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* fixed on being inform messageErik Schilling2013-05-121-1/+1
* Added look_at bindErik Schilling2013-05-111-0/+33
* Fixed setting name of monstersErik Schilling2013-05-111-2/+2
* Added tick argument to the monster update callbackErik Schilling2013-05-111-0/+1
* Removed the hardcoded monster AIErik Schilling2013-05-113-202/+1
* Added entity:destination() bindErik Schilling2013-05-111-0/+18
* Added function to check for lenght of a possible pathErik Schilling2013-05-113-9/+54
* Added get_monster_classes() bindErik Schilling2013-05-113-2/+28
* [Abilities] Added abilities to monstersErik Schilling2013-05-116-26/+140
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-0825-1841/+15
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-085-30/+51
* [Abilities] Inform other players about ability usesErik Schilling2013-05-085-4/+77
* [Abilities] Added support for a global cooldownErik Schilling2013-05-0811-40/+141
* [Abilities] Added a autoconsume optionErik Schilling2013-05-083-0/+14
* [Abilities] Moved the ability code into a own componentErik Schilling2013-05-089-255/+355
* [Abilities] Made the rechargespeed depending on attributesErik Schilling2013-05-086-87/+25
* [Abilities] Only send status for actually changed abilitiesErik Schilling2013-05-082-15/+17
* [Abilities] Added network message for removed abilityErik Schilling2013-05-082-1/+4
* [Abilities] Renamed set to categoryErik Schilling2013-05-086-30/+30
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-0824-640/+698
* Maps are now configured in settings.xml tooPrzemysław Grzywacz2013-05-034-70/+82
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-031-0/+5
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-0221-93/+78
* Bumped the protocol version to 3Thorbjørn Lindeijer2013-04-301-1/+1
* Single xml solutionPrzemysław Grzywacz2013-04-2921-569/+884
* Fixed two SQL queries that broke since NULL -> nullptr replacementThorbjørn Lindeijer2013-04-291-3/+3
* Warn at failing overridesErik Schilling2013-04-271-1/+2
* Use nullptr instead of NULL everywhereErik Schilling2013-04-2739-78/+78
* Fixed typo in script docsErik Schilling2013-04-271-1/+1
* Fixed crash when checking whether a character is already onlineThorbjørn Lindeijer2013-04-251-3/+2
* Simplified BeingComponent::updateDirectionThorbjørn Lindeijer2013-04-252-74/+7
* Forgot to rename npc_message in some docsThorbjørn Lindeijer2013-04-151-11/+11
* Fixed small script documentation errorThorbjørn Lindeijer2013-04-151-1/+1
* Fixed error messageThorbjørn Lindeijer2013-04-151-1/+1
* Used static_assert for static assertionThorbjørn Lindeijer2013-04-151-1/+2
* Dropped the & from the Lua function tablesThorbjørn Lindeijer2013-04-151-149/+149
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-154-472/+596
* Simplified some script function namesThorbjørn Lindeijer2013-04-141-39/+38
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-143-64/+71
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-146-95/+64
* Don't try to kill the connection of a deleted characterThorbjørn Lindeijer2013-04-131-1/+1
* Actually use transactions for mysql updatesErik Schilling2013-04-132-4/+4
* Fixed uninitialised variable warning in valgrindErik Schilling2013-04-121-0/+1
* Fixed too long lua documentationErik Schilling2013-04-121-21/+46
* Removed static member definitions that are no longer neededThorbjørn Lindeijer2013-04-126-11/+1
* Removed CharacterData member from CharacterComponentThorbjørn Lindeijer2013-04-123-9/+3
* Moved Actor into an ComponentErik Schilling2013-04-1233-408/+429
* Converted Being into a ComponentErik Schilling2013-04-1149-872/+1051
* Converted the Character class into a componentErik Schilling2013-04-1142-760/+1178
* Renamed Character -> CharacterData in the accountserverErik Schilling2013-04-1114-68/+70