diff options
author | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
---|---|---|
committer | Thales Lima Oliveira <thaleslima.ufu@gmail.com> | 2020-07-08 12:05:44 -0300 |
commit | cc2e40324d884bc0417809980a696a5084e661d7 (patch) | |
tree | 9620dfa32e44af5c125aac2c9bce36011ad27b8b /Project/glm/gtx | |
parent | ae765504642759ba4addbf91d62f167ba5f063a3 (diff) | |
download | PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.gz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.tar.xz PSP.git-cc2e40324d884bc0417809980a696a5084e661d7.zip |
GLM folder changed
Diffstat (limited to 'Project/glm/gtx')
124 files changed, 16166 insertions, 0 deletions
diff --git a/Project/glm/gtx/associated_min_max.hpp b/Project/glm/gtx/associated_min_max.hpp new file mode 100644 index 0000000..d1a41c0 --- /dev/null +++ b/Project/glm/gtx/associated_min_max.hpp @@ -0,0 +1,207 @@ +/// @ref gtx_associated_min_max +/// @file glm/gtx/associated_min_max.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_associated_min_max GLM_GTX_associated_min_max +/// @ingroup gtx +/// +/// Include <glm/gtx/associated_min_max.hpp> to use the features of this extension. +/// +/// @brief Min and max functions that return associated values not the compared onces. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_associated_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_associated_min_max extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_associated_min_max + /// @{ + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U, qualifier Q> + GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<2, U, Q> associatedMin( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + T x, const vec<L, U, Q>& a, + T y, const vec<L, U, Q>& b); + + /// Minimum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c); + + /// Minimum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMin( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c, + vec<L, T, Q> const& w, vec<L, U, Q> const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c, + T w, vec<L, U, Q> const& d); + + /// Minimum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMin( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c, + vec<L, T, Q> const& w, U d); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<2, U, Q> associatedMax( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> associatedMax( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b); + + /// Maximum comparison between 2 variables and returns 2 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> associatedMax( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c); + + /// Maximum comparison between 3 variables and returns 3 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<typename T, typename U> + GLM_FUNC_DECL U associatedMax( + T x, U a, + T y, U b, + T z, U c, + T w, U d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c, + vec<L, T, Q> const& w, vec<L, U, Q> const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c, + T w, vec<L, U, Q> const& d); + + /// Maximum comparison between 4 variables and returns 4 associated variable values + /// @see gtx_associated_min_max + template<length_t L, typename T, typename U, qualifier Q> + GLM_FUNC_DECL vec<L, U, Q> associatedMax( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c, + vec<L, T, Q> const& w, U d); + + /// @} +} //namespace glm + +#include "associated_min_max.inl" diff --git a/Project/glm/gtx/associated_min_max.inl b/Project/glm/gtx/associated_min_max.inl new file mode 100644 index 0000000..5186c47 --- /dev/null +++ b/Project/glm/gtx/associated_min_max.inl @@ -0,0 +1,354 @@ +/// @ref gtx_associated_min_max + +namespace glm{ + +// Min comparison between 2 variables +template<typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER U associatedMin(T x, U a, T y, U b) +{ + return x < y ? a : b; +} + +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMin +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a[i] : b[i]; + return Result; +} + +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + T x, const vec<L, U, Q>& a, + T y, const vec<L, U, Q>& b +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x < y ? a[i] : b[i]; + return Result; +} + +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? a : b; + return Result; +} + +// Min comparison between 3 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x < y ? (x < z ? a : c) : (y < z ? b : c); + return Result; +} + +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] < y[i] ? (x[i] < z[i] ? a[i] : c[i]) : (y[i] < z[i] ? b[i] : c[i]); + return Result; +} + +// Min comparison between 4 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMin +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + U Result1 = x < y ? a : b; + U Result2 = z < w ? c : d; + U Result = Test1 < Test2 ? Result1 : Result2; + return Result; +} + +// Min comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c, + vec<L, T, Q> const& w, vec<L, U, Q> const& d +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a[i] : b[i]; + U Result2 = z[i] < w[i] ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c, + T w, vec<L, U, Q> const& d +) +{ + T Test1 = min(x, y); + T Test2 = min(z, w); + + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x < y ? a[i] : b[i]; + U Result2 = z < w ? c[i] : d[i]; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Min comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMin +( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c, + vec<L, T, Q> const& w, U d +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = min(x[i], y[i]); + T Test2 = min(z[i], w[i]); + U Result1 = x[i] < y[i] ? a : b; + U Result2 = z[i] < w[i] ? c : d; + Result[i] = Test1 < Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 2 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax(T x, U a, T y, U b) +{ + return x > y ? a : b; +} + +// Max comparison between 2 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<2, U, Q> associatedMax +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax +( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? a[i] : b[i]; + return Result; +} + +// Max comparison between 2 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b +) +{ + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? a : b; + return Result; +} + +// Max comparison between 3 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c +) +{ + U Result = x > y ? (x > z ? a : c) : (y > z ? b : c); + return Result; +} + +// Max comparison between 3 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a[i] : c[i]) : (y[i] > z[i] ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, T, Q> associatedMax +( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x > y ? (x > z ? a[i] : c[i]) : (y > z ? b[i] : c[i]); + return Result; +} + +// Max comparison between 3 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c +) +{ + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = x[i] > y[i] ? (x[i] > z[i] ? a : c) : (y[i] > z[i] ? b : c); + return Result; +} + +// Max comparison between 4 variables +template<typename T, typename U> +GLM_FUNC_QUALIFIER U associatedMax +( + T x, U a, + T y, U b, + T z, U c, + T w, U d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + U Result1 = x > y ? a : b; + U Result2 = z > w ? c : d; + U Result = Test1 > Test2 ? Result1 : Result2; + return Result; +} + +// Max comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + vec<L, T, Q> const& x, vec<L, U, Q> const& a, + vec<L, T, Q> const& y, vec<L, U, Q> const& b, + vec<L, T, Q> const& z, vec<L, U, Q> const& c, + vec<L, T, Q> const& w, vec<L, U, Q> const& d +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a[i] : b[i]; + U Result2 = z[i] > w[i] ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + T x, vec<L, U, Q> const& a, + T y, vec<L, U, Q> const& b, + T z, vec<L, U, Q> const& c, + T w, vec<L, U, Q> const& d +) +{ + T Test1 = max(x, y); + T Test2 = max(z, w); + + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + U Result1 = x > y ? a[i] : b[i]; + U Result2 = z > w ? c[i] : d[i]; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} + +// Max comparison between 4 variables +template<length_t L, typename T, typename U, qualifier Q> +GLM_FUNC_QUALIFIER vec<L, U, Q> associatedMax +( + vec<L, T, Q> const& x, U a, + vec<L, T, Q> const& y, U b, + vec<L, T, Q> const& z, U c, + vec<L, T, Q> const& w, U d +) +{ + vec<L, U, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + { + T Test1 = max(x[i], y[i]); + T Test2 = max(z[i], w[i]); + U Result1 = x[i] > y[i] ? a : b; + U Result2 = z[i] > w[i] ? c : d; + Result[i] = Test1 > Test2 ? Result1 : Result2; + } + return Result; +} +}//namespace glm diff --git a/Project/glm/gtx/bit.hpp b/Project/glm/gtx/bit.hpp new file mode 100644 index 0000000..60a7aef --- /dev/null +++ b/Project/glm/gtx/bit.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_bit +/// @file glm/gtx/bit.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_bit GLM_GTX_bit +/// @ingroup gtx +/// +/// Include <glm/gtx/bit.hpp> to use the features of this extension. +/// +/// Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../gtc/bitfield.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_bit is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_bit extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_bit + /// @{ + + /// @see gtx_bit + template<typename genIUType> + GLM_FUNC_DECL genIUType highestBitValue(genIUType Value); + + /// @see gtx_bit + template<typename genIUType> + GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value); + + /// Find the highest bit set to 1 in a integer variable and return its value. + /// + /// @see gtx_bit + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> highestBitValue(vec<L, T, Q> const& value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value); + + /// Return the power of two number which value is just higher the input value. + /// Deprecated, use ceilPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<length_t L, typename T, qualifier Q> + GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value); + + /// Return the power of two number which value is just lower the input value. + /// Deprecated, use floorPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<length_t L, typename T, qualifier Q> + GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<typename genIUType> + GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value); + + /// Return the power of two number which value is the closet to the input value. + /// Deprecated, use roundPowerOfTwo from GTC_round instead + /// + /// @see gtc_round + /// @see gtx_bit + template<length_t L, typename T, qualifier Q> + GLM_DEPRECATED GLM_FUNC_DECL vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& value); + + /// @} +} //namespace glm + + +#include "bit.inl" + diff --git a/Project/glm/gtx/bit.inl b/Project/glm/gtx/bit.inl new file mode 100644 index 0000000..621b626 --- /dev/null +++ b/Project/glm/gtx/bit.inl @@ -0,0 +1,92 @@ +/// @ref gtx_bit + +namespace glm +{ + /////////////////// + // highestBitValue + + template<typename genIUType> + GLM_FUNC_QUALIFIER genIUType highestBitValue(genIUType Value) + { + genIUType tmp = Value; + genIUType result = genIUType(0); + while(tmp) + { + result = (tmp & (~tmp + 1)); // grab lowest bit + tmp &= ~result; // clear lowest bit + } + return result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> highestBitValue(vec<L, T, Q> const& v) + { + return detail::functor1<vec, L, T, T, Q>::call(highestBitValue, v); + } + + /////////////////// + // lowestBitValue + + template<typename genIUType> + GLM_FUNC_QUALIFIER genIUType lowestBitValue(genIUType Value) + { + return (Value & (~Value + 1)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> lowestBitValue(vec<L, T, Q> const& v) + { + return detail::functor1<vec, L, T, T, Q>::call(lowestBitValue, v); + } + + /////////////////// + // powerOfTwoAbove + + template<typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoAbove(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value) << 1; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoAbove(vec<L, T, Q> const& v) + { + return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoAbove, v); + } + + /////////////////// + // powerOfTwoBelow + + template<typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoBelow(genType value) + { + return isPowerOfTwo(value) ? value : highestBitValue(value); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoBelow(vec<L, T, Q> const& v) + { + return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoBelow, v); + } + + ///////////////////// + // powerOfTwoNearest + + template<typename genType> + GLM_FUNC_QUALIFIER genType powerOfTwoNearest(genType value) + { + if(isPowerOfTwo(value)) + return value; + + genType const prev = highestBitValue(value); + genType const next = prev << 1; + return (next - value) < (value - prev) ? next : prev; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> powerOfTwoNearest(vec<L, T, Q> const& v) + { + return detail::functor1<vec, L, T, T, Q>::call(powerOfTwoNearest, v); + } + +}//namespace glm diff --git a/Project/glm/gtx/closest_point.hpp b/Project/glm/gtx/closest_point.hpp new file mode 100644 index 0000000..de6dbbf --- /dev/null +++ b/Project/glm/gtx/closest_point.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_closest_point +/// @file glm/gtx/closest_point.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_closest_point GLM_GTX_closest_point +/// @ingroup gtx +/// +/// Include <glm/gtx/closest_point.hpp> to use the features of this extension. +/// +/// Find the point on a straight line which is the closet of a point. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_closest_point extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_closest_point + /// @{ + + /// Find the point on a straight line which is the closet of a point. + /// @see gtx_closest_point + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> closestPointOnLine( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b); + + /// 2d lines work as well + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<2, T, Q> closestPointOnLine( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b); + + /// @} +}// namespace glm + +#include "closest_point.inl" diff --git a/Project/glm/gtx/closest_point.inl b/Project/glm/gtx/closest_point.inl new file mode 100644 index 0000000..0a39b04 --- /dev/null +++ b/Project/glm/gtx/closest_point.inl @@ -0,0 +1,45 @@ +/// @ref gtx_closest_point + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> closestPointOnLine + ( + vec<3, T, Q> const& point, + vec<3, T, Q> const& a, + vec<3, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<3, T, Q> Vector = point - a; + vec<3, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, T, Q> closestPointOnLine + ( + vec<2, T, Q> const& point, + vec<2, T, Q> const& a, + vec<2, T, Q> const& b + ) + { + T LineLength = distance(a, b); + vec<2, T, Q> Vector = point - a; + vec<2, T, Q> LineDirection = (b - a) / LineLength; + + // Project Vector to LineDirection to get the distance of point from a + T Distance = dot(Vector, LineDirection); + + if(Distance <= T(0)) return a; + if(Distance >= LineLength) return b; + return a + LineDirection * Distance; + } + +}//namespace glm diff --git a/Project/glm/gtx/color_encoding.hpp b/Project/glm/gtx/color_encoding.hpp new file mode 100644 index 0000000..96ded2a --- /dev/null +++ b/Project/glm/gtx/color_encoding.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_color_encoding +/// @file glm/gtx/color_encoding.hpp +/// +/// @see core (dependence) +/// @see gtx_color_encoding (dependence) +/// +/// @defgroup gtx_color_encoding GLM_GTX_color_encoding +/// @ingroup gtx +/// +/// Include <glm/gtx/color_encoding.hpp> to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../vec3.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTC_color_encoding is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTC_color_encoding extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_color_encoding + /// @{ + + /// Convert a linear sRGB color to D65 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a linear sRGB color to D50 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB); + + /// Convert a D65 YUV color to linear sRGB. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ); + + /// Convert a D65 YUV color to D50 YUV. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ); + + /// @} +} //namespace glm + +#include "color_encoding.inl" diff --git a/Project/glm/gtx/color_encoding.inl b/Project/glm/gtx/color_encoding.inl new file mode 100644 index 0000000..e50fa3e --- /dev/null +++ b/Project/glm/gtx/color_encoding.inl @@ -0,0 +1,45 @@ +/// @ref gtx_color_encoding + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD65XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.490f, 0.17697f, 0.2f); + vec<3, T, Q> const N(0.31f, 0.8124f, 0.01063f); + vec<3, T, Q> const O(0.490f, 0.01f, 0.99f); + + return (M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB) * static_cast<T>(5.650675255693055f); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> convertLinearSRGBToD50XYZ(vec<3, T, Q> const& ColorLinearSRGB) + { + vec<3, T, Q> const M(0.436030342570117f, 0.222438466210245f, 0.013897440074263f); + vec<3, T, Q> const N(0.385101860087134f, 0.716942745571917f, 0.097076381494207f); + vec<3, T, Q> const O(0.143067806654203f, 0.060618777416563f, 0.713926257896652f); + + return M * ColorLinearSRGB + N * ColorLinearSRGB + O * ColorLinearSRGB; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToLinearSRGB(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(0.41847f, -0.091169f, 0.0009209f); + vec<3, T, Q> const N(-0.15866f, 0.25243f, 0.015708f); + vec<3, T, Q> const O(0.0009209f, -0.0025498f, 0.1786f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> convertD65XYZToD50XYZ(vec<3, T, Q> const& ColorD65XYZ) + { + vec<3, T, Q> const M(+1.047844353856414f, +0.029549007606644f, -0.009250984365223f); + vec<3, T, Q> const N(+0.022898981050086f, +0.990508028941971f, +0.015072338237051f); + vec<3, T, Q> const O(-0.050206647741605f, -0.017074711360960f, +0.751717835079977f); + + return M * ColorD65XYZ + N * ColorD65XYZ + O * ColorD65XYZ; + } + +}//namespace glm diff --git a/Project/glm/gtx/color_space.hpp b/Project/glm/gtx/color_space.hpp new file mode 100644 index 0000000..a634392 --- /dev/null +++ b/Project/glm/gtx/color_space.hpp @@ -0,0 +1,72 @@ +/// @ref gtx_color_space +/// @file glm/gtx/color_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space GLM_GTX_color_space +/// @ingroup gtx +/// +/// Include <glm/gtx/color_space.hpp> to use the features of this extension. +/// +/// Related to RGB to HSV conversions and operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_color_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_color_space extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space + /// @{ + + /// Converts a color from HSV color space to its color in RGB color space. + /// @see gtx_color_space + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rgbColor( + vec<3, T, Q> const& hsvValue); + + /// Converts a color from RGB color space to its color in HSV color space. + /// @see gtx_color_space + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> hsvColor( + vec<3, T, Q> const& rgbValue); + + /// Build a saturation matrix. + /// @see gtx_color_space + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> saturation( + T const s); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> saturation( + T const s, + vec<3, T, Q> const& color); + + /// Modify the saturation of a color. + /// @see gtx_color_space + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> saturation( + T const s, + vec<4, T, Q> const& color); + + /// Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. + /// @see gtx_color_space + template<typename T, qualifier Q> + GLM_FUNC_DECL T luminosity( + vec<3, T, Q> const& color); + + /// @} +}//namespace glm + +#include "color_space.inl" diff --git a/Project/glm/gtx/color_space.inl b/Project/glm/gtx/color_space.inl new file mode 100644 index 0000000..f698afe --- /dev/null +++ b/Project/glm/gtx/color_space.inl @@ -0,0 +1,141 @@ +/// @ref gtx_color_space + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rgbColor(const vec<3, T, Q>& hsvColor) + { + vec<3, T, Q> hsv = hsvColor; + vec<3, T, Q> rgbColor; + + if(hsv.y == static_cast<T>(0)) + // achromatic (grey) + rgbColor = vec<3, T, Q>(hsv.z); + else + { + T sector = floor(hsv.x * (T(1) / T(60))); + T frac = (hsv.x * (T(1) / T(60))) - sector; + // factorial part of h + T o = hsv.z * (T(1) - hsv.y); + T p = hsv.z * (T(1) - hsv.y * frac); + T q = hsv.z * (T(1) - hsv.y * (T(1) - frac)); + + switch(int(sector)) + { + default: + case 0: + rgbColor.r = hsv.z; + rgbColor.g = q; + rgbColor.b = o; + break; + case 1: + rgbColor.r = p; + rgbColor.g = hsv.z; + rgbColor.b = o; + break; + case 2: + rgbColor.r = o; + rgbColor.g = hsv.z; + rgbColor.b = q; + break; + case 3: + rgbColor.r = o; + rgbColor.g = p; + rgbColor.b = hsv.z; + break; + case 4: + rgbColor.r = q; + rgbColor.g = o; + rgbColor.b = hsv.z; + break; + case 5: + rgbColor.r = hsv.z; + rgbColor.g = o; + rgbColor.b = p; + break; + } + } + + return rgbColor; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> hsvColor(const vec<3, T, Q>& rgbColor) + { + vec<3, T, Q> hsv = rgbColor; + float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b); + float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b); + float Delta = Max - Min; + + hsv.z = Max; + + if(Max != static_cast<T>(0)) + { + hsv.y = Delta / hsv.z; + T h = static_cast<T>(0); + + if(rgbColor.r == Max) + // between yellow & magenta + h = static_cast<T>(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta; + else if(rgbColor.g == Max) + // between cyan & yellow + h = static_cast<T>(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta; + else + // between magenta & cyan + h = static_cast<T>(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta; + + if(h < T(0)) + hsv.x = h + T(360); + else + hsv.x = h; + } + else + { + // If r = g = b = 0 then s = 0, h is undefined + hsv.y = static_cast<T>(0); + hsv.x = static_cast<T>(0); + } + + return hsv; + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> saturation(T const s) + { + vec<3, T, defaultp> rgbw = vec<3, T, defaultp>(T(0.2126), T(0.7152), T(0.0722)); + + vec<3, T, defaultp> const col((T(1) - s) * rgbw); + + mat<4, 4, T, defaultp> result(T(1)); + result[0][0] = col.x + s; + result[0][1] = col.x; + result[0][2] = col.x; + result[1][0] = col.y; + result[1][1] = col.y + s; + result[1][2] = col.y; + result[2][0] = col.z; + result[2][1] = col.z; + result[2][2] = col.z + s; + + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> saturation(const T s, const vec<3, T, Q>& color) + { + return vec<3, T, Q>(saturation(s) * vec<4, T, Q>(color, T(0))); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> saturation(const T s, const vec<4, T, Q>& color) + { + return saturation(s) * color; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T luminosity(const vec<3, T, Q>& color) + { + const vec<3, T, Q> tmp = vec<3, T, Q>(0.33, 0.59, 0.11); + return dot(color, tmp); + } +}//namespace glm diff --git a/Project/glm/gtx/color_space_YCoCg.hpp b/Project/glm/gtx/color_space_YCoCg.hpp new file mode 100644 index 0000000..dd2b771 --- /dev/null +++ b/Project/glm/gtx/color_space_YCoCg.