/* * Copyright (C) 2017 Thales Lima Oliveira * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef MATHOPERATION_H #define MATHOPERATION_H #include "ControlElement.h" class ConnectionLine; /** * @class MathOperation * @author Thales Lima Oliveira * @date 09/10/2017 * @brief Abstract class that define the general behavior of math operation control block. * @file MathOperation.h */ class MathOperation : public ControlElement { public: MathOperation(int id); ~MathOperation(); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual void DrawDC(wxPoint2DDouble translation, double scale, wxGraphicsContext* gc) const; virtual void DrawSymbol() const {} virtual void DrawDCSymbol(wxGraphicsContext* gc) const {} virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } virtual bool ShowForm(wxWindow* parent, Element* element) { return false; } virtual void Rotate(bool clockwise = true); virtual void UpdatePoints(); }; #endif // MATHOPERATION_H