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#ifndef EXPONENTIAL_H
#define EXPONENTIAL_H
#include "ControlElement.h"
class Exponential : public ControlElement
{
public:
Exponential();
~Exponential();
virtual void Draw(wxPoint2DDouble translation, double scale) const;
virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); }
virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); }
virtual bool ShowForm(wxWindow* parent, Element* element);
virtual void Rotate(bool clockwise = true);
virtual void UpdatePoints();
};
#endif // EXPONENTIAL_H
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