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_color_space_YCoCg +/// @file glm/gtx/color_space_YCoCg.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_color_space_YCoCg GLM_GTX_color_space_YCoCg +/// @ingroup gtx +/// +/// Include <glm/gtx/color_space_YCoCg.hpp> to use the features of this extension. +/// +/// RGB to YCoCg conversions and operations + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_color_space_YCoCg is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_color_space_YCoCg extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_color_space_YCoCg + /// @{ + + /// Convert a color from RGB color space to YCoCg color space. + /// @see gtx_color_space_YCoCg + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCg( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCg color space to RGB color space. + /// @see gtx_color_space_YCoCg + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> YCoCg2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// Convert a color from RGB color space to YCoCgR color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rgb2YCoCgR( + vec<3, T, Q> const& rgbColor); + + /// Convert a color from YCoCgR color space to RGB color space. + /// @see "YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range" + /// @see gtx_color_space_YCoCg + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> YCoCgR2rgb( + vec<3, T, Q> const& YCoCgColor); + + /// @} +}//namespace glm + +#include "color_space_YCoCg.inl" diff --git a/Project/glm/gtx/color_space_YCoCg.inl b/Project/glm/gtx/color_space_YCoCg.inl new file mode 100644 index 0000000..83ba857 --- /dev/null +++ b/Project/glm/gtx/color_space_YCoCg.inl @@ -0,0 +1,107 @@ +/// @ref gtx_color_space_YCoCg + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCg + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.r / T(4) + rgbColor.g / T(2) + rgbColor.b / T(4); + result.y/*Co*/ = rgbColor.r / T(2) + rgbColor.g * T(0) - rgbColor.b / T(2); + result.z/*Cg*/ = - rgbColor.r / T(4) + rgbColor.g / T(2) - rgbColor.b / T(4); + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCg2rgb + ( + vec<3, T, Q> const& YCoCgColor + ) + { + vec<3, T, Q> result; + result.r = YCoCgColor.x + YCoCgColor.y - YCoCgColor.z; + result.g = YCoCgColor.x + YCoCgColor.z; + result.b = YCoCgColor.x - YCoCgColor.y - YCoCgColor.z; + return result; + } + + template<typename T, qualifier Q, bool isInteger> + class compute_YCoCgR { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.x/*Y */ = rgbColor.g * static_cast<T>(0.5) + (rgbColor.r + rgbColor.b) * static_cast<T>(0.25); + result.y/*Co*/ = rgbColor.r - rgbColor.b; + result.z/*Cg*/ = rgbColor.g - (rgbColor.r + rgbColor.b) * static_cast<T>(0.5); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z * static_cast<T>(0.5)); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y * static_cast<T>(0.5)); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template<typename T, qualifier Q> + class compute_YCoCgR<T, Q, true> { + public: + static GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + vec<3, T, Q> result; + result.y/*Co*/ = rgbColor.r - rgbColor.b; + T tmp = rgbColor.b + (result.y >> 1); + result.z/*Cg*/ = rgbColor.g - tmp; + result.x/*Y */ = tmp + (result.z >> 1); + return result; + } + + static GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + vec<3, T, Q> result; + T tmp = YCoCgRColor.x - (YCoCgRColor.z >> 1); + result.g = YCoCgRColor.z + tmp; + result.b = tmp - (YCoCgRColor.y >> 1); + result.r = result.b + YCoCgRColor.y; + return result; + } + }; + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rgb2YCoCgR + ( + vec<3, T, Q> const& rgbColor + ) + { + return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::rgb2YCoCgR(rgbColor); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> YCoCgR2rgb + ( + vec<3, T, Q> const& YCoCgRColor + ) + { + return compute_YCoCgR<T, Q, std::numeric_limits<T>::is_integer>::YCoCgR2rgb(YCoCgRColor); + } +}//namespace glm diff --git a/Project/glm/gtx/common.hpp b/Project/glm/gtx/common.hpp new file mode 100644 index 0000000..254ada2 --- /dev/null +++ b/Project/glm/gtx/common.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_common +/// @file glm/gtx/common.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_common GLM_GTX_common +/// @ingroup gtx +/// +/// Include <glm/gtx/common.hpp> to use the features of this extension. +/// +/// @brief Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependencies: +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_common is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_common extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_common + /// @{ + + /// Returns true if x is a denormalized number + /// Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. + /// This format is less precise but can represent values closer to zero. + /// + /// @tparam genType Floating-point scalar or vector types. + /// + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/isnan.xml">GLSL isnan man page</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.3 Common Functions</a> + template<typename genType> + GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const& x); + + /// Similar to 'mod' but with a different rounding and integer support. + /// Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)' + /// + /// @see <a href="http://stackoverflow.com/questions/7610631/glsl-mod-vs-hlsl-fmod">GLSL mod vs HLSL fmod</a> + /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/mod.xml">GLSL mod man page</a> + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fmod(vec<L, T, Q> const& v); + + /// Returns whether vector components values are within an interval. A open interval excludes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template <length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max); + + /// Returns whether vector components values are within an interval. A closed interval includes its endpoints, and is denoted with square brackets. + /// + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or integer scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see ext_vector_relational + template <length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max); + + /// @} +}//namespace glm + +#include "common.inl" diff --git a/Project/glm/gtx/common.inl b/Project/glm/gtx/common.inl new file mode 100644 index 0000000..4ad2126 --- /dev/null +++ b/Project/glm/gtx/common.inl @@ -0,0 +1,125 @@ +/// @ref gtx_common + +#include <cmath> +#include "../gtc/epsilon.hpp" +#include "../gtc/constants.hpp" + +namespace glm{ +namespace detail +{ + template<length_t L, typename T, qualifier Q, bool isFloat = true> + struct compute_fmod + { + GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b) + { + return detail::functor2<vec, L, T, Q>::call(std::fmod, a, b); + } + }; + + template<length_t L, typename T, qualifier Q> + struct compute_fmod<L, T, Q, false> + { + GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, T, Q> const& a, vec<L, T, Q> const& b) + { + return a % b; + } + }; +}//namespace detail + + template<typename T> + GLM_FUNC_QUALIFIER bool isdenormal(T const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + +# if GLM_HAS_CXX11_STL + return std::fpclassify(x) == FP_SUBNORMAL; +# else + return epsilonNotEqual(x, static_cast<T>(0), epsilon<T>()) && std::fabs(x) < std::numeric_limits<T>::min(); +# endif + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename vec<1, T, Q>::bool_type isdenormal + ( + vec<1, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<1, T, Q>::bool_type( + isdenormal(x.x)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename vec<2, T, Q>::bool_type isdenormal + ( + vec<2, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<2, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename vec<3, T, Q>::bool_type isdenormal + ( + vec<3, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<3, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename vec<4, T, Q>::bool_type isdenormal + ( + vec<4, T, Q> const& x + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isdenormal' only accept floating-point inputs"); + + return typename vec<4, T, Q>::bool_type( + isdenormal(x.x), + isdenormal(x.y), + isdenormal(x.z), + isdenormal(x.w)); + } + + // fmod + template<typename genType> + GLM_FUNC_QUALIFIER genType fmod(genType x, genType y) + { + return fmod(vec<1, genType>(x), y).x; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, T y) + { + return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, vec<L, T, Q>(y)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fmod(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + return detail::compute_fmod<L, T, Q, std::numeric_limits<T>::is_iec559>::call(x, y); + } + + template <length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, bool, Q> openBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max) + { + return greaterThan(Value, Min) && lessThan(Value, Max); + } + + template <length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, bool, Q> closeBounded(vec<L, T, Q> const& Value, vec<L, T, Q> const& Min, vec<L, T, Q> const& Max) + { + return greaterThanEqual(Value, Min) && lessThanEqual(Value, Max); + } +}//namespace glm diff --git a/Project/glm/gtx/compatibility.hpp b/Project/glm/gtx/compatibility.hpp new file mode 100644 index 0000000..f1b00a6 --- /dev/null +++ b/Project/glm/gtx/compatibility.hpp @@ -0,0 +1,133 @@ +/// @ref gtx_compatibility +/// @file glm/gtx/compatibility.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_compatibility GLM_GTX_compatibility +/// @ingroup gtx +/// +/// Include <glm/gtx/compatibility.hpp> to use the features of this extension. +/// +/// Provide functions to increase the compatibility with Cg and HLSL languages + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_compatibility is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_compatibility extension included") +# endif +#endif + +#if GLM_COMPILER & GLM_COMPILER_VC +# include <cfloat> +#elif GLM_COMPILER & GLM_COMPILER_GCC +# include <cmath> +# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID) +# undef isfinite +# endif +#endif//GLM_COMPILER + +namespace glm +{ + /// @addtogroup gtx_compatibility + /// @{ + + template<typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, T a){return mix(x, y, a);} //!< \brief Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> lerp(const vec<2, T, Q>& x, const vec<2, T, Q>& y, const vec<2, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> lerp(const vec<3, T, Q>& x, const vec<3, T, Q>& y, const vec<3, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> lerp(const vec<4, T, Q>& x, const vec<4, T, Q>& y, const vec<4, T, Q>& a){return mix(x, y, a);} //!< \brief Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility) + + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> saturate(const vec<2, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> saturate(const vec<3, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> saturate(const vec<4, T, Q>& x){return clamp(x, T(0), T(1));} //!< \brief Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility) + + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<2, T, Q> atan2(const vec<2, T, Q>& x, const vec<2, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<3, T, Q> atan2(const vec<3, T, Q>& x, const vec<3, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_QUALIFIER vec<4, T, Q> atan2(const vec<4, T, Q>& x, const vec<4, T, Q>& y){return atan(x, y);} //!< \brief Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility) + + template<typename genType> GLM_FUNC_DECL bool isfinite(genType const& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_DECL vec<1, bool, Q> isfinite(const vec<1, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_DECL vec<2, bool, Q> isfinite(const vec<2, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_DECL vec<3, bool, Q> isfinite(const vec<3, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + template<typename T, qualifier Q> GLM_FUNC_DECL vec<4, bool, Q> isfinite(const vec<4, T, Q>& x); //!< \brief Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility) + + typedef bool bool1; //!< \brief boolean type with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, bool, highp> bool2; //!< \brief boolean type with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, bool, highp> bool3; //!< \brief boolean type with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, bool, highp> bool4; //!< \brief boolean type with 4 components. (From GLM_GTX_compatibility extension) + + typedef bool bool1x1; //!< \brief boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, bool, highp> bool2x2; //!< \brief boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, bool, highp> bool2x3; //!< \brief boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, bool, highp> bool2x4; //!< \brief boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, bool, highp> bool3x2; //!< \brief boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, bool, highp> bool3x3; //!< \brief boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, bool, highp> bool3x4; //!< \brief boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, bool, highp> bool4x2; //!< \brief boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, bool, highp> bool4x3; //!< \brief boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, bool, highp> bool4x4; //!< \brief boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1; //!< \brief integer vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, int, highp> int2; //!< \brief integer vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, int, highp> int3; //!< \brief integer vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, int, highp> int4; //!< \brief integer vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef int int1x1; //!< \brief integer matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, int, highp> int2x2; //!< \brief integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, int, highp> int2x3; //!< \brief integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, int, highp> int2x4; //!< \brief integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, int, highp> int3x2; //!< \brief integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, int, highp> int3x3; //!< \brief integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, int, highp> int3x4; //!< \brief integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, int, highp> int4x2; //!< \brief integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, int, highp> int4x3; //!< \brief integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, int, highp> int4x4; //!< \brief integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1; //!< \brief single-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, float, highp> float2; //!< \brief single-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, float, highp> float3; //!< \brief single-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, float, highp> float4; //!< \brief single-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef float float1x1; //!< \brief single-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, float, highp> float2x2; //!< \brief single-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, float, highp> float2x3; //!< \brief single-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, float, highp> float2x4; //!< \brief single-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, float, highp> float3x2; //!< \brief single-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, float, highp> float3x3; //!< \brief single-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, float, highp> float3x4; //!< \brief single-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, float, highp> float4x2; //!< \brief single-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, float, highp> float4x3; //!< \brief single-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, float, highp> float4x4; //!< \brief single-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1; //!< \brief double-qualifier floating-point vector with 1 component. (From GLM_GTX_compatibility extension) + typedef vec<2, double, highp> double2; //!< \brief double-qualifier floating-point vector with 2 components. (From GLM_GTX_compatibility extension) + typedef vec<3, double, highp> double3; //!< \brief double-qualifier floating-point vector with 3 components. (From GLM_GTX_compatibility extension) + typedef vec<4, double, highp> double4; //!< \brief double-qualifier floating-point vector with 4 components. (From GLM_GTX_compatibility extension) + + typedef double double1x1; //!< \brief double-qualifier floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) + typedef mat<2, 2, double, highp> double2x2; //!< \brief double-qualifier floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 3, double, highp> double2x3; //!< \brief double-qualifier floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<2, 4, double, highp> double2x4; //!< \brief double-qualifier floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 2, double, highp> double3x2; //!< \brief double-qualifier floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 3, double, highp> double3x3; //!< \brief double-qualifier floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<3, 4, double, highp> double3x4; //!< \brief double-qualifier floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 2, double, highp> double4x2; //!< \brief double-qualifier floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 3, double, highp> double4x3; //!< \brief double-qualifier floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) + typedef mat<4, 4, double, highp> double4x4; //!< \brief double-qualifier floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) + + /// @} +}//namespace glm + +#include "compatibility.inl" diff --git a/Project/glm/gtx/compatibility.inl b/Project/glm/gtx/compatibility.inl new file mode 100644 index 0000000..1d49496 --- /dev/null +++ b/Project/glm/gtx/compatibility.inl @@ -0,0 +1,62 @@ +#include <limits> + +namespace glm +{ + // isfinite + template<typename genType> + GLM_FUNC_QUALIFIER bool isfinite( + genType const& x) + { +# if GLM_HAS_CXX11_STL + return std::isfinite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_VC + return _finite(x) != 0; +# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID + return _isfinite(x) != 0; +# else + if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm) + return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x; + else + return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x; +# endif + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<1, bool, Q> isfinite( + vec<1, T, Q> const& x) + { + return vec<1, bool, Q>( + isfinite(x.x)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, bool, Q> isfinite( + vec<2, T, Q> const& x) + { + return vec<2, bool, Q>( + isfinite(x.x), + isfinite(x.y)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, bool, Q> isfinite( + vec<3, T, Q> const& x) + { + return vec<3, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> isfinite( + vec<4, T, Q> const& x) + { + return vec<4, bool, Q>( + isfinite(x.x), + isfinite(x.y), + isfinite(x.z), + isfinite(x.w)); + } + +}//namespace glm diff --git a/Project/glm/gtx/component_wise.hpp b/Project/glm/gtx/component_wise.hpp new file mode 100644 index 0000000..34a2b0a --- /dev/null +++ b/Project/glm/gtx/component_wise.