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-rw-r--r--Project/Load.cpp10
1 files changed, 7 insertions, 3 deletions
diff --git a/Project/Load.cpp b/Project/Load.cpp
index 9889215..d363b17 100644
--- a/Project/Load.cpp
+++ b/Project/Load.cpp
@@ -40,11 +40,15 @@ bool Load::AddParent(Element* parent, wxPoint2DDouble position)
void Load::Draw(wxPoint2DDouble translation, double scale) const
{
+ OpenGLColour* elementColour;
+ if(m_online) elementColour = m_onlineElementColour;
+ else elementColour = m_offlineElementColour;
+
if(m_inserted) {
// Draw Selection (layer 1).
if(m_selected) {
glLineWidth(1.5 + m_borderSize * 2.0);
- glColor4d(0.0, 0.5, 1.0, 0.5);
+ glColor4dv(m_selectionColour->GetRGBA());
std::vector<wxPoint2DDouble> selTriangPts;
selTriangPts.push_back(m_triangPts[0] + m_position +
wxPoint2DDouble(-m_borderSize / scale, -m_borderSize / scale));
@@ -69,7 +73,7 @@ void Load::Draw(wxPoint2DDouble translation, double scale) const
glLineWidth(1.5);
// Draw node.
- glColor4d(0.2, 0.2, 0.2, 1.0);
+ glColor4dv(elementColour->GetRGBA());
DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON);
DrawLine(m_pointList);
@@ -85,7 +89,7 @@ void Load::Draw(wxPoint2DDouble translation, double scale) const
glTranslated(m_position.m_x, m_position.m_y, 0.0);
glRotated(m_angle, 0.0, 0.0, 1.0);
glTranslated(-m_position.m_x, -m_position.m_y, 0.0);
- glColor4d(0.2, 0.2, 0.2, 1.0);
+ glColor4dv(elementColour->GetRGBA());
DrawTriangle(triangPts);
glPopMatrix();
}