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/*
* Copyright (C) 2017 Thales Lima Oliveira <thales@ufu.br>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef MACHINES_H
#define MACHINES_H
#include "PowerElement.h"
class ControlElementContainer;
class ControlElementSolver;
/**
* @class Machines
* @author Thales Lima Oliveira <thales@ufu.br>
* @date 06/10/2017
* @brief Abstract class for rotary machines power elements.
* @file Machines.h
*/
class Machines : public PowerElement
{
public:
enum SyncMachineModel { SM_MODEL_1 = 0, SM_MODEL_2, SM_MODEL_3, SM_MODEL_4, SM_MODEL_5 };
Machines();
~Machines();
virtual bool AddParent(Element* parent, wxPoint2DDouble position);
virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); }
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual void DrawDC(wxPoint2DDouble translation, double scale, wxGraphicsContext* gc) const;
virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); }
virtual void Move(wxPoint2DDouble position);
virtual void MoveNode(Element* element, wxPoint2DDouble position);
virtual void StartMove(wxPoint2DDouble position);
virtual void RotateNode(Element* parent, bool clockwise = true);
virtual void RemoveParent(Element* parent);
virtual bool NodeContains(wxPoint2DDouble position);
virtual bool SetNodeParent(Element* parent);
virtual void UpdateNodes();
virtual void Rotate(bool clockwise = true);
virtual void DrawSymbol() const {}
virtual void DrawDCSymbol(wxGraphicsContext* gc) const {}
virtual void SetPowerFlowDirection(PowerFlowDirection pfDirection);
protected:
void UpdateSwitchesPosition();
void UpdatePowerFlowArrowsPosition();
bool m_inserted = false;
};
#endif // MACHINES_H
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