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_component_wise +/// @file glm/gtx/component_wise.hpp +/// @date 2007-05-21 / 2011-06-07 +/// @author Christophe Riccio +/// +/// @see core (dependence) +/// +/// @defgroup gtx_component_wise GLM_GTX_component_wise +/// @ingroup gtx +/// +/// Include <glm/gtx/component_wise.hpp> to use the features of this extension. +/// +/// Operations between components of a type + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_component_wise is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_component_wise extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_component_wise + /// @{ + + /// Convert an integer vector to a normalized float vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template<typename floatType, length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v); + + /// Convert a normalized float vector to an integer vector. + /// If the parameter value type is already a floating qualifier type, the value is passed through. + /// @see gtx_component_wise + template<length_t L, typename T, typename floatType, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> compScale(vec<L, floatType, Q> const& v); + + /// Add all vector components together. + /// @see gtx_component_wise + template<typename genType> + GLM_FUNC_DECL typename genType::value_type compAdd(genType const& v); + + /// Multiply all vector components together. + /// @see gtx_component_wise + template<typename genType> + GLM_FUNC_DECL typename genType::value_type compMul(genType const& v); + + /// Find the minimum value between single vector components. + /// @see gtx_component_wise + template<typename genType> + GLM_FUNC_DECL typename genType::value_type compMin(genType const& v); + + /// Find the maximum value between single vector components. + /// @see gtx_component_wise + template<typename genType> + GLM_FUNC_DECL typename genType::value_type compMax(genType const& v); + + /// @} +}//namespace glm + +#include "component_wise.inl" diff --git a/Project/glm/gtx/component_wise.inl b/Project/glm/gtx/component_wise.inl new file mode 100644 index 0000000..cbbc7d4 --- /dev/null +++ b/Project/glm/gtx/component_wise.inl @@ -0,0 +1,127 @@ +/// @ref gtx_component_wise + +#include <limits> + +namespace glm{ +namespace detail +{ + template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType> + struct compute_compNormalize + {}; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compNormalize<L, T, floatType, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v) + { + floatType const Min = static_cast<floatType>(std::numeric_limits<T>::min()); + floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()); + return (vec<L, floatType, Q>(v) - Min) / (Max - Min) * static_cast<floatType>(2) - static_cast<floatType>(1); + } + }; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compNormalize<L, T, floatType, Q, true, false> + { + GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v) + { + return vec<L, floatType, Q>(v) / static_cast<floatType>(std::numeric_limits<T>::max()); + } + }; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compNormalize<L, T, floatType, Q, false, true> + { + GLM_FUNC_QUALIFIER static vec<L, floatType, Q> call(vec<L, T, Q> const& v) + { + return v; + } + }; + + template<length_t L, typename T, typename floatType, qualifier Q, bool isInteger, bool signedType> + struct compute_compScale + {}; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compScale<L, T, floatType, Q, true, true> + { + GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v) + { + floatType const Max = static_cast<floatType>(std::numeric_limits<T>::max()) + static_cast<floatType>(0.5); + vec<L, floatType, Q> const Scaled(v * Max); + vec<L, T, Q> const Result(Scaled - static_cast<floatType>(0.5)); + return Result; + } + }; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compScale<L, T, floatType, Q, true, false> + { + GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v) + { + return vec<L, T, Q>(vec<L, floatType, Q>(v) * static_cast<floatType>(std::numeric_limits<T>::max())); + } + }; + + template<length_t L, typename T, typename floatType, qualifier Q> + struct compute_compScale<L, T, floatType, Q, false, true> + { + GLM_FUNC_QUALIFIER static vec<L, T, Q> call(vec<L, floatType, Q> const& v) + { + return v; + } + }; +}//namespace detail + + template<typename floatType, length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, floatType, Q> compNormalize(vec<L, T, Q> const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compNormalize' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compNormalize<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); + } + + template<typename T, length_t L, typename floatType, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> compScale(vec<L, floatType, Q> const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits<floatType>::is_iec559, "'compScale' accepts only floating-point types for 'floatType' template parameter"); + + return detail::compute_compScale<L, T, floatType, Q, std::numeric_limits<T>::is_integer, std::numeric_limits<T>::is_signed>::call(v); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T compAdd(vec<L, T, Q> const& v) + { + T Result(0); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result += v[i]; + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T compMul(vec<L, T, Q> const& v) + { + T Result(1); + for(length_t i = 0, n = v.length(); i < n; ++i) + Result *= v[i]; + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T compMin(vec<L, T, Q> const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = min(Result, v[i]); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T compMax(vec<L, T, Q> const& v) + { + T Result(v[0]); + for(length_t i = 1, n = v.length(); i < n; ++i) + Result = max(Result, v[i]); + return Result; + } +}//namespace glm diff --git a/Project/glm/gtx/dual_quaternion.hpp b/Project/glm/gtx/dual_quaternion.hpp new file mode 100644 index 0000000..6a51ab7 --- /dev/null +++ b/Project/glm/gtx/dual_quaternion.hpp @@ -0,0 +1,274 @@ +/// @ref gtx_dual_quaternion +/// @file glm/gtx/dual_quaternion.hpp +/// @author Maksim Vorobiev (msomeone@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_constants (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_dual_quaternion GLM_GTX_dual_quaternion +/// @ingroup gtx +/// +/// Include <glm/gtx/dual_quaternion.hpp> to use the features of this extension. +/// +/// Defines a templated dual-quaternion type and several dual-quaternion operations. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_dual_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_dual_quaternion extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_dual_quaternion + /// @{ + + template<typename T, qualifier Q = defaultp> + struct tdualquat + { + // -- Implementation detail -- + + typedef T value_type; + typedef qua<T, Q> part_type; + + // -- Data -- + + qua<T, Q> real, dual; + + // -- Component accesses -- + + typedef length_t length_type; + /// Return the count of components of a dual quaternion + GLM_FUNC_DECL static GLM_CONSTEXPR length_type length(){return 2;} + + GLM_FUNC_DECL part_type & operator[](length_type i); + GLM_FUNC_DECL part_type const& operator[](length_type i) const; + + // -- Implicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT; + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const& d) GLM_DEFAULT; + template<qualifier P> + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const& d); + + // -- Explicit basic constructors -- + + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& orientation, vec<3, T, Q> const& translation); + GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(qua<T, Q> const& real, qua<T, Q> const& dual); + + // -- Conversion constructors -- + + template<typename U, qualifier P> + GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, P> const& q); + + GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<2, 4, T, Q> const& holder_mat); + GLM_FUNC_DECL GLM_EXPLICIT GLM_CONSTEXPR tdualquat(mat<3, 4, T, Q> const& aug_mat); + + // -- Unary arithmetic operators -- + + GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<T, Q> const& m) GLM_DEFAULT; + + template<typename U> + GLM_FUNC_DECL tdualquat<T, Q> & operator=(tdualquat<U, Q> const& m); + template<typename U> + GLM_FUNC_DECL tdualquat<T, Q> & operator*=(U s); + template<typename U> + GLM_FUNC_DECL tdualquat<T, Q> & operator/=(U s); + }; + + // -- Unary bit operators -- + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator-(tdualquat<T, Q> const& q); + + // -- Binary operators -- + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p); + + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v); + + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q); + + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v); + + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q); + + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s); + + // -- Boolean operators -- + + template<typename T, qualifier Q> + GLM_FUNC_DECL bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2); + + template<typename T, qualifier Q> + GLM_FUNC_DECL bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2); + + /// Creates an identity dual quaternion. + /// + /// @see gtx_dual_quaternion + template <typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> dual_quat_identity(); + + /// Returns the normalized quaternion. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> normalize(tdualquat<T, Q> const& q); + + /// Returns the linear interpolation of two dual quaternion. + /// + /// @see gtc_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a); + + /// Returns the q inverse. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> inverse(tdualquat<T, Q> const& q); + + /// Converts a quaternion to a 2 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x); + + /// Converts a quaternion to a 3 * 4 matrix. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x); + + /// Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x); + + /// Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. + /// + /// @see gtx_dual_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x); + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, lowp> lowp_dualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, mediump> mediump_dualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, highp> highp_dualquat; + + + /// Dual-quaternion of low single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, lowp> lowp_fdualquat; + + /// Dual-quaternion of medium single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, mediump> mediump_fdualquat; + + /// Dual-quaternion of high single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<float, highp> highp_fdualquat; + + + /// Dual-quaternion of low double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, lowp> lowp_ddualquat; + + /// Dual-quaternion of medium double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, mediump> mediump_ddualquat; + + /// Dual-quaternion of high double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef tdualquat<double, highp> highp_ddualquat; + + +#if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + /// Dual-quaternion of floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat dualquat; + + /// Dual-quaternion of single-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_fdualquat fdualquat; +#elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef highp_fdualquat dualquat; + typedef highp_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT)) + typedef mediump_fdualquat dualquat; + typedef mediump_fdualquat fdualquat; +#elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT)) + typedef lowp_fdualquat dualquat; + typedef lowp_fdualquat fdualquat; +#else +# error "GLM error: multiple default precision requested for single-precision floating-point types" +#endif + + +#if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + /// Dual-quaternion of default double-qualifier floating-point numbers. + /// + /// @see gtx_dual_quaternion + typedef highp_ddualquat ddualquat; +#elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef highp_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef mediump_ddualquat ddualquat; +#elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE)) + typedef lowp_ddualquat ddualquat; +#else +# error "GLM error: Multiple default precision requested for double-precision floating-point types" +#endif + + /// @} +} //namespace glm + +#include "dual_quaternion.inl" diff --git a/Project/glm/gtx/dual_quaternion.inl b/Project/glm/gtx/dual_quaternion.inl new file mode 100644 index 0000000..fad07ea --- /dev/null +++ b/Project/glm/gtx/dual_quaternion.inl @@ -0,0 +1,352 @@ +/// @ref gtx_dual_quaternion + +#include "../geometric.hpp" +#include <limits> + +namespace glm +{ + // -- Component accesses -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type & tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i) + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER typename tdualquat<T, Q>::part_type const& tdualquat<T, Q>::operator[](typename tdualquat<T, Q>::length_type i) const + { + assert(i >= 0 && i < this->length()); + return (&real)[i]; + } + + // -- Implicit basic constructors -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat() +# if GLM_CONFIG_DEFAULTED_FUNCTIONS != GLM_DISABLE + : real(qua<T, Q>()) + , dual(qua<T, Q>(0, 0, 0, 0)) +# endif + {} + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, Q> const& d) + : real(d.real) + , dual(d.dual) + {} +# endif + + template<typename T, qualifier Q> + template<qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<T, P> const& d) + : real(d.real) + , dual(d.dual) + {} + + // -- Explicit basic constructors -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& r) + : real(r), dual(qua<T, Q>(0, 0, 0, 0)) + {} + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& q, vec<3, T, Q> const& p) + : real(q), dual( + T(-0.5) * ( p.x*q.x + p.y*q.y + p.z*q.z), + T(+0.5) * ( p.x*q.w + p.y*q.z - p.z*q.y), + T(+0.5) * (-p.x*q.z + p.y*q.w + p.z*q.x), + T(+0.5) * ( p.x*q.y - p.y*q.x + p.z*q.w)) + {} + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(qua<T, Q> const& r, qua<T, Q> const& d) + : real(r), dual(d) + {} + + // -- Conversion constructors -- + + template<typename T, qualifier Q> + template<typename U, qualifier P> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(tdualquat<U, P> const& q) + : real(q.real) + , dual(q.dual) + {} + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(mat<2, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR tdualquat<T, Q>::tdualquat(mat<3, 4, T, Q> const& m) + { + *this = dualquat_cast(m); + } + + // -- Unary arithmetic operators -- + +# if GLM_CONFIG_DEFAULTED_FUNCTIONS == GLM_DISABLE + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<T, Q> const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } +# endif + + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator=(tdualquat<U, Q> const& q) + { + this->real = q.real; + this->dual = q.dual; + return *this; + } + + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator*=(U s) + { + this->real *= static_cast<T>(s); + this->dual *= static_cast<T>(s); + return *this; + } + + template<typename T, qualifier Q> + template<typename U> + GLM_FUNC_QUALIFIER tdualquat<T, Q> & tdualquat<T, Q>::operator/=(U s) + { + this->real /= static_cast<T>(s); + this->dual /= static_cast<T>(s); + return *this; + } + + // -- Unary bit operators -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q) + { + return q; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator-(tdualquat<T, Q> const& q) + { + return tdualquat<T, Q>(-q.real, -q.dual); + } + + // -- Binary operators -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator+(tdualquat<T, Q> const& q, tdualquat<T, Q> const& p) + { + return tdualquat<T, Q>(q.real + p.real,q.dual + p.dual); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& p, tdualquat<T, Q> const& o) + { + return tdualquat<T, Q>(p.real * o.real,p.real * o.dual + p.dual * o.real); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(tdualquat<T, Q> const& q, vec<3, T, Q> const& v) + { + vec<3, T, Q> const real_v3(q.real.x,q.real.y,q.real.z); + vec<3, T, Q> const dual_v3(q.dual.x,q.dual.y,q.dual.z); + return (cross(real_v3, cross(real_v3,v) + v * q.real.w + dual_v3) + dual_v3 * q.real.w - real_v3 * q.dual.w) * T(2) + v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> operator*(vec<3, T, Q> const& v, tdualquat<T, Q> const& q) + { + return glm::inverse(q) * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(tdualquat<T, Q> const& q, vec<4, T, Q> const& v) + { + return vec<4, T, Q>(q * vec<3, T, Q>(v), v.w); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> operator*(vec<4, T, Q> const& v, tdualquat<T, Q> const& q) + { + return glm::inverse(q) * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(tdualquat<T, Q> const& q, T const& s) + { + return tdualquat<T, Q>(q.real * s, q.dual * s); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator*(T const& s, tdualquat<T, Q> const& q) + { + return q * s; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> operator/(tdualquat<T, Q> const& q, T const& s) + { + return tdualquat<T, Q>(q.real / s, q.dual / s); + } + + // -- Boolean operators -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool operator==(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2) + { + return (q1.real == q2.real) && (q1.dual == q2.dual); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool operator!=(tdualquat<T, Q> const& q1, tdualquat<T, Q> const& q2) + { + return (q1.real != q2.real) || (q1.dual != q2.dual); + } + + // -- Operations -- + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> dual_quat_identity() + { + return tdualquat<T, Q>( + qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)), + qua<T, Q>(static_cast<T>(0), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0))); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> normalize(tdualquat<T, Q> const& q) + { + return q / length(q.real); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> lerp(tdualquat<T, Q> const& x, tdualquat<T, Q> const& y, T const& a) + { + // Dual Quaternion Linear blend aka DLB: + // Lerp is only defined in [0, 1] + assert(a >= static_cast<T>(0)); + assert(a <= static_cast<T>(1)); + T const k = dot(x.real,y.real) < static_cast<T>(0) ? -a : a; + T const one(1); + return tdualquat<T, Q>(x * (one - a) + y * k); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> inverse(tdualquat<T, Q> const& q) + { + const glm::qua<T, Q> real = conjugate(q.real); + const glm::qua<T, Q> dual = conjugate(q.dual); + return tdualquat<T, Q>(real, dual + (real * (-2.0f * dot(real,dual)))); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> mat2x4_cast(tdualquat<T, Q> const& x) + { + return mat<2, 4, T, Q>( x[0].x, x[0].y, x[0].z, x[0].w, x[1].x, x[1].y, x[1].z, x[1].w ); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> mat3x4_cast(tdualquat<T, Q> const& x) + { + qua<T, Q> r = x.real / length2(x.real); + + qua<T, Q> const rr(r.w * x.real.w, r.x * x.real.x, r.y * x.real.y, r.z * x.real.z); + r *= static_cast<T>(2); + + T const xy = r.x * x.real.y; + T const xz = r.x * x.real.z; + T const yz = r.y * x.real.z; + T const wx = r.w * x.real.x; + T const wy = r.w * x.real.y; + T const wz = r.w * x.real.z; + + vec<4, T, Q> const a( + rr.w + rr.x - rr.y - rr.z, + xy - wz, + xz + wy, + -(x.dual.w * r.x - x.dual.x * r.w + x.dual.y * r.z - x.dual.z * r.y)); + + vec<4, T, Q> const b( + xy + wz, + rr.w + rr.y - rr.x - rr.z, + yz - wx, + -(x.dual.w * r.y - x.dual.x * r.z - x.dual.y * r.w + x.dual.z * r.x)); + + vec<4, T, Q> const c( + xz - wy, + yz + wx, + rr.w + rr.z - rr.x - rr.y, + -(x.dual.w * r.z + x.dual.x * r.y - x.dual.y * r.x - x.dual.z * r.w)); + + return mat<3, 4, T, Q>(a, b, c); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<2, 4, T, Q> const& x) + { + return tdualquat<T, Q>( + qua<T, Q>( x[0].w, x[0].x, x[0].y, x[0].z ), + qua<T, Q>( x[1].w, x[1].x, x[1].y, x[1].z )); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER tdualquat<T, Q> dualquat_cast(mat<3, 4, T, Q> const& x) + { + qua<T, Q> real; + + T const trace = x[0].x + x[1].y + x[2].z; + if(trace > static_cast<T>(0)) + { + T const r = sqrt(T(1) + trace); + T const invr = static_cast<T>(0.5) / r; + real.w = static_cast<T>(0.5) * r; + real.x = (x[2].y - x[1].z) * invr; + real.y = (x[0].z - x[2].x) * invr; + real.z = (x[1].x - x[0].y) * invr; + } + else if(x[0].x > x[1].y && x[0].x > x[2].z) + { + T const r = sqrt(T(1) + x[0].x - x[1].y - x[2].z); + T const invr = static_cast<T>(0.5) / r; + real.x = static_cast<T>(0.5)*r; + real.y = (x[1].x + x[0].y) * invr; + real.z = (x[0].z + x[2].x) * invr; + real.w = (x[2].y - x[1].z) * invr; + } + else if(x[1].y > x[2].z) + { + T const r = sqrt(T(1) + x[1].y - x[0].x - x[2].z); + T const invr = static_cast<T>(0.5) / r; + real.x = (x[1].x + x[0].y) * invr; + real.y = static_cast<T>(0.5) * r; + real.z = (x[2].y + x[1].z) * invr; + real.w = (x[0].z - x[2].x) * invr; + } + else + { + T const r = sqrt(T(1) + x[2].z - x[0].x - x[1].y); + T const invr = static_cast<T>(0.5) / r; + real.x = (x[0].z + x[2].x) * invr; + real.y = (x[2].y + x[1].z) * invr; + real.z = static_cast<T>(0.5) * r; + real.w = (x[1].x - x[0].y) * invr; + } + + qua<T, Q> dual; + dual.x = static_cast<T>(0.5) * ( x[0].w * real.w + x[1].w * real.z - x[2].w * real.y); + dual.y = static_cast<T>(0.5) * (-x[0].w * real.z + x[1].w * real.w + x[2].w * real.x); + dual.z = static_cast<T>(0.5) * ( x[0].w * real.y - x[1].w * real.x + x[2].w * real.w); + dual.w = -static_cast<T>(0.5) * ( x[0].w * real.x + x[1].w * real.y + x[2].w * real.z); + return tdualquat<T, Q>(real, dual); + } +}//namespace glm diff --git a/Project/glm/gtx/easing.hpp b/Project/glm/gtx/easing.hpp new file mode 100644 index 0000000..57f3d61 --- /dev/null +++ b/Project/glm/gtx/easing.hpp @@ -0,0 +1,219 @@ +/// @ref gtx_easing +/// @file glm/gtx/easing.hpp +/// @author Robert Chisholm +/// +/// @see core (dependence) +/// +/// @defgroup gtx_easing GLM_GTX_easing +/// @ingroup gtx +/// +/// Include <glm/gtx/easing.hpp> to use the features of this extension. +/// +/// Easing functions for animations and transitons +/// All functions take a parameter x in the range [0.0,1.0] +/// +/// Based on the AHEasing project of Warren Moore (https://github.com/warrenm/AHEasing) + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_easing is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_easing extension included") +# endif +#endif + +namespace glm{ + /// @addtogroup gtx_easing + /// @{ + + /// Modelled after the line y = x + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType linearInterpolation(genType const & a); + + /// Modelled after the parabola y = x^2 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quadraticEaseIn(genType const & a); + + /// Modelled after the parabola y = -x^2 + 2x + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quadraticEaseOut(genType const & a); + + /// Modelled after the piecewise quadratic + /// y = (1/2)((2x)^2) ; [0, 0.5) + /// y = -(1/2)((2x-1)*(2x-3) - 1) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quadraticEaseInOut(genType const & a); + + /// Modelled after the cubic y = x^3 + template <typename genType> + GLM_FUNC_DECL genType cubicEaseIn(genType const & a); + + /// Modelled after the cubic y = (x - 1)^3 + 1 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType cubicEaseOut(genType const & a); + + /// Modelled after the piecewise cubic + /// y = (1/2)((2x)^3) ; [0, 0.5) + /// y = (1/2)((2x-2)^3 + 2) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType cubicEaseInOut(genType const & a); + + /// Modelled after the quartic x^4 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quarticEaseIn(genType const & a); + + /// Modelled after the quartic y = 1 - (x - 1)^4 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quarticEaseOut(genType const & a); + + /// Modelled after the piecewise quartic + /// y = (1/2)((2x)^4) ; [0, 0.5) + /// y = -(1/2)((2x-2)^4 - 2) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quarticEaseInOut(genType const & a); + + /// Modelled after the quintic y = x^5 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quinticEaseIn(genType const & a); + + /// Modelled after the quintic y = (x - 1)^5 + 1 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quinticEaseOut(genType const & a); + + /// Modelled after the piecewise quintic + /// y = (1/2)((2x)^5) ; [0, 0.5) + /// y = (1/2)((2x-2)^5 + 2) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType quinticEaseInOut(genType const & a); + + /// Modelled after quarter-cycle of sine wave + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType sineEaseIn(genType const & a); + + /// Modelled after quarter-cycle of sine wave (different phase) + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType sineEaseOut(genType const & a); + + /// Modelled after half sine wave + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType sineEaseInOut(genType const & a); + + /// Modelled after shifted quadrant IV of unit circle + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType circularEaseIn(genType const & a); + + /// Modelled after shifted quadrant II of unit circle + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType circularEaseOut(genType const & a); + + /// Modelled after the piecewise circular function + /// y = (1/2)(1 - sqrt(1 - 4x^2)) ; [0, 0.5) + /// y = (1/2)(sqrt(-(2x - 3)*(2x - 1)) + 1) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType circularEaseInOut(genType const & a); + + /// Modelled after the exponential function y = 2^(10(x - 1)) + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType exponentialEaseIn(genType const & a); + + /// Modelled after the exponential function y = -2^(-10x) + 1 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType exponentialEaseOut(genType const & a); + + /// Modelled after the piecewise exponential + /// y = (1/2)2^(10(2x - 1)) ; [0,0.5) + /// y = -(1/2)*2^(-10(2x - 1))) + 1 ; [0.5,1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType exponentialEaseInOut(genType const & a); + + /// Modelled after the damped sine wave y = sin(13pi/2*x)*pow(2, 10 * (x - 1)) + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType elasticEaseIn(genType const & a); + + /// Modelled after the damped sine wave y = sin(-13pi/2*(x + 1))*pow(2, -10x) + 1 + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType elasticEaseOut(genType const & a); + + /// Modelled after the piecewise exponentially-damped sine wave: + /// y = (1/2)*sin(13pi/2*(2*x))*pow(2, 10 * ((2*x) - 1)) ; [0,0.5) + /// y = (1/2)*(sin(-13pi/2*((2x-1)+1))*pow(2,-10(2*x-1)) + 2) ; [0.5, 1] + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType elasticEaseInOut(genType const & a); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseIn(genType const& a); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseOut(genType const& a); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseInOut(genType const& a); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseIn(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseOut(genType const& a, genType const& o); + + /// @param a parameter + /// @param o Optional overshoot modifier + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType backEaseInOut(genType const& a, genType const& o); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType bounceEaseIn(genType const& a); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType bounceEaseOut(genType const& a); + + /// @see gtx_easing + template <typename genType> + GLM_FUNC_DECL genType bounceEaseInOut(genType const& a); + + /// @} +}//namespace glm + +#include "easing.inl" diff --git a/Project/glm/gtx/easing.inl b/Project/glm/gtx/easing.inl new file mode 100644 index 0000000..4b7d05b --- /dev/null +++ b/Project/glm/gtx/easing.inl @@ -0,0 +1,436 @@ +/// @ref gtx_easing + +#include <cmath> + +namespace glm{ + + template <typename genType> + GLM_FUNC_QUALIFIER genType linearInterpolation(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return a; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quadraticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return a * a; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quadraticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return -(a * (a - static_cast<genType>(2))); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quadraticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + { + return static_cast<genType>(2) * a * a; + } + else + { + return (-static_cast<genType>(2) * a * a) + (4 * a) - one<genType>(); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType cubicEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return a * a * a; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType cubicEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType const f = a - one<genType>(); + return f * f * f + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType cubicEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if (a < static_cast<genType>(0.5)) + { + return static_cast<genType>(4) * a * a * a; + } + else + { + genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2)); + return static_cast<genType>(0.5) * f * f * f + one<genType>(); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quarticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return a * a * a * a; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quarticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType const f = (a - one<genType>()); + return f * f * f * (one<genType>() - a) + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quarticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + { + return static_cast<genType>(8) * a * a * a * a; + } + else + { + genType const f = (a - one<genType>()); + return -static_cast<genType>(8) * f * f * f * f + one<genType>(); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quinticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return a * a * a * a * a; + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quinticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType const f = (a - one<genType>()); + return f * f * f * f * f + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType quinticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + { + return static_cast<genType>(16) * a * a * a * a * a; + } + else + { + genType const f = ((static_cast<genType>(2) * a) - static_cast<genType>(2)); + return static_cast<genType>(0.5) * f * f * f * f * f + one<genType>(); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType sineEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return sin((a - one<genType>()) * half_pi<genType>()) + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType sineEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return sin(a * half_pi<genType>()); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType sineEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return static_cast<genType>(0.5) * (one<genType>() - cos(a * pi<genType>())); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType circularEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return one<genType>() - sqrt(one<genType>() - (a * a)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType circularEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return sqrt((static_cast<genType>(2) - a) * a); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType circularEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + { + return static_cast<genType>(0.5) * (one<genType>() - std::sqrt(one<genType>() - static_cast<genType>(4) * (a * a))); + } + else + { + return static_cast<genType>(0.5) * (std::sqrt(-((static_cast<genType>(2) * a) - static_cast<genType>(3)) * ((static_cast<genType>(2) * a) - one<genType>())) + one<genType>()); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType exponentialEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a <= zero<genType>()) + return a; + else + { + genType const Complementary = a - one<genType>(); + genType const Two = static_cast<genType>(2); + + return glm::pow(Two, Complementary * static_cast<genType>(10)); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType exponentialEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a >= one<genType>()) + return a; + else + { + return one<genType>() - glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType exponentialEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + return static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (static_cast<genType>(20) * a) - static_cast<genType>(10)); + else + return -static_cast<genType>(0.5) * glm::pow(static_cast<genType>(2), (-static_cast<genType>(20) * a) + static_cast<genType>(10)) + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType elasticEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return std::sin(static_cast<genType>(13) * half_pi<genType>() * a) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * (a - one<genType>())); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType elasticEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return std::sin(-static_cast<genType>(13) * half_pi<genType>() * (a + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * a) + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType elasticEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + return static_cast<genType>(0.5) * std::sin(static_cast<genType>(13) * half_pi<genType>() * (static_cast<genType>(2) * a)) * glm::pow(static_cast<genType>(2), static_cast<genType>(10) * ((static_cast<genType>(2) * a) - one<genType>())); + else + return static_cast<genType>(0.5) * (std::sin(-static_cast<genType>(13) * half_pi<genType>() * ((static_cast<genType>(2) * a - one<genType>()) + one<genType>())) * glm::pow(static_cast<genType>(2), -static_cast<genType>(10) * (static_cast<genType>(2) * a - one<genType>())) + static_cast<genType>(2)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType z = ((o + one<genType>()) * a) - o; + return (a * a * z); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType n = a - one<genType>(); + genType z = ((o + one<genType>()) * n) + o; + return (n * n * z) + one<genType>(); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a, genType const& o) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + genType s = o * static_cast<genType>(1.525); + genType x = static_cast<genType>(0.5); + genType n = a / static_cast<genType>(0.5); + + if (n < static_cast<genType>(1)) + { + genType z = ((s + static_cast<genType>(1)) * n) - s; + genType m = n * n * z; + return x * m; + } + else + { + n -= static_cast<genType>(2); + genType z = ((s + static_cast<genType>(1)) * n) + s; + genType m = (n*n*z) + static_cast<genType>(2); + return x * m; + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseIn(genType const& a) + { + return backEaseIn(a, static_cast<genType>(1.70158)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseOut(genType const& a) + { + return backEaseOut(a, static_cast<genType>(1.70158)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType backEaseInOut(genType const& a) + { + return backEaseInOut(a, static_cast<genType>(1.70158)); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType bounceEaseOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(4.0 / 11.0)) + { + return (static_cast<genType>(121) * a * a) / static_cast<genType>(16); + } + else if(a < static_cast<genType>(8.0 / 11.0)) + { + return (static_cast<genType>(363.0 / 40.0) * a * a) - (static_cast<genType>(99.0 / 10.0) * a) + static_cast<genType>(17.0 / 5.0); + } + else if(a < static_cast<genType>(9.0 / 10.0)) + { + return (static_cast<genType>(4356.0 / 361.0) * a * a) - (static_cast<genType>(35442.0 / 1805.0) * a) + static_cast<genType>(16061.0 / 1805.0); + } + else + { + return (static_cast<genType>(54.0 / 5.0) * a * a) - (static_cast<genType>(513.0 / 25.0) * a) + static_cast<genType>(268.0 / 25.0); + } + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType bounceEaseIn(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + return one<genType>() - bounceEaseOut(one<genType>() - a); + } + + template <typename genType> + GLM_FUNC_QUALIFIER genType bounceEaseInOut(genType const& a) + { + // Only defined in [0, 1] + assert(a >= zero<genType>()); + assert(a <= one<genType>()); + + if(a < static_cast<genType>(0.5)) + { + return static_cast<genType>(0.5) * (one<genType>() - bounceEaseOut(a * static_cast<genType>(2))); + } + else + { + return static_cast<genType>(0.5) * bounceEaseOut(a * static_cast<genType>(2) - one<genType>()) + static_cast<genType>(0.5); + } + } + +}//namespace glm diff --git a/Project/glm/gtx/euler_angles.hpp b/Project/glm/gtx/euler_angles.hpp new file mode 100644 index 0000000..2723697 --- /dev/null +++ b/Project/glm/gtx/euler_angles.hpp @@ -0,0 +1,335 @@ +/// @ref gtx_euler_angles +/// @file glm/gtx/euler_angles.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_euler_angles GLM_GTX_euler_angles +/// @ingroup gtx +/// +/// Include <glm/gtx/euler_angles.hpp> to use the features of this extension. +/// +/// Build matrices from Euler angles. +/// +/// Extraction of Euler angles from rotation matrix. +/// Based on the original paper 2014 Mike Day - Extracting Euler Angles from a Rotation Matrix. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_euler_angles is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_euler_angles extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_euler_angles + /// @{ + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleX( + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleY( + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZ( + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about X-axis. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleX( + T const & angleX, T const & angularVelocityX); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Y-axis. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleY( + T const & angleY, T const & angularVelocityY); + + /// Creates a 3D 4 * 4 homogeneous derived matrix from the rotation matrix about Z-axis. + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> derivedEulerAngleZ( + T const & angleZ, T const & angularVelocityZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXY( + T const& angleX, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYX( + T const& angleY, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZ( + T const& angleX, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZX( + T const& angle, + T const& angleX); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZ( + T const& angleY, + T const& angleZ); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZY( + T const& angleZ, + T const& angleY); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYZ( + T const& t1, + T const& t2, + T const& t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXZ( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXYX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYXY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Z). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXZ( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleXZY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleYZX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y * X). