#include "InductionMotor.h" InductionMotor::InductionMotor() : Element() { } InductionMotor::~InductionMotor() { } bool InductionMotor::AddParent(Element* parent, wxPoint2DDouble position) { } void InductionMotor::Draw(wxPoint2DDouble translation, double scale) const { } void InductionMotor::Move(wxPoint2DDouble position) { } void InductionMotor::MoveNode(Element* element, wxPoint2DDouble position) { } void InductionMotor::StartMove(wxPoint2DDouble position) { } void InductionMotor::RotateNode(Element* parent) { } void InductionMotor::RemoveParent(Element* parent) { } bool InductionMotor::NodeContains(wxPoint2DDouble position) { } bool InductionMotor::SetNodeParent(Element* parent) { } void InductionMotor::UpdateNodes() { } bool InductionMotor::GetContextMenu(wxMenu& menu) { } void InductionMotor::Rotate() { } void InductionMotor::UpdateSwitchesPosition() { }