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author | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
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committer | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
commit | cc2e40324d884bc0417809980a696a5084e661d7 (patch) | |
tree | 9620dfa32e44af5c125aac2c9bce36011ad27b8b /Project/glm/gtx/transform.hpp | |
parent | ae765504642759ba4addbf91d62f167ba5f063a3 (diff) | |
download | PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.gz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.xz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.zip |
GLM folder changed
Diffstat (limited to 'Project/glm/gtx/transform.hpp')
-rw-r--r-- | Project/glm/gtx/transform.hpp | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Project/glm/gtx/transform.hpp b/Project/glm/gtx/transform.hpp new file mode 100644 index 0000000..0279fc8 --- /dev/null +++ b/Project/glm/gtx/transform.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// Include <glm/gtx/transform.hpp> to use the features of this extension. +/// +/// Add transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_transform extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> translate( + vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + T angle, + vec<3, T, Q> const& v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + vec<3, T, Q> const& v); + + /// @} +}// namespace glm + +#include "transform.inl" |