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZYX( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X * Y). + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> eulerAngleZXY( + T const & t1, + T const & t2, + T const & t3); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<4, 4, T, defaultp> yawPitchRoll( + T const& yaw, + T const& pitch, + T const& roll); + + /// Creates a 2D 2 * 2 rotation matrix from an euler angle. + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<2, 2, T, defaultp> orientate2(T const& angle); + + /// Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL mat<3, 3, T, defaultp> orientate3(T const& angle); + + /// Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> orientate3(vec<3, T, Q> const& angles); + + /// Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). + /// @see gtx_euler_angles + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> orientate4(vec<3, T, Q> const& angles); + + /// Extracts the (X * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template<typename T> + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * X * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Z * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Y * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * X * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * Z * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * Y * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * X * Z) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (X * Z * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Y * Z * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * Y * X) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// Extracts the (Z * X * Y) Euler angles from the rotation matrix M + /// @see gtx_euler_angles + template <typename T> + GLM_FUNC_DECL void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3); + + /// @} +}//namespace glm + +#include "euler_angles.inl" diff --git a/Project/glm/gtx/euler_angles.inl b/Project/glm/gtx/euler_angles.inl new file mode 100644 index 0000000..68c5012 --- /dev/null +++ b/Project/glm/gtx/euler_angles.inl @@ -0,0 +1,899 @@ +/// @ref gtx_euler_angles + +#include "compatibility.hpp" // glm::atan2 + +namespace glm +{ + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleX + ( + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + + return mat<4, 4, T, defaultp>( + T(1), T(0), T(0), T(0), + T(0), cosX, sinX, T(0), + T(0),-sinX, cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleY + ( + T const& angleY + ) + { + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, T(0), -sinY, T(0), + T(0), T(1), T(0), T(0), + sinY, T(0), cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZ + ( + T const& angleZ + ) + { + T cosZ = glm::cos(angleZ); + T sinZ = glm::sin(angleZ); + + return mat<4, 4, T, defaultp>( + cosZ, sinZ, T(0), T(0), + -sinZ, cosZ, T(0), T(0), + T(0), T(0), T(1), T(0), + T(0), T(0), T(0), T(1)); + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleX + ( + T const & angleX, + T const & angularVelocityX + ) + { + T cosX = glm::cos(angleX) * angularVelocityX; + T sinX = glm::sin(angleX) * angularVelocityX; + + return mat<4, 4, T, defaultp>( + T(0), T(0), T(0), T(0), + T(0),-sinX, cosX, T(0), + T(0),-cosX,-sinX, T(0), + T(0), T(0), T(0), T(0)); + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleY + ( + T const & angleY, + T const & angularVelocityY + ) + { + T cosY = glm::cos(angleY) * angularVelocityY; + T sinY = glm::sin(angleY) * angularVelocityY; + + return mat<4, 4, T, defaultp>( + -sinY, T(0), -cosY, T(0), + T(0), T(0), T(0), T(0), + cosY, T(0), -sinY, T(0), + T(0), T(0), T(0), T(0)); + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> derivedEulerAngleZ + ( + T const & angleZ, + T const & angularVelocityZ + ) + { + T cosZ = glm::cos(angleZ) * angularVelocityZ; + T sinZ = glm::sin(angleZ) * angularVelocityZ; + + return mat<4, 4, T, defaultp>( + -sinZ, cosZ, T(0), T(0), + -cosZ, -sinZ, T(0), T(0), + T(0), T(0), T(0), T(0), + T(0), T(0), T(0), T(0)); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXY + ( + T const& angleX, + T const& angleY + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, -sinX * -sinY, cosX * -sinY, T(0), + T(0), cosX, sinX, T(0), + sinY, -sinX * cosY, cosX * cosY, T(0), + T(0), T(0), T(0), T(1)); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYX + ( + T const& angleY, + T const& angleX + ) + { + T cosX = glm::cos(angleX); + T sinX = glm::sin(angleX); + T cosY = glm::cos(angleY); + T sinY = glm::sin(angleY); + + return mat<4, 4, T, defaultp>( + cosY, 0, -sinY, T(0), + sinY * sinX, cosX, cosY * sinX, T(0), + sinY * cosX, -sinX, cosY * cosX, T(0), + T(0), T(0), T(0), T(1)); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZ + ( + T const& angleX, + T const& angleZ + ) + { + return eulerAngleX(angleX) * eulerAngleZ(angleZ); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZX + ( + T const& angleZ, + T const& angleX + ) + { + return eulerAngleZ(angleZ) * eulerAngleX(angleX); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZ + ( + T const& angleY, + T const& angleZ + ) + { + return eulerAngleY(angleY) * eulerAngleZ(angleZ); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZY + ( + T const& angleZ, + T const& angleY + ) + { + return eulerAngleZ(angleZ) * eulerAngleY(angleY); + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYZ + ( + T const& t1, + T const& t2, + T const& t3 + ) + { + T c1 = glm::cos(-t1); + T c2 = glm::cos(-t2); + T c3 = glm::cos(-t3); + T s1 = glm::sin(-t1); + T s2 = glm::sin(-t2); + T s3 = glm::sin(-t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] =-c1 * s3 + s1 * s2 * c3; + Result[0][2] = s1 * s3 + c1 * s2 * c3; + Result[0][3] = static_cast<T>(0); + Result[1][0] = c2 * s3; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] =-s1 * c3 + c1 * s2 * s3; + Result[1][3] = static_cast<T>(0); + Result[2][0] =-s2; + Result[2][1] = s1 * c2; + Result[2][2] = c1 * c2; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXZ + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast<T>(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast<T>(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2; + Result[0][1] = c1 * s2; + Result[0][2] = s1 * s2; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-c3 * s2; + Result[1][1] = c1 * c2 * c3 - s1 * s3; + Result[1][2] = c1 * s3 + c2 * c3 * s1; + Result[1][3] = static_cast<T>(0); + Result[2][0] = s2 * s3; + Result[2][1] =-c3 * s1 - c1 * c2 * s3; + Result[2][2] = c1 * c3 - c2 * s1 * s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXYX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2; + Result[0][1] = s1 * s2; + Result[0][2] =-c1 * s2; + Result[0][3] = static_cast<T>(0); + Result[1][0] = s2 * s3; + Result[1][1] = c1 * c3 - c2 * s1 * s3; + Result[1][2] = c3 * s1 + c1 * c2 * s3; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c3 * s2; + Result[2][1] =-c1 * s3 - c2 * c3 * s1; + Result[2][2] = c1 * c2 * c3 - s1 * s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYXY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - c2 * s1 * s3; + Result[0][1] = s2* s3; + Result[0][2] =-c3 * s1 - c1 * c2 * s3; + Result[0][3] = static_cast<T>(0); + Result[1][0] = s1 * s2; + Result[1][1] = c2; + Result[1][2] = c1 * s2; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c1 * s3 + c2 * c3 * s1; + Result[2][1] =-c3 * s2; + Result[2][2] = c1 * c2 * c3 - s1 * s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2 * c3 - s1 * s3; + Result[0][1] = c3 * s2; + Result[0][2] =-c1 * s3 - c2 * c3 * s1; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-c1 * s2; + Result[1][1] = c2; + Result[1][2] = s1 * s2; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c3 * s1 + c1 * c2 * s3; + Result[2][1] = s2 * s3; + Result[2][2] = c1 * c3 - c2 * s1 * s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2 * c3 - s1 * s3; + Result[0][1] = c1 * s3 + c2 * c3 * s1; + Result[0][2] =-c3 * s2; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-c3 * s1 - c1 * c2 * s3; + Result[1][1] = c1 * c3 - c2 * s1 * s3; + Result[1][2] = s2 * s3; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c1 * s2; + Result[2][1] = s1 * s2; + Result[2][2] = c2; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXZ + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - c2 * s1 * s3; + Result[0][1] = c3 * s1 + c1 * c2 * s3; + Result[0][2] = s2 *s3; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-c1 * s3 - c2 * c3 * s1; + Result[1][1] = c1 * c2 * c3 - s1 * s3; + Result[1][2] = c3 * s2; + Result[1][3] = static_cast<T>(0); + Result[2][0] = s1 * s2; + Result[2][1] =-c1 * s2; + Result[2][2] = c2; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleXZY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c2 * c3; + Result[0][1] = s1 * s3 + c1 * c3 * s2; + Result[0][2] = c3 * s1 * s2 - c1 * s3; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-s2; + Result[1][1] = c1 * c2; + Result[1][2] = c2 * s1; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c2 * s3; + Result[2][1] = c1 * s2 * s3 - c3 * s1; + Result[2][2] = c1 * c3 + s1 * s2 *s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleYZX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2; + Result[0][1] = s2; + Result[0][2] =-c2 * s1; + Result[0][3] = static_cast<T>(0); + Result[1][0] = s1 * s3 - c1 * c3 * s2; + Result[1][1] = c2 * c3; + Result[1][2] = c1 * s3 + c3 * s1 * s2; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c3 * s1 + c1 * s2 * s3; + Result[2][1] =-c2 * s3; + Result[2][2] = c1 * c3 - s1 * s2 * s3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZYX + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c2; + Result[0][1] = c2 * s1; + Result[0][2] =-s2; + Result[0][3] = static_cast<T>(0); + Result[1][0] = c1 * s2 * s3 - c3 * s1; + Result[1][1] = c1 * c3 + s1 * s2 * s3; + Result[1][2] = c2 * s3; + Result[1][3] = static_cast<T>(0); + Result[2][0] = s1 * s3 + c1 * c3 * s2; + Result[2][1] = c3 * s1 * s2 - c1 * s3; + Result[2][2] = c2 * c3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template <typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> eulerAngleZXY + ( + T const & t1, + T const & t2, + T const & t3 + ) + { + T c1 = glm::cos(t1); + T s1 = glm::sin(t1); + T c2 = glm::cos(t2); + T s2 = glm::sin(t2); + T c3 = glm::cos(t3); + T s3 = glm::sin(t3); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = c1 * c3 - s1 * s2 * s3; + Result[0][1] = c3 * s1 + c1 * s2 * s3; + Result[0][2] =-c2 * s3; + Result[0][3] = static_cast<T>(0); + Result[1][0] =-c2 * s1; + Result[1][1] = c1 * c2; + Result[1][2] = s2; + Result[1][3] = static_cast<T>(0); + Result[2][0] = c1 * s3 + c3 * s1 * s2; + Result[2][1] = s1 * s3 - c1 * c3 * s2; + Result[2][2] = c2 * c3; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> yawPitchRoll + ( + T const& yaw, + T const& pitch, + T const& roll + ) + { + T tmp_ch = glm::cos(yaw); + T tmp_sh = glm::sin(yaw); + T tmp_cp = glm::cos(pitch); + T tmp_sp = glm::sin(pitch); + T tmp_cb = glm::cos(roll); + T tmp_sb = glm::sin(roll); + + mat<4, 4, T, defaultp> Result; + Result[0][0] = tmp_ch * tmp_cb + tmp_sh * tmp_sp * tmp_sb; + Result[0][1] = tmp_sb * tmp_cp; + Result[0][2] = -tmp_sh * tmp_cb + tmp_ch * tmp_sp * tmp_sb; + Result[0][3] = static_cast<T>(0); + Result[1][0] = -tmp_ch * tmp_sb + tmp_sh * tmp_sp * tmp_cb; + Result[1][1] = tmp_cb * tmp_cp; + Result[1][2] = tmp_sb * tmp_sh + tmp_ch * tmp_sp * tmp_cb; + Result[1][3] = static_cast<T>(0); + Result[2][0] = tmp_sh * tmp_cp; + Result[2][1] = -tmp_sp; + Result[2][2] = tmp_ch * tmp_cp; + Result[2][3] = static_cast<T>(0); + Result[3][0] = static_cast<T>(0); + Result[3][1] = static_cast<T>(0); + Result[3][2] = static_cast<T>(0); + Result[3][3] = static_cast<T>(1); + return Result; + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<2, 2, T, defaultp> orientate2 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<2, 2, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[1][0] = -s; + Result[1][1] = c; + return Result; + } + + template<typename T> + GLM_FUNC_QUALIFIER mat<3, 3, T, defaultp> orientate3 + ( + T const& angle + ) + { + T c = glm::cos(angle); + T s = glm::sin(angle); + + mat<3, 3, T, defaultp> Result; + Result[0][0] = c; + Result[0][1] = s; + Result[0][2] = 0.0f; + Result[1][0] = -s; + Result[1][1] = c; + Result[1][2] = 0.0f; + Result[2][0] = 0.0f; + Result[2][1] = 0.0f; + Result[2][2] = 1.0f; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orientate3 + ( + vec<3, T, Q> const& angles + ) + { + return mat<3, 3, T, Q>(yawPitchRoll(angles.z, angles.x, angles.y)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientate4 + ( + vec<3, T, Q> const& angles + ) + { + return yawPitchRoll(angles.z, angles.x, angles.y); + } + + template<typename T> + GLM_FUNC_DECL void extractEulerAngleXYZ(mat<4, 4, T, defaultp> const& M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][2]); + T C2 = glm::sqrt(M[0][0]*M[0][0] + M[1][0]*M[1][0]); + T T2 = glm::atan2<T, defaultp>(-M[2][0], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(S1*M[0][2] - C1*M[0][1], C1*M[1][1] - S1*M[1][2 ]); + t1 = -T1; + t2 = -T2; + t3 = -T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleYXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[2][0], M[2][2]); + T C2 = glm::sqrt(M[0][1]*M[0][1] + M[1][1]*M[1][1]); + T T2 = glm::atan2<T, defaultp>(-M[2][1], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(S1*M[1][2] - C1*M[1][0], C1*M[0][0] - S1*M[0][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleXZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[0][2], M[0][1]); + T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2<T, defaultp>(S2, M[0][0]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(C1*M[1][2] - S1*M[1][1], C1*M[2][2] - S1*M[2][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleXYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[0][1], -M[0][2]); + T S2 = glm::sqrt(M[1][0]*M[1][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2<T, defaultp>(S2, M[0][0]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(-C1*M[2][1] - S1*M[2][2], C1*M[1][1] + S1*M[1][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleYXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[1][0], M[1][2]); + T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2<T, defaultp>(S2, M[1][1]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(C1*M[2][0] - S1*M[2][2], C1*M[0][0] - S1*M[0][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleYZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[1][2], -M[1][0]); + T S2 = glm::sqrt(M[0][1]*M[0][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2<T, defaultp>(S2, M[1][1]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(-S1*M[0][0] - C1*M[0][2], S1*M[2][0] + C1*M[2][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleZYZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[2][1], M[2][0]); + T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); + T T2 = glm::atan2<T, defaultp>(S2, M[2][2]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(C1*M[0][1] - S1*M[0][0], C1*M[1][1] - S1*M[1][0]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleZXZ(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[2][0], -M[2][1]); + T S2 = glm::sqrt(M[0][2]*M[0][2] + M[1][2]*M[1][2]); + T T2 = glm::atan2<T, defaultp>(S2, M[2][2]); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(-C1*M[1][0] - S1*M[1][1], C1*M[0][0] + S1*M[0][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleXZY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[1][2], M[1][1]); + T C2 = glm::sqrt(M[0][0]*M[0][0] + M[2][0]*M[2][0]); + T T2 = glm::atan2<T, defaultp>(-M[1][0], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(S1*M[0][1] - C1*M[0][2], C1*M[2][2] - S1*M[2][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleYZX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(-M[0][2], M[0][0]); + T C2 = glm::sqrt(M[1][1]*M[1][1] + M[2][1]*M[2][1]); + T T2 = glm::atan2<T, defaultp>(M[0][1], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(S1*M[1][0] + C1*M[1][2], S1*M[2][0] + C1*M[2][2]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleZYX(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(M[0][1], M[0][0]); + T C2 = glm::sqrt(M[1][2]*M[1][2] + M[2][2]*M[2][2]); + T T2 = glm::atan2<T, defaultp>(-M[0][2], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(S1*M[2][0] - C1*M[2][1], C1*M[1][1] - S1*M[1][0]); + t1 = T1; + t2 = T2; + t3 = T3; + } + + template <typename T> + GLM_FUNC_QUALIFIER void extractEulerAngleZXY(mat<4, 4, T, defaultp> const & M, + T & t1, + T & t2, + T & t3) + { + T T1 = glm::atan2<T, defaultp>(-M[1][0], M[1][1]); + T C2 = glm::sqrt(M[0][2]*M[0][2] + M[2][2]*M[2][2]); + T T2 = glm::atan2<T, defaultp>(M[1][2], C2); + T S1 = glm::sin(T1); + T C1 = glm::cos(T1); + T T3 = glm::atan2<T, defaultp>(C1*M[2][0] + S1*M[2][1], C1*M[0][0] + S1*M[0][1]); + t1 = T1; + t2 = T2; + t3 = T3; + } +}//namespace glm diff --git a/Project/glm/gtx/extend.hpp b/Project/glm/gtx/extend.hpp new file mode 100644 index 0000000..28b7c5c --- /dev/null +++ b/Project/glm/gtx/extend.hpp @@ -0,0 +1,42 @@ +/// @ref gtx_extend +/// @file glm/gtx/extend.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extend GLM_GTX_extend +/// @ingroup gtx +/// +/// Include <glm/gtx/extend.hpp> to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_extend extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_extend + /// @{ + + /// Extends of Length the Origin position using the (Source - Origin) direction. + /// @see gtx_extend + template<typename genType> + GLM_FUNC_DECL genType extend( + genType const& Origin, + genType const& Source, + typename genType::value_type const Length); + + /// @} +}//namespace glm + +#include "extend.inl" diff --git a/Project/glm/gtx/extend.inl b/Project/glm/gtx/extend.inl new file mode 100644 index 0000000..32128eb --- /dev/null +++ b/Project/glm/gtx/extend.inl @@ -0,0 +1,48 @@ +/// @ref gtx_extend + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType extend + ( + genType const& Origin, + genType const& Source, + genType const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, T, Q> extend + ( + vec<2, T, Q> const& Origin, + vec<2, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> extend + ( + vec<3, T, Q> const& Origin, + vec<3, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> extend + ( + vec<4, T, Q> const& Origin, + vec<4, T, Q> const& Source, + T const& Distance + ) + { + return Origin + (Source - Origin) * Distance; + } +}//namespace glm diff --git a/Project/glm/gtx/extended_min_max.hpp b/Project/glm/gtx/extended_min_max.hpp new file mode 100644 index 0000000..025eda2 --- /dev/null +++ b/Project/glm/gtx/extended_min_max.hpp @@ -0,0 +1,137 @@ +/// @ref gtx_extended_min_max +/// @file glm/gtx/extended_min_max.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_extended_min_max GLM_GTX_extented_min_max +/// @ingroup gtx +/// +/// Include <glm/gtx/extented_min_max.hpp> to use the features of this extension. +/// +/// Min and max functions for 3 to 4 parameters. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../ext/vector_common.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_extented_min_max is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_extented_min_max extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_extended_min_max + /// @{ + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T> + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z); + + /// Return the minimum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const& x, + C<T> const& y, + C<T> const& z); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T> + GLM_FUNC_DECL T min( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z, + typename C<T>::T const& w); + + /// Return the minimum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> min( + C<T> const& x, + C<T> const& y, + C<T> const& z, + C<T> const& w); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T> + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z); + + /// Return the maximum component-wise values of 3 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const& x, + C<T> const& y, + C<T> const& z); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T> + GLM_FUNC_DECL T max( + T const& x, + T const& y, + T const& z, + T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z, + typename C<T>::T const& w); + + /// Return the maximum component-wise values of 4 inputs + /// @see gtx_extented_min_max + template<typename T, template<typename> class C> + GLM_FUNC_DECL C<T> max( + C<T> const& x, + C<T> const& y, + C<T> const& z, + C<T> const& w); + + /// @} +}//namespace glm + +#include "extended_min_max.inl" diff --git a/Project/glm/gtx/extended_min_max.inl b/Project/glm/gtx/extended_min_max.inl new file mode 100644 index 0000000..de5998f --- /dev/null +++ b/Project/glm/gtx/extended_min_max.inl @@ -0,0 +1,138 @@ +/// @ref gtx_extended_min_max + +namespace glm +{ + template<typename T> + GLM_FUNC_QUALIFIER T min( + T const& x, + T const& y, + T const& z) + { + return glm::min(glm::min(x, y), z); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const& x, + C<T> const& y, + C<T> const& z + ) + { + return glm::min(glm::min(x, y), z); + } + + template<typename T> + GLM_FUNC_QUALIFIER T min + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z, + typename C<T>::T const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> min + ( + C<T> const& x, + C<T> const& y, + C<T> const& z, + C<T> const& w + ) + { + return glm::min(glm::min(x, y), glm::min(z, w)); + } + + template<typename T> + GLM_FUNC_QUALIFIER T max( + T const& x, + T const& y, + T const& z) + { + return glm::max(glm::max(x, y), z); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const& x, + C<T> const& y, + C<T> const& z + ) + { + return glm::max(glm::max(x, y), z); + } + + template<typename T> + GLM_FUNC_QUALIFIER T max + ( + T const& x, + T const& y, + T const& z, + T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const& x, + typename C<T>::T const& y, + typename C<T>::T const& z, + typename C<T>::T const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } + + template<typename T, template<typename> class C> + GLM_FUNC_QUALIFIER C<T> max + ( + C<T> const& x, + C<T> const& y, + C<T> const& z, + C<T> const& w + ) + { + return glm::max(glm::max(x, y), glm::max(z, w)); + } +}//namespace glm diff --git a/Project/glm/gtx/exterior_product.hpp b/Project/glm/gtx/exterior_product.hpp new file mode 100644 index 0000000..5522df7 --- /dev/null +++ b/Project/glm/gtx/exterior_product.hpp @@ -0,0 +1,45 @@ +/// @ref gtx_exterior_product +/// @file glm/gtx/exterior_product.hpp +/// +/// @see core (dependence) +/// @see gtx_exterior_product (dependence) +/// +/// @defgroup gtx_exterior_product GLM_GTX_exterior_product +/// @ingroup gtx +/// +/// Include <glm/gtx/exterior_product.hpp> to use the features of this extension. +/// +/// @brief Allow to perform bit operations on integer values + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_exterior_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_exterior_product extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_exterior_product + /// @{ + + /// Returns the cross product of x and y. + /// + /// @tparam T Floating-point scalar types + /// @tparam Q Value from qualifier enum + /// + /// @see <a href="https://en.wikipedia.org/wiki/Exterior_algebra#Cross_and_triple_products">Exterior product</a> + template<typename T, qualifier Q> + GLM_FUNC_DECL T cross(vec<2, T, Q> const& v, vec<2, T, Q> const& u); + + /// @} +} //namespace glm + +#include "exterior_product.inl" diff --git a/Project/glm/gtx/exterior_product.inl b/Project/glm/gtx/exterior_product.inl new file mode 100644 index 0000000..93661fd --- /dev/null +++ b/Project/glm/gtx/exterior_product.inl @@ -0,0 +1,26 @@ +/// @ref gtx_exterior_product + +#include <limits> + +namespace glm { +namespace detail +{ + template<typename T, qualifier Q, bool Aligned> + struct compute_cross_vec2 + { + GLM_FUNC_QUALIFIER static T call(vec<2, T, Q> const& v, vec<2, T, Q> const& u) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'cross' accepts only floating-point inputs"); + + return v.x * u.y - u.x * v.y; + } + }; +}//namespace detail + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T cross(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + return