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-rw-r--r--Project/Inductor.cpp164
1 files changed, 87 insertions, 77 deletions
diff --git a/Project/Inductor.cpp b/Project/Inductor.cpp
index e7c2491..244cfc9 100644
--- a/Project/Inductor.cpp
+++ b/Project/Inductor.cpp
@@ -1,92 +1,94 @@
+#include "ReactiveShuntElementForm.h"
#include "Inductor.h"
Inductor::Inductor() : Shunt() {}
+Inductor::Inductor(wxString name) : Shunt() { m_electricalData.name = name; }
Inductor::~Inductor() {}
bool Inductor::AddParent(Element* parent, wxPoint2DDouble position)
{
if(parent) {
- m_parentList.push_back(parent);
- wxPoint2DDouble parentPt =
- parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
- parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
- parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
-
- m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
- m_width = 20.0;
- m_height = 70.0;
- m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height);
-
- m_pointList.push_back(parentPt);
- m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
- m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0 - 10.0));
- m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0));
-
- m_inserted = true;
-
- wxRect2DDouble genRect(0,0,0,0);
- m_switchRect.push_back(genRect); // Push a general rectangle.
- UpdateSwitches();
-
- return true;
- }
+ m_parentList.push_back(parent);
+ wxPoint2DDouble parentPt =
+ parent->RotateAtPosition(position, -parent->GetAngle()); // Rotate click to horizontal position.
+ parentPt.m_y = parent->GetPosition().m_y; // Centralize on bus.
+ parentPt = parent->RotateAtPosition(parentPt, parent->GetAngle()); // Rotate back.
+
+ m_position = parentPt + wxPoint2DDouble(0.0, 100.0); // Shifts the position to the down of the bus.
+ m_width = 20.0;
+ m_height = 70.0;
+ m_rect = wxRect2DDouble(m_position.m_x - m_width / 2.0, m_position.m_y - m_height / 2.0, m_width, m_height);
+
+ m_pointList.push_back(parentPt);
+ m_pointList.push_back(GetSwitchPoint(parent, parentPt, m_position));
+ m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0 - 10.0));
+ m_pointList.push_back(m_position + wxPoint2DDouble(0.0, -m_height / 2.0));
+
+ m_inserted = true;
+
+ wxRect2DDouble genRect(0, 0, 0, 0);
+ m_switchRect.push_back(genRect); // Push a general rectangle.
+ UpdateSwitches();
+
+ return true;
+ }
return false;
}
void Inductor::Draw(wxPoint2DDouble translation, double scale) const
{
if(m_inserted) {
- if(m_selected) {
- glLineWidth(1.5 + m_borderSize * 2.0);
- glColor4d(0.0, 0.5, 1.0, 0.5);
-
- DrawLine(m_pointList);
-
- glPushMatrix();
- glTranslated(m_position.m_x, m_position.m_y, 0.0);
- glRotated(m_angle, 0.0, 0.0, 1.0);
- glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
-
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 30, GL_LINE_STRIP);
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 30, GL_LINE_STRIP);
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 30, GL_LINE_STRIP);
-
- DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
-
- glPopMatrix();
-
- // Draw node selection.
- DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
- }
- // Draw Load (layer 2).
- glLineWidth(1.5);
- glColor4d(0.2, 0.2, 0.2, 1.0);
- DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
- DrawLine(m_pointList);
-
- DrawSwitches();
-
- glPushMatrix();
- glTranslated(m_position.m_x, m_position.m_y, 0.0);
- glRotated(m_angle, 0.0, 0.0, 1.0);
- glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
-
- glColor4d(0.2, 0.2, 0.2, 1.0);
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 10, GL_LINE_STRIP);
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 10, GL_LINE_STRIP);
- DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 10, GL_LINE_STRIP);
-
- DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
-
- glPopMatrix();
- }
+ if(m_selected) {
+ glLineWidth(1.5 + m_borderSize * 2.0);
+ glColor4d(0.0, 0.5, 1.0, 0.5);
+
+ DrawLine(m_pointList);
+
+ glPushMatrix();
+ glTranslated(m_position.m_x, m_position.m_y, 0.0);
+ glRotated(m_angle, 0.0, 0.0, 1.0);
+ glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
+
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 30, GL_LINE_STRIP);
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 30, GL_LINE_STRIP);
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 30, GL_LINE_STRIP);
+
+ DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
+
+ glPopMatrix();
+
+ // Draw node selection.
+ DrawCircle(m_pointList[0], 5.0 + m_borderSize / scale, 10, GL_POLYGON);
+ }
+ // Draw Load (layer 2).
+ glLineWidth(1.5);
+ glColor4d(0.2, 0.2, 0.2, 1.0);
+ DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
+ DrawLine(m_pointList);
+
+ DrawSwitches();
+
+ glPushMatrix();
+ glTranslated(m_position.m_x, m_position.m_y, 0.0);
+ glRotated(m_angle, 0.0, 0.0, 1.0);
+ glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
+
+ glColor4d(0.2, 0.2, 0.2, 1.0);
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 10.0), 10, 45, 270, 10, GL_LINE_STRIP);
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 25.0), 10, 45, 315, 10, GL_LINE_STRIP);
+ DrawArc(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 40.0), 10, 90, 315, 10, GL_LINE_STRIP);
+
+ DrawGround(m_position + wxPoint2DDouble(0, -m_height / 2.0 + 50.0));
+
+ glPopMatrix();
+ }
}
void Inductor::Rotate(bool clockwise)
{
- double rotAngle = m_rotationAngle;
- if(!clockwise) rotAngle = -m_rotationAngle;
-
- m_angle += rotAngle;
+ double rotAngle = m_rotationAngle;
+ if(!clockwise) rotAngle = -m_rotationAngle;
+
+ m_angle += rotAngle;
m_pointList[2] = RotateAtPosition(m_pointList[2], rotAngle);
m_pointList[3] = RotateAtPosition(m_pointList[3], rotAngle);
UpdateSwitchesPosition();
@@ -94,18 +96,26 @@ void Inductor::Rotate(bool clockwise)
bool Inductor::GetContextMenu(wxMenu& menu)
{
- menu.Append(ID_EDIT_INDUCTOR, _("Edit Inductor"));
+ menu.Append(ID_EDIT_INDUCTOR, _("Edit Inductor"));
GeneralMenuItens(menu);
return true;
}
bool Inductor::Contains(wxPoint2DDouble position) const
{
- wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
- return m_rect.Contains(ptR);
+ wxPoint2DDouble ptR = RotateAtPosition(position, -m_angle);
+ return m_rect.Contains(ptR);
}
-bool Inductor::Intersects(wxRect2DDouble rect) const
+bool Inductor::Intersects(wxRect2DDouble rect) const { return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0); }
+bool Inductor::ShowForm(wxWindow* parent, Element* element)
{
- return RotatedRectanglesIntersects(m_rect, rect, m_angle, 0.0);
+ ReactiveShuntElementForm* capacitorForm = new ReactiveShuntElementForm(parent, this);
+ capacitorForm->SetTitle(_("Inductor"));
+ if(capacitorForm->ShowModal() == wxID_OK) {
+ capacitorForm->Destroy();
+ return true;
+ }
+ capacitorForm->Destroy();
+ return false;
}