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#include "ReactiveShuntElementForm.h"
#include "Inductor.h"
Inductor::Inductor() : Shunt() {}
Inductor::Inductor(wxString name) : Shunt() { m_electricalData.name = name; }
Inductor::~Inductor() {}
bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
{
if(parent) {
m_parentList.push_back(parent);
wxPoint2DDouble parentPt =
parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
m_width = 20.0;
m_height = 70.0;
m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height);
m_pointList.push_back(parentPt);
m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0 - 10.0));
m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0));
m_inserted = true;
wxRect2DDouble genRect(0, 0, 0, 0);
m_switchRect.push_back(genRect); // Push a general rectangle.
UpdateSwitches();
return true;
}
return false;
}
void Inductor::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_inserted) {
if(m_selected) {
glLineWidth(1.5 + m_borderSize * 2.0);
glColor4d(0.0, 0.5, 1.0, 0.5);
DrawLine(m_pointList);
glPushMatrix();
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 30, GL_LINE_STRIP);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 30, GL_LINE_STRIP);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 30, GL_LINE_STRIP);
DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
glPopMatrix();
// Draw node selection.
DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
}
// Draw Load (layer 2).
glLineWidth(1.5);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
DrawLine(m_pointList);
DrawSwitches();
glPushMatrix();
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
glColor4d(0.2, 0.2, 0.2, 1.0);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 10, GL_LINE_STRIP);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 10, GL_LINE_STRIP);
DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 10, GL_LINE_STRIP);
DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
glPopMatrix();
}
}
void Inductor::Rotate(bool clockwise)
{
double rotAngle = m_rotationAngle;
if(!clockwise) rotAngle = -m_rotationAngle;
m_angle += rotAngle;
m_pointList[2] = RotateAtPosition(m_pointList[2], rotAngle);
m_pointList[3] = RotateAtPosition(m_pointList[3], rotAngle);
UpdateSwitchesPosition();
}
bool Inductor::GetContextMenu(wxMenu& menu)
{
menu.Append(ID_EDIT_INDUCTOR, _("Edit Inductor"));
GeneralMenuItens(menu);
return true;
}
bool Inductor::Contains(wxPoint2DDouble position) const
{
wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
return m_rect.Contains(ptR);
}
bool Inductor::Intersects(wxRect2DDouble rect) const { return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0); }
bool Inductor::ShowForm(wxWindow* parent, Element* element)
{
ReactiveShuntElementForm* capacitorForm = new ReactiveShuntElementForm(parent, this);
capacitorForm->SetTitle(_("Inductor"));
if(capacitorForm->ShowModal() == wxID_OK) {
capacitorForm->Destroy();
return true;
}
capacitorForm->Destroy();
return false;
}
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