detail::compute_cross_vec2<T, Q, detail::is_aligned<Q>::value>::call(x, y); + } +}//namespace glm + diff --git a/Project/glm/gtx/fast_exponential.hpp b/Project/glm/gtx/fast_exponential.hpp new file mode 100644 index 0000000..6fb7286 --- /dev/null +++ b/Project/glm/gtx/fast_exponential.hpp @@ -0,0 +1,95 @@ +/// @ref gtx_fast_exponential +/// @file glm/gtx/fast_exponential.hpp +/// +/// @see core (dependence) +/// @see gtx_half_float (dependence) +/// +/// @defgroup gtx_fast_exponential GLM_GTX_fast_exponential +/// @ingroup gtx +/// +/// Include <glm/gtx/fast_exponential.hpp> to use the features of this extension. +/// +/// Fast but less accurate implementations of exponential based functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_fast_exponential is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_fast_exponential extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_exponential + /// @{ + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template<typename genType> + GLM_FUNC_DECL genType fastPow(genType x, genType y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template<typename genTypeT, typename genTypeU> + GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y); + + /// Faster than the common pow function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastPow(vec<L, T, Q> const& x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template<typename T> + GLM_FUNC_DECL T fastExp(T x); + + /// Faster than the common exp function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastExp(vec<L, T, Q> const& x); + + /// Faster than the common log function but less accurate. + /// @see gtx_fast_exponential + template<typename T> + GLM_FUNC_DECL T fastLog(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastLog(vec<L, T, Q> const& x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template<typename T> + GLM_FUNC_DECL T fastExp2(T x); + + /// Faster than the common exp2 function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastExp2(vec<L, T, Q> const& x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template<typename T> + GLM_FUNC_DECL T fastLog2(T x); + + /// Faster than the common log2 function but less accurate. + /// @see gtx_fast_exponential + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastLog2(vec<L, T, Q> const& x); + + /// @} +}//namespace glm + +#include "fast_exponential.inl" diff --git a/Project/glm/gtx/fast_exponential.inl b/Project/glm/gtx/fast_exponential.inl new file mode 100644 index 0000000..f139e50 --- /dev/null +++ b/Project/glm/gtx/fast_exponential.inl @@ -0,0 +1,136 @@ +/// @ref gtx_fast_exponential + +namespace glm +{ + // fastPow: + template<typename genType> + GLM_FUNC_QUALIFIER genType fastPow(genType x, genType y) + { + return exp(y * log(x)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + return exp(y * log(x)); + } + + template<typename T> + GLM_FUNC_QUALIFIER T fastPow(T x, int y) + { + T f = static_cast<T>(1); + for(int i = 0; i < y; ++i) + f *= x; + return f; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastPow(vec<L, T, Q> const& x, vec<L, int, Q> const& y) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = x.length(); i < n; ++i) + Result[i] = fastPow(x[i], y[i]); + return Result; + } + + // fastExp + // Note: This function provides accurate results only for value between -1 and 1, else avoid it. + template<typename T> + GLM_FUNC_QUALIFIER T fastExp(T x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + T x2 = x * x; + T x3 = x2 * x; + T x4 = x3 * x; + T x5 = x4 * x; + return T(1) + x + (x2 * T(0.5)) + (x3 * T(0.1666666667)) + (x4 * T(0.041666667)) + (x5 * T(0.008333333333)); + } + /* // Try to handle all values of float... but often shower than std::exp, glm::floor and the loop kill the performance + GLM_FUNC_QUALIFIER float fastExp(float x) + { + const float e = 2.718281828f; + const float IntegerPart = floor(x); + const float FloatPart = x - IntegerPart; + float z = 1.f; + + for(int i = 0; i < int(IntegerPart); ++i) + z *= e; + + const float x2 = FloatPart * FloatPart; + const float x3 = x2 * FloatPart; + const float x4 = x3 * FloatPart; + const float x5 = x4 * FloatPart; + return z * (1.0f + FloatPart + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)); + } + + // Increase accuracy on number bigger that 1 and smaller than -1 but it's not enough for high and negative numbers + GLM_FUNC_QUALIFIER float fastExp(float x) + { + // This has a better looking and same performance in release mode than the following code. However, in debug mode it's slower. + // return 1.0f + x * (1.0f + x * 0.5f * (1.0f + x * 0.3333333333f * (1.0f + x * 0.25 * (1.0f + x * 0.2f)))); + float x2 = x * x; + float x3 = x2 * x; + float x4 = x3 * x; + float x5 = x4 * x; + float x6 = x5 * x; + float x7 = x6 * x; + float x8 = x7 * x; + return 1.0f + x + (x2 * 0.5f) + (x3 * 0.1666666667f) + (x4 * 0.041666667f) + (x5 * 0.008333333333f)+ (x6 * 0.00138888888888f) + (x7 * 0.000198412698f) + (x8 * 0.0000248015873f);; + } + */ + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastExp, x); + } + + // fastLog + template<typename genType> + GLM_FUNC_QUALIFIER genType fastLog(genType x) + { + return std::log(x); + } + + /* Slower than the VC7.1 function... + GLM_FUNC_QUALIFIER float fastLog(float x) + { + float y1 = (x - 1.0f) / (x + 1.0f); + float y2 = y1 * y1; + return 2.0f * y1 * (1.0f + y2 * (0.3333333333f + y2 * (0.2f + y2 * 0.1428571429f))); + } + */ + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastLog, x); + } + + //fastExp2, ln2 = 0.69314718055994530941723212145818f + template<typename genType> + GLM_FUNC_QUALIFIER genType fastExp2(genType x) + { + return fastExp(0.69314718055994530941723212145818f * x); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastExp2(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastExp2, x); + } + + // fastLog2, ln2 = 0.69314718055994530941723212145818f + template<typename genType> + GLM_FUNC_QUALIFIER genType fastLog2(genType x) + { + return fastLog(x) / 0.69314718055994530941723212145818f; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastLog2(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastLog2, x); + } +}//namespace glm diff --git a/Project/glm/gtx/fast_square_root.hpp b/Project/glm/gtx/fast_square_root.hpp new file mode 100644 index 0000000..9fb3f2f --- /dev/null +++ b/Project/glm/gtx/fast_square_root.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_fast_square_root +/// @file glm/gtx/fast_square_root.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_square_root GLM_GTX_fast_square_root +/// @ingroup gtx +/// +/// Include <glm/gtx/fast_square_root.hpp> to use the features of this extension. +/// +/// Fast but less accurate implementations of square root based functions. +/// - Sqrt optimisation based on Newton's method, +/// www.gamedev.net/community/forums/topic.asp?topic id=139956 + +#pragma once + +// Dependency: +#include "../common.hpp" +#include "../exponential.hpp" +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_fast_square_root is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_fast_square_root extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_square_root + /// @{ + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<typename genType> + GLM_FUNC_DECL genType fastSqrt(genType x); + + /// Faster than the common sqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<typename genType> + GLM_FUNC_DECL genType fastInverseSqrt(genType x); + + /// Faster than the common inversesqrt function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<typename genType> + GLM_FUNC_DECL genType fastLength(genType x); + + /// Faster than the common length function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T fastLength(vec<L, T, Q> const& x); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<typename genType> + GLM_FUNC_DECL genType fastDistance(genType x, genType y); + + /// Faster than the common distance function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y); + + /// Faster than the common normalize function but less accurate. + /// + /// @see gtx_fast_square_root extension. + template<typename genType> + GLM_FUNC_DECL genType fastNormalize(genType const& x); + + /// @} +}// namespace glm + +#include "fast_square_root.inl" diff --git a/Project/glm/gtx/fast_square_root.inl b/Project/glm/gtx/fast_square_root.inl new file mode 100644 index 0000000..4e6c6de --- /dev/null +++ b/Project/glm/gtx/fast_square_root.inl @@ -0,0 +1,75 @@ +/// @ref gtx_fast_square_root + +namespace glm +{ + // fastSqrt + template<typename genType> + GLM_FUNC_QUALIFIER genType fastSqrt(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastSqrt' only accept floating-point input"); + + return genType(1) / fastInverseSqrt(x); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastSqrt(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastSqrt, x); + } + + // fastInversesqrt + template<typename genType> + GLM_FUNC_QUALIFIER genType fastInverseSqrt(genType x) + { + return detail::compute_inversesqrt<1, genType, lowp, detail::is_aligned<lowp>::value>::call(vec<1, genType, lowp>(x)).x; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastInverseSqrt(vec<L, T, Q> const& x) + { + return detail::compute_inversesqrt<L, T, Q, detail::is_aligned<Q>::value>::call(x); + } + + // fastLength + template<typename genType> + GLM_FUNC_QUALIFIER genType fastLength(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'fastLength' only accept floating-point inputs"); + + return abs(x); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T fastLength(vec<L, T, Q> const& x) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'fastLength' only accept floating-point inputs"); + + return fastSqrt(dot(x, x)); + } + + // fastDistance + template<typename genType> + GLM_FUNC_QUALIFIER genType fastDistance(genType x, genType y) + { + return fastLength(y - x); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T fastDistance(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + return fastLength(y - x); + } + + // fastNormalize + template<typename genType> + GLM_FUNC_QUALIFIER genType fastNormalize(genType x) + { + return x > genType(0) ? genType(1) : -genType(1); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastNormalize(vec<L, T, Q> const& x) + { + return x * fastInverseSqrt(dot(x, x)); + } +}//namespace glm diff --git a/Project/glm/gtx/fast_trigonometry.hpp b/Project/glm/gtx/fast_trigonometry.hpp new file mode 100644 index 0000000..2650d6e --- /dev/null +++ b/Project/glm/gtx/fast_trigonometry.hpp @@ -0,0 +1,79 @@ +/// @ref gtx_fast_trigonometry +/// @file glm/gtx/fast_trigonometry.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_fast_trigonometry GLM_GTX_fast_trigonometry +/// @ingroup gtx +/// +/// Include <glm/gtx/fast_trigonometry.hpp> to use the features of this extension. +/// +/// Fast but less accurate implementations of trigonometric functions. + +#pragma once + +// Dependency: +#include "../gtc/constants.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_fast_trigonometry is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_fast_trigonometry extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_fast_trigonometry + /// @{ + + /// Wrap an angle to [0 2pi[ + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T wrapAngle(T angle); + + /// Faster than the common sin function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastSin(T angle); + + /// Faster than the common cos function but less accurate. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastCos(T angle); + + /// Faster than the common tan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastTan(T angle); + + /// Faster than the common asin function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastAsin(T angle); + + /// Faster than the common acos function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastAcos(T angle); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastAtan(T y, T x); + + /// Faster than the common atan function but less accurate. + /// Defined between -2pi and 2pi. + /// From GLM_GTX_fast_trigonometry extension. + template<typename T> + GLM_FUNC_DECL T fastAtan(T angle); + + /// @} +}//namespace glm + +#include "fast_trigonometry.inl" diff --git a/Project/glm/gtx/fast_trigonometry.inl b/Project/glm/gtx/fast_trigonometry.inl new file mode 100644 index 0000000..1a710cb --- /dev/null +++ b/Project/glm/gtx/fast_trigonometry.inl @@ -0,0 +1,142 @@ +/// @ref gtx_fast_trigonometry + +namespace glm{ +namespace detail +{ + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> taylorCos(vec<L, T, Q> const& x) + { + return static_cast<T>(1) + - (x * x) * (1.f / 2.f) + + ((x * x) * (x * x)) * (1.f / 24.f) + - (((x * x) * (x * x)) * (x * x)) * (1.f / 720.f) + + (((x * x) * (x * x)) * ((x * x) * (x * x))) * (1.f / 40320.f); + } + + template<typename T> + GLM_FUNC_QUALIFIER T cos_52s(T x) + { + T const xx(x * x); + return (T(0.9999932946) + xx * (T(-0.4999124376) + xx * (T(0.0414877472) + xx * T(-0.0012712095)))); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> cos_52s(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(cos_52s, x); + } +}//namespace detail + + // wrapAngle + template<typename T> + GLM_FUNC_QUALIFIER T wrapAngle(T angle) + { + return abs<T>(mod<T>(angle, two_pi<T>())); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> wrapAngle(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(wrapAngle, x); + } + + // cos + template<typename T> + GLM_FUNC_QUALIFIER T fastCos(T x) + { + T const angle(wrapAngle<T>(x)); + + if(angle < half_pi<T>()) + return detail::cos_52s(angle); + if(angle < pi<T>()) + return -detail::cos_52s(pi<T>() - angle); + if(angle < (T(3) * half_pi<T>())) + return -detail::cos_52s(angle - pi<T>()); + + return detail::cos_52s(two_pi<T>() - angle); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastCos(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastCos, x); + } + + // sin + template<typename T> + GLM_FUNC_QUALIFIER T fastSin(T x) + { + return fastCos<T>(half_pi<T>() - x); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastSin(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastSin, x); + } + + // tan + template<typename T> + GLM_FUNC_QUALIFIER T fastTan(T x) + { + return x + (x * x * x * T(0.3333333333)) + (x * x * x * x * x * T(0.1333333333333)) + (x * x * x * x * x * x * x * T(0.0539682539)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastTan(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastTan, x); + } + + // asin + template<typename T> + GLM_FUNC_QUALIFIER T fastAsin(T x) + { + return x + (x * x * x * T(0.166666667)) + (x * x * x * x * x * T(0.075)) + (x * x * x * x * x * x * x * T(0.0446428571)) + (x * x * x * x * x * x * x * x * x * T(0.0303819444));// + (x * x * x * x * x * x * x * x * x * x * x * T(0.022372159)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastAsin(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastAsin, x); + } + + // acos + template<typename T> + GLM_FUNC_QUALIFIER T fastAcos(T x) + { + return T(1.5707963267948966192313216916398) - fastAsin(x); //(PI / 2) + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastAcos(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastAcos, x); + } + + // atan + template<typename T> + GLM_FUNC_QUALIFIER T fastAtan(T y, T x) + { + T sgn = sign(y) * sign(x); + return abs(fastAtan(y / x)) * sgn; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& y, vec<L, T, Q> const& x) + { + return detail::functor2<vec, L, T, Q>::call(fastAtan, y, x); + } + + template<typename T> + GLM_FUNC_QUALIFIER T fastAtan(T x) + { + return x - (x * x * x * T(0.333333333333)) + (x * x * x * x * x * T(0.2)) - (x * x * x * x * x * x * x * T(0.1428571429)) + (x * x * x * x * x * x * x * x * x * T(0.111111111111)) - (x * x * x * x * x * x * x * x * x * x * x * T(0.0909090909)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> fastAtan(vec<L, T, Q> const& x) + { + return detail::functor1<vec, L, T, T, Q>::call(fastAtan, x); + } +}//namespace glm diff --git a/Project/glm/gtx/float_notmalize.inl b/Project/glm/gtx/float_notmalize.inl new file mode 100644 index 0000000..8cdbc5a --- /dev/null +++ b/Project/glm/gtx/float_notmalize.inl @@ -0,0 +1,13 @@ +/// @ref gtx_float_normalize + +#include <limits> + +namespace glm +{ + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, float, Q> floatNormalize(vec<L, T, Q> const& v) + { + return vec<L, float, Q>(v) / static_cast<float>(std::numeric_limits<T>::max()); + } + +}//namespace glm diff --git a/Project/glm/gtx/functions.hpp b/Project/glm/gtx/functions.hpp new file mode 100644 index 0000000..9f4166c --- /dev/null +++ b/Project/glm/gtx/functions.hpp @@ -0,0 +1,56 @@ +/// @ref gtx_functions +/// @file glm/gtx/functions.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_functions GLM_GTX_functions +/// @ingroup gtx +/// +/// Include <glm/gtx/functions.hpp> to use the features of this extension. +/// +/// List of useful common functions. + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" +#include "../detail/qualifier.hpp" +#include "../detail/type_vec2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_functions is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_functions extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_functions + /// @{ + + /// 1D gauss function + /// + /// @see gtc_epsilon + template<typename T> + GLM_FUNC_DECL T gauss( + T x, + T ExpectedValue, + T StandardDeviation); + + /// 2D gauss function + /// + /// @see gtc_epsilon + template<typename T, qualifier Q> + GLM_FUNC_DECL T gauss( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation); + + /// @} +}//namespace glm + +#include "functions.inl" + diff --git a/Project/glm/gtx/functions.inl b/Project/glm/gtx/functions.inl new file mode 100644 index 0000000..29cbb20 --- /dev/null +++ b/Project/glm/gtx/functions.inl @@ -0,0 +1,30 @@ +/// @ref gtx_functions + +#include "../exponential.hpp" + +namespace glm +{ + template<typename T> + GLM_FUNC_QUALIFIER T gauss + ( + T x, + T ExpectedValue, + T StandardDeviation + ) + { + return exp(-((x - ExpectedValue) * (x - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation)) / (StandardDeviation * sqrt(static_cast<T>(6.28318530717958647692528676655900576))); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T gauss + ( + vec<2, T, Q> const& Coord, + vec<2, T, Q> const& ExpectedValue, + vec<2, T, Q> const& StandardDeviation + ) + { + vec<2, T, Q> const Squared = ((Coord - ExpectedValue) * (Coord - ExpectedValue)) / (static_cast<T>(2) * StandardDeviation * StandardDeviation); + return exp(-(Squared.x + Squared.y)); + } +}//namespace glm + diff --git a/Project/glm/gtx/gradient_paint.hpp b/Project/glm/gtx/gradient_paint.hpp new file mode 100644 index 0000000..6f85bf4 --- /dev/null +++ b/Project/glm/gtx/gradient_paint.hpp @@ -0,0 +1,53 @@ +/// @ref gtx_gradient_paint +/// @file glm/gtx/gradient_paint.hpp +/// +/// @see core (dependence) +/// @see gtx_optimum_pow (dependence) +/// +/// @defgroup gtx_gradient_paint GLM_GTX_gradient_paint +/// @ingroup gtx +/// +/// Include <glm/gtx/gradient_paint.hpp> to use the features of this extension. +/// +/// Functions that return the color of procedural gradient for specific coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_gradient_paint is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_gradient_paint extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_gradient_paint + /// @{ + + /// Return a color from a radial gradient. + /// @see - gtx_gradient_paint + template<typename T, qualifier Q> + GLM_FUNC_DECL T radialGradient( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position); + + /// Return a color from a linear gradient. + /// @see - gtx_gradient_paint + template<typename T, qualifier Q> + GLM_FUNC_DECL T linearGradient( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position); + + /// @} +}// namespace glm + +#include "gradient_paint.inl" diff --git a/Project/glm/gtx/gradient_paint.inl b/Project/glm/gtx/gradient_paint.inl new file mode 100644 index 0000000..4c495e6 --- /dev/null +++ b/Project/glm/gtx/gradient_paint.inl @@ -0,0 +1,36 @@ +/// @ref gtx_gradient_paint + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T radialGradient + ( + vec<2, T, Q> const& Center, + T const& Radius, + vec<2, T, Q> const& Focal, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> F = Focal - Center; + vec<2, T, Q> D = Position - Focal; + T Radius2 = pow2(Radius); + T Fx2 = pow2(F.x); + T Fy2 = pow2(F.y); + + T Numerator = (D.x * F.x + D.y * F.y) + sqrt(Radius2 * (pow2(D.x) + pow2(D.y)) - pow2(D.x * F.y - D.y * F.x)); + T Denominator = Radius2 - (Fx2 + Fy2); + return Numerator / Denominator; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T linearGradient + ( + vec<2, T, Q> const& Point0, + vec<2, T, Q> const& Point1, + vec<2, T, Q> const& Position + ) + { + vec<2, T, Q> Dist = Point1 - Point0; + return (Dist.x * (Position.x - Point0.x) + Dist.y * (Position.y - Point0.y)) / glm::dot(Dist, Dist); + } +}//namespace glm diff --git a/Project/glm/gtx/handed_coordinate_space.hpp b/Project/glm/gtx/handed_coordinate_space.hpp new file mode 100644 index 0000000..3c85968 --- /dev/null +++ b/Project/glm/gtx/handed_coordinate_space.hpp @@ -0,0 +1,50 @@ +/// @ref gtx_handed_coordinate_space +/// @file glm/gtx/handed_coordinate_space.