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* Added look_at bindErik Schilling2013-05-111-0/+33
* Added entity:destination() bindErik Schilling2013-05-111-0/+18
* Added function to check for lenght of a possible pathErik Schilling2013-05-113-9/+54
* Added get_monster_classes() bindErik Schilling2013-05-112-0/+19
* [Abilities] Added abilities to monstersErik Schilling2013-05-111-10/+45
* [Abilities] Removed the old autoattack systemErik Schilling2013-05-082-451/+3
* [Abilities] Added a add_hit_taken bindErik Schilling2013-05-081-0/+15
* [Abilities] Added support for a global cooldownErik Schilling2013-05-083-36/+59
* [Abilities] Moved the ability code into a own componentErik Schilling2013-05-081-9/+9
* [Abilities] Made the rechargespeed depending on attributesErik Schilling2013-05-081-57/+0
* [Abilities] Renamed set to categoryErik Schilling2013-05-081-1/+1
* [Abilities] Renamed specials to abilitiesErik Schilling2013-05-084-144/+145
* Made member function tables available as a globalsThorbjørn Lindeijer2013-05-031-0/+5
* Fixed a bunch of cppcheck warningsErik Schilling2013-05-022-8/+6
* Use nullptr instead of NULL everywhereErik Schilling2013-04-274-14/+14
* Fixed typo in script docsErik Schilling2013-04-271-1/+1
* Forgot to rename npc_message in some docsThorbjørn Lindeijer2013-04-151-11/+11
* Fixed small script documentation errorThorbjørn Lindeijer2013-04-151-1/+1
* Fixed error messageThorbjørn Lindeijer2013-04-151-1/+1
* Dropped the & from the Lua function tablesThorbjørn Lindeijer2013-04-151-149/+149
* Moved functions to entity members where appropriateThorbjørn Lindeijer2013-04-151-465/+575
* Simplified some script function namesThorbjørn Lindeijer2013-04-141-39/+38
* Removed NPC and character parameters from NPC functionsThorbjørn Lindeijer2013-04-142-64/+69
* Use a full user data for Entity referencesThorbjørn Lindeijer2013-04-144-89/+47
* Fixed too long lua documentationErik Schilling2013-04-121-21/+46
* Moved Actor into an ComponentErik Schilling2013-04-121-39/+46
* Converted Being into a ComponentErik Schilling2013-04-118-182/+203
* Converted the Character class into a componentErik Schilling2013-04-115-85/+99
* Moved the Monster class to a ComponentErik Schilling2013-04-033-21/+25
* Fixed multiple warnings and errors that blocked c++0xErik Schilling2013-04-021-1/+1
* Moved fighting code into a componentErik Schilling2013-04-021-2/+3
* Changed NPC to an NpcComponent added to a BeingThorbjørn Lindeijer2013-03-253-34/+43
* Changed Effect to a component of ActorThorbjørn Lindeijer2013-03-251-1/+1
* Changed Item to a component of ActorThorbjørn Lindeijer2013-03-251-9/+5
* Changed SpawnArea and TriggerArea to components of EntityThorbjørn Lindeijer2013-03-251-4/+8
* Documented all lua binds directly in the sourceErik Schilling2013-02-241-1341/+2201
* Introduced Script::ContextErik Schilling2013-02-217-45/+74
* Moved attribute (re)calculation to the scriptsErik Schilling2013-02-041-0/+26
* Replaced EventListener with signals based on libsigc++Thorbjørn Lindeijer2013-01-095-23/+12
* Micro-optimizations for pushing strings to LuaThorbjørn Lindeijer2013-01-094-37/+29
* Added support for Lua 5.2Thorbjørn Lindeijer2013-01-093-1/+23
* Added script binds for getting attack informationErik Schilling2013-01-082-8/+155
* Set the current map when executing being callbacksThorbjørn Lindeijer2013-01-071-0/+2
* Fixed item_drop insertion of objectErik Schilling2012-08-101-3/+2
* Fixed wrong error raising in lua.cppErik Schilling2012-08-051-2/+2
* Removed old warnings and documentation from chr_inv_change.Erik Schilling2012-08-051-7/+3
* Fixed the atinit functionErik Schilling2012-08-051-0/+1
* Fixed an error message and inlined some one-linersThorbjørn Lindeijer2012-07-212-30/+29
* Removed raiseScriptErrorThorbjørn Lindeijer2012-07-213-37/+24
* Added lua binds for issuing request of quest variable + bind for trying to re...Erik Schilling2012-07-171-2/+67