MapObject referencesThorbjørn Lindeijer2012-01-311-2/+64
* Fixed some lua_newtable/createtable usageThorbjørn Lindeijer2012-01-301-3/+3
* Added script bindings for reading map objectsErik Schilling2011-10-151-1/+4
* Created function to make getting monsters easier in scripts.Erik Schilling2011-08-191-0/+2
* Renamed .hpp files into .h for consistency.Yohann Ferreira2010-11-141-0/+126