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_handed_coordinate_space GLM_GTX_handed_coordinate_space +/// @ingroup gtx +/// +/// Include <glm/gtx/handed_coordinate_system.hpp> to use the features of this extension. +/// +/// To know if a set of three basis vectors defines a right or left-handed coordinate system. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_handed_coordinate_space is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_handed_coordinate_space extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_handed_coordinate_space + /// @{ + + //! Return if a trihedron right handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool rightHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + //! Return if a trihedron left handed or not. + //! From GLM_GTX_handed_coordinate_space extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool leftHanded( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal); + + /// @} +}// namespace glm + +#include "handed_coordinate_space.inl" diff --git a/Project/glm/gtx/handed_coordinate_space.inl b/Project/glm/gtx/handed_coordinate_space.inl new file mode 100644 index 0000000..e43c17b --- /dev/null +++ b/Project/glm/gtx/handed_coordinate_space.inl @@ -0,0 +1,26 @@ +/// @ref gtx_handed_coordinate_space + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool rightHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) > T(0); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool leftHanded + ( + vec<3, T, Q> const& tangent, + vec<3, T, Q> const& binormal, + vec<3, T, Q> const& normal + ) + { + return dot(cross(normal, tangent), binormal) < T(0); + } +}//namespace glm diff --git a/Project/glm/gtx/hash.hpp b/Project/glm/gtx/hash.hpp new file mode 100644 index 0000000..05dae9f --- /dev/null +++ b/Project/glm/gtx/hash.hpp @@ -0,0 +1,142 @@ +/// @ref gtx_hash +/// @file glm/gtx/hash.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// Include <glm/gtx/hash.hpp> to use the features of this extension. +/// +/// Add std::hash support for glm types + +#pragma once + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_hash is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_hash extension included") +# endif +#endif + +#include <functional> + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../gtc/vec1.hpp" + +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +#include "../mat2x2.hpp" +#include "../mat2x3.hpp" +#include "../mat2x4.hpp" + +#include "../mat3x2.hpp" +#include "../mat3x3.hpp" +#include "../mat3x4.hpp" + +#include "../mat4x2.hpp" +#include "../mat4x3.hpp" +#include "../mat4x4.hpp" + +#if !GLM_HAS_CXX11_STL +# error "GLM_GTX_hash requires C++11 standard library support" +#endif + +namespace std +{ + template<typename T, glm::qualifier Q> + struct hash<glm::vec<1, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::vec<1, T, Q> const& v) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::vec<2, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::vec<2, T, Q> const& v) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::vec<3, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::vec<3, T, Q> const& v) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::vec<4, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::vec<4, T, Q> const& v) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::qua<T,Q>> + { + GLM_FUNC_DECL size_t operator()(glm::qua<T, Q> const& q) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::tdualquat<T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,Q> const& q) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<2, 2, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 2, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<2, 3, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 3, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<2, 4, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<2, 4, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<3, 2, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 2, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<3, 3, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 3, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<3, 4, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<3, 4, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<4, 2, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 2, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<4, 3, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 3, T,Q> const& m) const; + }; + + template<typename T, glm::qualifier Q> + struct hash<glm::mat<4, 4, T,Q> > + { + GLM_FUNC_DECL size_t operator()(glm::mat<4, 4, T,Q> const& m) const; + }; +} // namespace std + +#include "hash.inl" diff --git a/Project/glm/gtx/hash.inl b/Project/glm/gtx/hash.inl new file mode 100644 index 0000000..ff71ca9 --- /dev/null +++ b/Project/glm/gtx/hash.inl @@ -0,0 +1,184 @@ +/// @ref gtx_hash +/// +/// @see core (dependence) +/// +/// @defgroup gtx_hash GLM_GTX_hash +/// @ingroup gtx +/// +/// @brief Add std::hash support for glm types +/// +/// <glm/gtx/hash.inl> need to be included to use the features of this extension. + +namespace glm { +namespace detail +{ + GLM_INLINE void hash_combine(size_t &seed, size_t hash) + { + hash += 0x9e3779b9 + (seed << 6) + (seed >> 2); + seed ^= hash; + } +}} + +namespace std +{ + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::vec<1, T, Q>>::operator()(glm::vec<1, T, Q> const& v) const + { + hash<T> hasher; + return hasher(v.x); + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::vec<2, T, Q>>::operator()(glm::vec<2, T, Q> const& v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::vec<3, T, Q>>::operator()(glm::vec<3, T, Q> const& v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::vec<4, T, Q>>::operator()(glm::vec<4, T, Q> const& v) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(v.x)); + glm::detail::hash_combine(seed, hasher(v.y)); + glm::detail::hash_combine(seed, hasher(v.z)); + glm::detail::hash_combine(seed, hasher(v.w)); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::qua<T, Q>>::operator()(glm::qua<T,Q> const& q) const + { + size_t seed = 0; + hash<T> hasher; + glm::detail::hash_combine(seed, hasher(q.x)); + glm::detail::hash_combine(seed, hasher(q.y)); + glm::detail::hash_combine(seed, hasher(q.z)); + glm::detail::hash_combine(seed, hasher(q.w)); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::tdualquat<T, Q>>::operator()(glm::tdualquat<T, Q> const& q) const + { + size_t seed = 0; + hash<glm::qua<T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(q.real)); + glm::detail::hash_combine(seed, hasher(q.dual)); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 2, T, Q>>::operator()(glm::mat<2, 2, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<2, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 3, T, Q>>::operator()(glm::mat<2, 3, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<3, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<2, 4, T, Q>>::operator()(glm::mat<2, 4, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<4, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 2, T, Q>>::operator()(glm::mat<3, 2, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<2, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 3, T, Q>>::operator()(glm::mat<3, 3, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<3, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<3, 4, T, Q>>::operator()(glm::mat<3, 4, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<4, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 2, T,Q>>::operator()(glm::mat<4, 2, T,Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<2, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 3, T,Q>>::operator()(glm::mat<4, 3, T,Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<3, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } + + template<typename T, glm::qualifier Q> + GLM_FUNC_QUALIFIER size_t hash<glm::mat<4, 4, T,Q>>::operator()(glm::mat<4, 4, T, Q> const& m) const + { + size_t seed = 0; + hash<glm::vec<4, T, Q>> hasher; + glm::detail::hash_combine(seed, hasher(m[0])); + glm::detail::hash_combine(seed, hasher(m[1])); + glm::detail::hash_combine(seed, hasher(m[2])); + glm::detail::hash_combine(seed, hasher(m[3])); + return seed; + } +} diff --git a/Project/glm/gtx/integer.hpp b/Project/glm/gtx/integer.hpp new file mode 100644 index 0000000..d0b4c61 --- /dev/null +++ b/Project/glm/gtx/integer.hpp @@ -0,0 +1,76 @@ +/// @ref gtx_integer +/// @file glm/gtx/integer.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_integer GLM_GTX_integer +/// @ingroup gtx +/// +/// Include <glm/gtx/integer.hpp> to use the features of this extension. +/// +/// Add support for integer for core functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_integer is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_integer extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_integer + /// @{ + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int pow(int x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int sqrt(int x); + + //! Returns the floor log2 of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL unsigned int floor_log2(unsigned int x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL int mod(int x, int y); + + //! Return the factorial value of a number (!12 max, integer only) + //! From GLM_GTX_integer extension. + template<typename genType> + GLM_FUNC_DECL genType factorial(genType const& x); + + //! 32bit signed integer. + //! From GLM_GTX_integer extension. + typedef signed int sint; + + //! Returns x raised to the y power. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint pow(uint x, uint y); + + //! Returns the positive square root of x. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint sqrt(uint x); + + //! Modulus. Returns x - y * floor(x / y) for each component in x using the floating point value y. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint mod(uint x, uint y); + + //! Returns the number of leading zeros. + //! From GLM_GTX_integer extension. + GLM_FUNC_DECL uint nlz(uint x); + + /// @} +}//namespace glm + +#include "integer.inl" diff --git a/Project/glm/gtx/integer.inl b/Project/glm/gtx/integer.inl new file mode 100644 index 0000000..956366b --- /dev/null +++ b/Project/glm/gtx/integer.inl @@ -0,0 +1,185 @@ +/// @ref gtx_integer + +namespace glm +{ + // pow + GLM_FUNC_QUALIFIER int pow(int x, uint y) + { + if(y == 0) + return x >= 0 ? 1 : -1; + + int result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + // sqrt: From Christopher J. Musial, An integer square root, Graphics Gems, 1990, page 387 + GLM_FUNC_QUALIFIER int sqrt(int x) + { + if(x <= 1) return x; + + int NextTrial = x >> 1; + int CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + +// Henry Gordon Dietz: http://aggregate.org/MAGIC/ +namespace detail +{ + GLM_FUNC_QUALIFIER unsigned int ones32(unsigned int x) + { + /* 32-bit recursive reduction using SWAR... + but first step is mapping 2-bit values + into sum of 2 1-bit values in sneaky way + */ + x -= ((x >> 1) & 0x55555555); + x = (((x >> 2) & 0x33333333) + (x & 0x33333333)); + x = (((x >> 4) + x) & 0x0f0f0f0f); + x += (x >> 8); + x += (x >> 16); + return(x & 0x0000003f); + } +}//namespace detail + + // Henry Gordon Dietz: http://aggregate.org/MAGIC/ +/* + GLM_FUNC_QUALIFIER unsigned int floor_log2(unsigned int x) + { + x |= (x >> 1); + x |= (x >> 2); + x |= (x >> 4); + x |= (x >> 8); + x |= (x >> 16); + + return _detail::ones32(x) >> 1; + } +*/ + // mod + GLM_FUNC_QUALIFIER int mod(int x, int y) + { + return ((x % y) + y) % y; + } + + // factorial (!12 max, integer only) + template<typename genType> + GLM_FUNC_QUALIFIER genType factorial(genType const& x) + { + genType Temp = x; + genType Result; + for(Result = 1; Temp > 1; --Temp) + Result *= Temp; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, T, Q> factorial( + vec<2, T, Q> const& x) + { + return vec<2, T, Q>( + factorial(x.x), + factorial(x.y)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> factorial( + vec<3, T, Q> const& x) + { + return vec<3, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> factorial( + vec<4, T, Q> const& x) + { + return vec<4, T, Q>( + factorial(x.x), + factorial(x.y), + factorial(x.z), + factorial(x.w)); + } + + GLM_FUNC_QUALIFIER uint pow(uint x, uint y) + { + if (y == 0) + return 1u; + + uint result = x; + for(uint i = 1; i < y; ++i) + result *= x; + return result; + } + + GLM_FUNC_QUALIFIER uint sqrt(uint x) + { + if(x <= 1) return x; + + uint NextTrial = x >> 1; + uint CurrentAnswer; + + do + { + CurrentAnswer = NextTrial; + NextTrial = (NextTrial + x / NextTrial) >> 1; + } while(NextTrial < CurrentAnswer); + + return CurrentAnswer; + } + + GLM_FUNC_QUALIFIER uint mod(uint x, uint y) + { + return x - y * (x / y); + } + +#if(GLM_COMPILER & (GLM_COMPILER_VC | GLM_COMPILER_GCC)) + + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + return 31u - findMSB(x); + } + +#else + + // Hackers Delight: http://www.hackersdelight.org/HDcode/nlz.c.txt + GLM_FUNC_QUALIFIER unsigned int nlz(unsigned int x) + { + int y, m, n; + + y = -int(x >> 16); // If left half of x is 0, + m = (y >> 16) & 16; // set n = 16. If left half + n = 16 - m; // is nonzero, set n = 0 and + x = x >> m; // shift x right 16. + // Now x is of the form 0000xxxx. + y = x - 0x100; // If positions 8-15 are 0, + m = (y >> 16) & 8; // add 8 to n and shift x left 8. + n = n + m; + x = x << m; + + y = x - 0x1000; // If positions 12-15 are 0, + m = (y >> 16) & 4; // add 4 to n and shift x left 4. + n = n + m; + x = x << m; + + y = x - 0x4000; // If positions 14-15 are 0, + m = (y >> 16) & 2; // add 2 to n and shift x left 2. + n = n + m; + x = x << m; + + y = x >> 14; // Set y = 0, 1, 2, or 3. + m = y & ~(y >> 1); // Set m = 0, 1, 2, or 2 resp. + return unsigned(n + 2 - m); + } + +#endif//(GLM_COMPILER) + +}//namespace glm diff --git a/Project/glm/gtx/intersect.hpp b/Project/glm/gtx/intersect.hpp new file mode 100644 index 0000000..3c78f2b --- /dev/null +++ b/Project/glm/gtx/intersect.hpp @@ -0,0 +1,92 @@ +/// @ref gtx_intersect +/// @file glm/gtx/intersect.hpp +/// +/// @see core (dependence) +/// @see gtx_closest_point (dependence) +/// +/// @defgroup gtx_intersect GLM_GTX_intersect +/// @ingroup gtx +/// +/// Include <glm/gtx/intersect.hpp> to use the features of this extension. +/// +/// Add intersection functions + +#pragma once + +// Dependency: +#include <cfloat> +#include <limits> +#include "../glm.hpp" +#include "../geometric.hpp" +#include "../gtx/closest_point.hpp" +#include "../gtx/vector_query.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_closest_point is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_closest_point extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_intersect + /// @{ + + //! Compute the intersection of a ray and a plane. + //! Ray direction and plane normal must be unit length. + //! From GLM_GTX_intersect extension. + template<typename genType> + GLM_FUNC_DECL bool intersectRayPlane( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a triangle. + /// Based om Tomas Möller implementation http://fileadmin.cs.lth.se/cs/Personal/Tomas_Akenine-Moller/raytri/ + //! From GLM_GTX_intersect extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool intersectRayTriangle( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, vec<3, T, Q> const& v2, + vec<2, T, Q>& baryPosition, T& distance); + + //! Compute the intersection of a line and a triangle. + //! From GLM_GTX_intersect extension. + template<typename genType> + GLM_FUNC_DECL bool intersectLineTriangle( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position); + + //! Compute the intersection distance of a ray and a sphere. + //! The ray direction vector is unit length. + //! From GLM_GTX_intersect extension. + template<typename genType> + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, typename genType::value_type const sphereRadiusSquered, + typename genType::value_type & intersectionDistance); + + //! Compute the intersection of a ray and a sphere. + //! From GLM_GTX_intersect extension. + template<typename genType> + GLM_FUNC_DECL bool intersectRaySphere( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal); + + //! Compute the intersection of a line and a sphere. + //! From GLM_GTX_intersect extension + template<typename genType> + GLM_FUNC_DECL bool intersectLineSphere( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPosition1, genType & intersectionNormal1, + genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType()); + + /// @} +}//namespace glm + +#include "intersect.inl" diff --git a/Project/glm/gtx/intersect.inl b/Project/glm/gtx/intersect.inl new file mode 100644 index 0000000..54ecb4d --- /dev/null +++ b/Project/glm/gtx/intersect.inl @@ -0,0 +1,200 @@ +/// @ref gtx_intersect + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER bool intersectRayPlane + ( + genType const& orig, genType const& dir, + genType const& planeOrig, genType const& planeNormal, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type d = glm::dot(dir, planeNormal); + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + + if(glm::abs(d) > Epsilon) // if dir and planeNormal are not perpendicular + { + typename genType::value_type const tmp_intersectionDistance = glm::dot(planeOrig - orig, planeNormal) / d; + if (tmp_intersectionDistance > static_cast<typename genType::value_type>(0)) { // allow only intersections + intersectionDistance = tmp_intersectionDistance; + return true; + } + } + + return false; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool intersectRayTriangle + ( + vec<3, T, Q> const& orig, vec<3, T, Q> const& dir, + vec<3, T, Q> const& vert0, vec<3, T, Q> const& vert1, vec<3, T, Q> const& vert2, + vec<2, T, Q>& baryPosition, T& distance + ) + { + // find vectors for two edges sharing vert0 + vec<3, T, Q> const edge1 = vert1 - vert0; + vec<3, T, Q> const edge2 = vert2 - vert0; + + // begin calculating determinant - also used to calculate U parameter + vec<3, T, Q> const p = glm::cross(dir, edge2); + + // if determinant is near zero, ray lies in plane of triangle + T const det = glm::dot(edge1, p); + + vec<3, T, Q> Perpendicular(0); + + if(det > std::numeric_limits<T>::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const dist = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(dist, p); + if(baryPosition.x < static_cast<T>(0) || baryPosition.x > det) + return false; + + // prepare to test V parameter + Perpendicular = glm::cross(dist, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, Perpendicular); + if((baryPosition.y < static_cast<T>(0)) || ((baryPosition.x + baryPosition.y) > det)) + return false; + } + else if(det < -std::numeric_limits<T>::epsilon()) + { + // calculate distance from vert0 to ray origin + vec<3, T, Q> const dist = orig - vert0; + + // calculate U parameter and test bounds + baryPosition.x = glm::dot(dist, p); + if((baryPosition.x > static_cast<T>(0)) || (baryPosition.x < det)) + return false; + + // prepare to test V parameter + Perpendicular = glm::cross(dist, edge1); + + // calculate V parameter and test bounds + baryPosition.y = glm::dot(dir, Perpendicular); + if((baryPosition.y > static_cast<T>(0)) || (baryPosition.x + baryPosition.y < det)) + return false; + } + else + return false; // ray is parallel to the plane of the triangle + + T inv_det = static_cast<T>(1) / det; + + // calculate distance, ray intersects triangle + distance = glm::dot(edge2, Perpendicular) * inv_det; + baryPosition *= inv_det; + + return true; + } + + template<typename genType> + GLM_FUNC_QUALIFIER bool intersectLineTriangle + ( + genType const& orig, genType const& dir, + genType const& vert0, genType const& vert1, genType const& vert2, + genType & position + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + + genType edge1 = vert1 - vert0; + genType edge2 = vert2 - vert0; + + genType Perpendicular = cross(dir, edge2); + + float det = dot(edge1, Perpendicular); + + if (det > -Epsilon && det < Epsilon) + return false; + typename genType::value_type inv_det = typename genType::value_type(1) / det; + + genType Tengant = orig - vert0; + + position.y = dot(Tengant, Perpendicular) * inv_det; + if (position.y < typename genType::value_type(0) || position.y > typename genType::value_type(1)) + return false; + + genType Cotengant = cross(Tengant, edge1); + + position.z = dot(dir, Cotengant) * inv_det; + if (position.z < typename genType::value_type(0) || position.y + position.z > typename genType::value_type(1)) + return false; + + position.x = dot(edge2, Cotengant) * inv_det; + + return true; + } + + template<typename genType> + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadiusSquered, + typename genType::value_type & intersectionDistance + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + genType diff = sphereCenter - rayStarting; + typename genType::value_type t0 = dot(diff, rayNormalizedDirection); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadiusSquered ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadiusSquered - dSquared ); + intersectionDistance = t0 > t1 + Epsilon ? t0 - t1 : t0 + t1; + return intersectionDistance > Epsilon; + } + + template<typename genType> + GLM_FUNC_QUALIFIER bool intersectRaySphere + ( + genType const& rayStarting, genType const& rayNormalizedDirection, + genType