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/*
* Copyright (C) 2017 Thales Lima Oliveira <thales@ufu.br>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef MATHOPERATION_H
#define MATHOPERATION_H
#include "ControlElement.h"
class ConnectionLine;
/**
* @class MathOperation
* @author Thales Lima Oliveira <thales@ufu.br>
* @date 09/10/2017
* @brief Abstract class that define the general behavior of math operation control block.
* @file MathOperation.h
*/
class MathOperation : public ControlElement
{
public:
MathOperation(int id);
~MathOperation();
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual void DrawDC(wxPoint2DDouble translation, double scale, wxGraphicsContext* gc) const;
virtual void DrawSymbol() const {}
virtual void DrawDCSymbol(wxGraphicsContext* gc) const {}
virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); }
virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); }
virtual bool ShowForm(wxWindow* parent, Element* element) { return false; }
virtual void Rotate(bool clockwise = true);
virtual void UpdatePoints();
};
#endif // MATHOPERATION_H
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