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author | Thales1330 <thaleslima.ufu@gmail.com> | 2016-12-28 20:06:41 -0200 |
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committer | Thales1330 <thaleslima.ufu@gmail.com> | 2016-12-28 20:06:41 -0200 |
commit | fb9de1b7935376897f1c93676ab1faeb1ea25f25 (patch) | |
tree | 51e1c6b989d1072cb07f9152d6efe07353e6768f /Project/Load.cpp | |
parent | ffed5ee9ae6c11acb5a7afa9fdc33b1047f5d5e9 (diff) | |
download | PSP.git-fb9de1b7935376897f1c93676ab1faeb1ea25f25.tar.gz PSP.git-fb9de1b7935376897f1c93676ab1faeb1ea25f25.tar.xz PSP.git-fb9de1b7935376897f1c93676ab1faeb1ea25f25.zip |
Bus line and transformer copy/paste implemented
Next step is try to generalize. Some graphical implementations in this
commit.
Diffstat (limited to 'Project/Load.cpp')
-rw-r--r-- | Project/Load.cpp | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/Project/Load.cpp b/Project/Load.cpp index 9889215..d363b17 100644 --- a/Project/Load.cpp +++ b/Project/Load.cpp @@ -40,11 +40,15 @@ bool Load::AddParent(Element* parent, wxPoint2DDouble position) void Load::Draw(wxPoint2DDouble translation, double scale) const { + OpenGLColour* elementColour; + if(m_online) elementColour = m_onlineElementColour; + else elementColour = m_offlineElementColour; + if(m_inserted) { // Draw Selection (layer 1). if(m_selected) { glLineWidth(1.5 + m_borderSize * 2.0); - glColor4d(0.0, 0.5, 1.0, 0.5); + glColor4dv(m_selectionColour->GetRGBA()); std::vector<wxPoint2DDouble> selTriangPts; selTriangPts.push_back(m_triangPts[0] + m_position + wxPoint2DDouble(-m_borderSize / scale, -m_borderSize / scale)); @@ -69,7 +73,7 @@ void Load::Draw(wxPoint2DDouble translation, double scale) const glLineWidth(1.5); // Draw node. - glColor4d(0.2, 0.2, 0.2, 1.0); + glColor4dv(elementColour->GetRGBA()); DrawCircle(m_pointList[0], 5.0, 10, GL_POLYGON); DrawLine(m_pointList); @@ -85,7 +89,7 @@ void Load::Draw(wxPoint2DDouble translation, double scale) const glTranslated(m_position.m_x, m_position.m_y, 0.0); glRotated(m_angle, 0.0, 0.0, 1.0); glTranslated(-m_position.m_x, -m_position.m_y, 0.0); - glColor4d(0.2, 0.2, 0.2, 1.0); + glColor4dv(elementColour->GetRGBA()); DrawTriangle(triangPts); glPopMatrix(); } |