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#include "InductionMotor.h"
InductionMotor::InductionMotor() : Element()
{
}
InductionMotor::~InductionMotor()
{
}
bool InductionMotor::AddParent(Element* parent, wxPoint2DDouble position)
{
}
void InductionMotor::Draw(wxPoint2DDouble translation, double scale) const
{
}
void InductionMotor::Move(wxPoint2DDouble position)
{
}
void InductionMotor::MoveNode(Element* element, wxPoint2DDouble position)
{
}
void InductionMotor::StartMove(wxPoint2DDouble position)
{
}
void InductionMotor::RotateNode(Element* parent)
{
}
void InductionMotor::RemoveParent(Element* parent)
{
}
bool InductionMotor::NodeContains(wxPoint2DDouble position)
{
}
bool InductionMotor::SetNodeParent(Element* parent)
{
}
void InductionMotor::UpdateNodes()
{
}
bool InductionMotor::GetContextMenu(wxMenu& menu)
{
}
void InductionMotor::Rotate()
{
}
void InductionMotor::UpdateSwitchesPosition()
{
}
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