#ifndef EXPONENTIAL_H #define EXPONENTIAL_H #include "ControlElement.h" class Exponential : public ControlElement { public: Exponential(); ~Exponential(); virtual void Draw(wxPoint2DDouble translation, double scale) const; virtual bool Contains(wxPoint2DDouble position) const { return m_rect.Contains(position); } virtual bool Intersects(wxRect2DDouble rect) const { return m_rect.Intersects(rect); } virtual bool ShowForm(wxWindow* parent, Element* element); virtual void Rotate(bool clockwise = true); virtual void UpdatePoints(); }; #endif // EXPONENTIAL_H