const& sphereCenter, const typename genType::value_type sphereRadius, + genType & intersectionPosition, genType & intersectionNormal + ) + { + typename genType::value_type distance; + if( intersectRaySphere( rayStarting, rayNormalizedDirection, sphereCenter, sphereRadius * sphereRadius, distance ) ) + { + intersectionPosition = rayStarting + rayNormalizedDirection * distance; + intersectionNormal = (intersectionPosition - sphereCenter) / sphereRadius; + return true; + } + return false; + } + + template<typename genType> + GLM_FUNC_QUALIFIER bool intersectLineSphere + ( + genType const& point0, genType const& point1, + genType const& sphereCenter, typename genType::value_type sphereRadius, + genType & intersectionPoint1, genType & intersectionNormal1, + genType & intersectionPoint2, genType & intersectionNormal2 + ) + { + typename genType::value_type Epsilon = std::numeric_limits<typename genType::value_type>::epsilon(); + genType dir = normalize(point1 - point0); + genType diff = sphereCenter - point0; + typename genType::value_type t0 = dot(diff, dir); + typename genType::value_type dSquared = dot(diff, diff) - t0 * t0; + if( dSquared > sphereRadius * sphereRadius ) + { + return false; + } + typename genType::value_type t1 = sqrt( sphereRadius * sphereRadius - dSquared ); + if( t0 < t1 + Epsilon ) + t1 = -t1; + intersectionPoint1 = point0 + dir * (t0 - t1); + intersectionNormal1 = (intersectionPoint1 - sphereCenter) / sphereRadius; + intersectionPoint2 = point0 + dir * (t0 + t1); + intersectionNormal2 = (intersectionPoint2 - sphereCenter) / sphereRadius; + return true; + } +}//namespace glm diff --git a/Project/glm/gtx/io.hpp b/Project/glm/gtx/io.hpp new file mode 100644 index 0000000..8d974f0 --- /dev/null +++ b/Project/glm/gtx/io.hpp @@ -0,0 +1,201 @@ +/// @ref gtx_io +/// @file glm/gtx/io.hpp +/// @author Jan P Springer (regnirpsj@gmail.com) +/// +/// @see core (dependence) +/// @see gtc_matrix_access (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_io GLM_GTX_io +/// @ingroup gtx +/// +/// Include <glm/gtx/io.hpp> to use the features of this extension. +/// +/// std::[w]ostream support for glm types +/// +/// std::[w]ostream support for glm types + qualifier/width/etc. manipulators +/// based on howard hinnant's std::chrono io proposal +/// [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html] + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_io is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_io extension included") +# endif +#endif + +#include <iosfwd> // std::basic_ostream<> (fwd) +#include <locale> // std::locale, std::locale::facet, std::locale::id +#include <utility> // std::pair<> + +namespace glm +{ + /// @addtogroup gtx_io + /// @{ + + namespace io + { + enum order_type { column_major, row_major}; + + template<typename CTy> + class format_punct : public std::locale::facet + { + typedef CTy char_type; + + public: + + static std::locale::id id; + + bool formatted; + unsigned precision; + unsigned width; + char_type separator; + char_type delim_left; + char_type delim_right; + char_type space; + char_type newline; + order_type order; + + GLM_FUNC_DECL explicit format_punct(size_t a = 0); + GLM_FUNC_DECL explicit format_punct(format_punct const&); + }; + + template<typename CTy, typename CTr = std::char_traits<CTy> > + class basic_state_saver { + + public: + + GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&); + GLM_FUNC_DECL ~basic_state_saver(); + + private: + + typedef ::std::basic_ios<CTy,CTr> state_type; + typedef typename state_type::char_type char_type; + typedef ::std::ios_base::fmtflags flags_type; + typedef ::std::streamsize streamsize_type; + typedef ::std::locale const locale_type; + + state_type& state_; + flags_type flags_; + streamsize_type precision_; + streamsize_type width_; + char_type fill_; + locale_type locale_; + + GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&); + }; + + typedef basic_state_saver<char> state_saver; + typedef basic_state_saver<wchar_t> wstate_saver; + + template<typename CTy, typename CTr = std::char_traits<CTy> > + class basic_format_saver + { + public: + + GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&); + GLM_FUNC_DECL ~basic_format_saver(); + + private: + + basic_state_saver<CTy> const bss_; + + GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&); + }; + + typedef basic_format_saver<char> format_saver; + typedef basic_format_saver<wchar_t> wformat_saver; + + struct precision + { + unsigned value; + + GLM_FUNC_DECL explicit precision(unsigned); + }; + + struct width + { + unsigned value; + + GLM_FUNC_DECL explicit width(unsigned); + }; + + template<typename CTy> + struct delimeter + { + CTy value[3]; + + GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ','); + }; + + struct order + { + order_type value; + + GLM_FUNC_DECL explicit order(order_type); + }; + + // functions, inlined (inline) + + template<typename FTy, typename CTy, typename CTr> + FTy const& get_facet(std::basic_ios<CTy,CTr>&); + template<typename FTy, typename CTy, typename CTr> + std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&); + template<typename FTy, typename CTy, typename CTr> + std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&); + + template<typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&); + template<typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&); + template<typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&); + template<typename CTy, typename CTr> + std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&); + }//namespace io + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, qua<T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<1, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<2, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<3, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, vec<4, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 2, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 3, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<2, 4, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 2, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 3, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<3, 4, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 2, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 3, T, Q> const&); + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, mat<4, 4, T, Q> const&); + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &, + std::pair<mat<4, 4, T, Q> const, mat<4, 4, T, Q> const> const&); + + /// @} +}//namespace glm + +#include "io.inl" diff --git a/Project/glm/gtx/io.inl b/Project/glm/gtx/io.inl new file mode 100644 index 0000000..a3a1bb6 --- /dev/null +++ b/Project/glm/gtx/io.inl @@ -0,0 +1,440 @@ +/// @ref gtx_io +/// @author Jan P Springer (regnirpsj@gmail.com) + +#include <iomanip> // std::fixed, std::setfill<>, std::setprecision, std::right, std::setw +#include <ostream> // std::basic_ostream<> +#include "../gtc/matrix_access.hpp" // glm::col, glm::row +#include "../gtx/type_trait.hpp" // glm::type<> + +namespace glm{ +namespace io +{ + template<typename CTy> + GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(size_t a) + : std::locale::facet(a) + , formatted(true) + , precision(3) + , width(1 + 4 + 1 + precision) + , separator(',') + , delim_left('[') + , delim_right(']') + , space(' ') + , newline('\n') + , order(column_major) + {} + + template<typename CTy> + GLM_FUNC_QUALIFIER format_punct<CTy>::format_punct(format_punct const& a) + : std::locale::facet(0) + , formatted(a.formatted) + , precision(a.precision) + , width(a.width) + , separator(a.separator) + , delim_left(a.delim_left) + , delim_right(a.delim_right) + , space(a.space) + , newline(a.newline) + , order(a.order) + {} + + template<typename CTy> std::locale::id format_punct<CTy>::id; + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::basic_state_saver(std::basic_ios<CTy, CTr>& a) + : state_(a) + , flags_(a.flags()) + , precision_(a.precision()) + , width_(a.width()) + , fill_(a.fill()) + , locale_(a.getloc()) + {} + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_state_saver<CTy, CTr>::~basic_state_saver() + { + state_.imbue(locale_); + state_.fill(fill_); + state_.width(width_); + state_.precision(precision_); + state_.flags(flags_); + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER basic_format_saver<CTy, CTr>::basic_format_saver(std::basic_ios<CTy, CTr>& a) + : bss_(a) + { + a.imbue(std::locale(a.getloc(), new format_punct<CTy>(get_facet<format_punct<CTy> >(a)))); + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER + basic_format_saver<CTy, CTr>::~basic_format_saver() + {} + + GLM_FUNC_QUALIFIER precision::precision(unsigned a) + : value(a) + {} + + GLM_FUNC_QUALIFIER width::width(unsigned a) + : value(a) + {} + + template<typename CTy> + GLM_FUNC_QUALIFIER delimeter<CTy>::delimeter(CTy a, CTy b, CTy c) + : value() + { + value[0] = a; + value[1] = b; + value[2] = c; + } + + GLM_FUNC_QUALIFIER order::order(order_type a) + : value(a) + {} + + template<typename FTy, typename CTy, typename CTr> + GLM_FUNC_QUALIFIER FTy const& get_facet(std::basic_ios<CTy, CTr>& ios) + { + if(!std::has_facet<FTy>(ios.getloc())) + ios.imbue(std::locale(ios.getloc(), new FTy)); + + return std::use_facet<FTy>(ios.getloc()); + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& formatted(std::basic_ios<CTy, CTr>& ios) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = true; + return ios; + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ios<CTy, CTr>& unformatted(std::basic_ios<CTy, CTr>& ios) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(ios)).formatted = false; + return ios; + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, precision const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).precision = a.value; + return os; + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, width const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).width = a.value; + return os; + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, delimeter<CTy> const& a) + { + format_punct<CTy> & fmt(const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os))); + + fmt.delim_left = a.value[0]; + fmt.delim_right = a.value[1]; + fmt.separator = a.value[2]; + + return os; + } + + template<typename CTy, typename CTr> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>& os, order const& a) + { + const_cast<format_punct<CTy>&>(get_facet<format_punct<CTy> >(os)).order = a.value; + return os; + } +} // namespace io + +namespace detail +{ + template<typename CTy, typename CTr, typename V> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& + print_vector_on(std::basic_ostream<CTy, CTr>& os, V const& a) + { + typename std::basic_ostream<CTy, CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os)); + + length_t const& components(type<V>::components); + + if(fmt.formatted) + { + io::basic_state_saver<CTy> const bss(os); + + os << std::fixed << std::right << std::setprecision(fmt.precision) << std::setfill(fmt.space) << fmt.delim_left; + + for(length_t i(0); i < components; ++i) + { + os << std::setw(fmt.width) << a[i]; + if(components-1 != i) + os << fmt.separator; + } + + os << fmt.delim_right; + } + else + { + for(length_t i(0); i < components; ++i) + { + os << a[i]; + + if(components-1 != i) + os << fmt.space; + } + } + } + + return os; + } +}//namespace detail + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, qua<T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<1, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<2, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<3, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, vec<4, T, Q> const& a) + { + return detail::print_vector_on(os, a); + } + +namespace detail +{ + template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_on(std::basic_ostream<CTy, CTr>& os, M<C, R, T, Q> const& a) + { + typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os)); + + length_t const& cols(type<M<C, R, T, Q> >::cols); + length_t const& rows(type<M<C, R, T, Q> >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if (0 != i) + os << fmt.space; + + os << row(a, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(a, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + switch (fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < cols; ++i) + { + os << column(a, i); + + if(cols - 1 != i) + os << fmt.space; + } + } + break; + + case io::row_major: + { + for (length_t i(0); i < rows; ++i) + { + os << row(a, i); + + if (rows-1 != i) + os << fmt.space; + } + } + break; + } + } + } + + return os; + } +}//namespace detail + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<2, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<3, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 2, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 3, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr>& os, mat<4, 4, T, Q> const& a) + { + return detail::print_matrix_on(os, a); + } + +namespace detail +{ + template<typename CTy, typename CTr, template<length_t, length_t, typename, qualifier> class M, length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& print_matrix_pair_on(std::basic_ostream<CTy, CTr>& os, std::pair<M<C, R, T, Q> const, M<C, R, T, Q> const> const& a) + { + typename std::basic_ostream<CTy,CTr>::sentry const cerberus(os); + + if(cerberus) + { + io::format_punct<CTy> const& fmt(io::get_facet<io::format_punct<CTy> >(os)); + M<C, R, T, Q> const& ml(a.first); + M<C, R, T, Q> const& mr(a.second); + length_t const& cols(type<M<C, R, T, Q> >::cols); + length_t const& rows(type<M<C, R, T, Q> >::rows); + + if(fmt.formatted) + { + os << fmt.newline << fmt.delim_left; + + switch(fmt.order) + { + case io::column_major: + { + for(length_t i(0); i < rows; ++i) + { + if(0 != i) + os << fmt.space; + + os << row(ml, i) << ((rows-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << row(mr, i); + + if(rows-1 != i) + os << fmt.newline; + } + } + break; + case io::row_major: + { + for(length_t i(0); i < cols; ++i) + { + if(0 != i) + os << fmt.space; + + os << column(ml, i) << ((cols-1 != i) ? fmt.space : fmt.delim_right) << fmt.space << ((0 != i) ? fmt.space : fmt.delim_left) << column(mr, i); + + if(cols-1 != i) + os << fmt.newline; + } + } + break; + } + + os << fmt.delim_right; + } + else + { + os << ml << fmt.space << mr; + } + } + + return os; + } +}//namespace detail + + template<typename CTy, typename CTr, typename T, qualifier Q> + GLM_FUNC_QUALIFIER std::basic_ostream<CTy, CTr>& operator<<( + std::basic_ostream<CTy, CTr> & os, + std::pair<mat<4, 4, T, Q> const, + mat<4, 4, T, Q> const> const& a) + { + return detail::print_matrix_pair_on(os, a); + } +}//namespace glm diff --git a/Project/glm/gtx/log_base.hpp b/Project/glm/gtx/log_base.hpp new file mode 100644 index 0000000..ba28c9d --- /dev/null +++ b/Project/glm/gtx/log_base.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_log_base +/// @file glm/gtx/log_base.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_log_base GLM_GTX_log_base +/// @ingroup gtx +/// +/// Include <glm/gtx/log_base.hpp> to use the features of this extension. +/// +/// Logarithm for any base. base can be a vector or a scalar. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_log_base is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_log_base extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_log_base + /// @{ + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template<typename genType> + GLM_FUNC_DECL genType log( + genType const& x, + genType const& base); + + /// Logarithm for any base. + /// From GLM_GTX_log_base. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, T, Q> sign( + vec<L, T, Q> const& x, + vec<L, T, Q> const& base); + + /// @} +}//namespace glm + +#include "log_base.inl" diff --git a/Project/glm/gtx/log_base.inl b/Project/glm/gtx/log_base.inl new file mode 100644 index 0000000..4bbb8e8 --- /dev/null +++ b/Project/glm/gtx/log_base.inl @@ -0,0 +1,16 @@ +/// @ref gtx_log_base + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType log(genType const& x, genType const& base) + { + return glm::log(x) / glm::log(base); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> log(vec<L, T, Q> const& x, vec<L, T, Q> const& base) + { + return glm::log(x) / glm::log(base); + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_cross_product.hpp b/Project/glm/gtx/matrix_cross_product.hpp new file mode 100644 index 0000000..1e585f9 --- /dev/null +++ b/Project/glm/gtx/matrix_cross_product.hpp @@ -0,0 +1,47 @@ +/// @ref gtx_matrix_cross_product +/// @file glm/gtx/matrix_cross_product.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_cross_product GLM_GTX_matrix_cross_product +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_cross_product.hpp> to use the features of this extension. +/// +/// Build cross product matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_cross_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_cross_product extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_cross_product + /// @{ + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> matrixCross3( + vec<3, T, Q> const& x); + + //! Build a cross product matrix. + //! From GLM_GTX_matrix_cross_product extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> matrixCross4( + vec<3, T, Q> const& x); + + /// @} +}//namespace glm + +#include "matrix_cross_product.inl" diff --git a/Project/glm/gtx/matrix_cross_product.inl b/Project/glm/gtx/matrix_cross_product.inl new file mode 100644 index 0000000..3a15397 --- /dev/null +++ b/Project/glm/gtx/matrix_cross_product.inl @@ -0,0 +1,37 @@ +/// @ref gtx_matrix_cross_product + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> matrixCross3 + ( + vec<3, T, Q> const& x + ) + { + mat<3, 3, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> matrixCross4 + ( + vec<3, T, Q> const& x + ) + { + mat<4, 4, T, Q> Result(T(0)); + Result[0][1] = x.z; + Result[1][0] = -x.z; + Result[0][2] = -x.y; + Result[2][0] = x.y; + Result[1][2] = x.x; + Result[2][1] = -x.x; + return Result; + } + +}//namespace glm diff --git a/Project/glm/gtx/matrix_decompose.hpp b/Project/glm/gtx/matrix_decompose.hpp new file mode 100644 index 0000000..acd7a7f --- /dev/null +++ b/Project/glm/gtx/matrix_decompose.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_matrix_decompose +/// @file glm/gtx/matrix_decompose.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. +/// +/// Decomposes a model matrix to translations, rotation and scale components + +#pragma once + +// Dependencies +#include "../mat4x4.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../geometric.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtc/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_decompose extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_decompose + /// @{ + + /// Decomposes a model matrix to translations, rotation and scale components + /// @see gtx_matrix_decompose + template<typename T, qualifier Q> + GLM_FUNC_DECL bool decompose( + mat<4, 4, T, Q> const& modelMatrix, + vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); + + /// @} +}//namespace glm + +#include "matrix_decompose.inl" diff --git a/Project/glm/gtx/matrix_decompose.inl b/Project/glm/gtx/matrix_decompose.inl new file mode 100644 index 0000000..694f5ec --- /dev/null +++ b/Project/glm/gtx/matrix_decompose.inl @@ -0,0 +1,186 @@ +/// @ref gtx_matrix_decompose + +#include "../gtc/constants.hpp" +#include "../gtc/epsilon.hpp" + +namespace glm{ +namespace detail +{ + /// Make a linear combination of two vectors and return the result. + // result = (a * ascl) + (b * bscl) + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> combine( + vec<3, T, Q> const& a, + vec<3, T, Q> const& b, + T ascl, T bscl) + { + return (a * ascl) + (b * bscl); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> scale(vec<3, T, Q> const& v, T desiredLength) + { + return v * desiredLength / length(v); + } +}//namespace detail + + // Matrix decompose + // http://www.opensource.apple.com/source/WebCore/WebCore-514/platform/graphics/transforms/TransformationMatrix.cpp + // Decomposes the mode matrix to translations,rotation scale components + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool decompose(mat<4, 4, T, Q> const& ModelMatrix, vec<3, T, Q> & Scale, qua<T, Q> & Orientation, vec<3, T, Q> & Translation, vec<3, T, Q> & Skew, vec<4, T, Q> & Perspective) + { + mat<4, 4, T, Q> LocalMatrix(ModelMatrix); + + // Normalize the matrix. + if(epsilonEqual(LocalMatrix[3][3], static_cast<T>(0), epsilon<T>())) + return false; + + for(length_t i = 0; i < 4; ++i) + for(length_t j = 0; j < 4; ++j) + LocalMatrix[i][j] /= LocalMatrix[3][3]; + + // perspectiveMatrix is used to solve for perspective, but it also provides + // an easy way to test for singularity of the upper 3x3 component. + mat<4, 4, T, Q> PerspectiveMatrix(LocalMatrix); + + for(length_t i = 0; i < 3; i++) + PerspectiveMatrix[i][3] = static_cast<T>(0); + PerspectiveMatrix[3][3] = static_cast<T>(1); + + /// TODO: Fixme! + if(epsilonEqual(determinant(PerspectiveMatrix), static_cast<T>(0), epsilon<T>())) + return false; + + // First, isolate perspective. This is the messiest. + if( + epsilonNotEqual(LocalMatrix[0][3], static_cast<T>(0), epsilon<T>()) || + epsilonNotEqual(LocalMatrix[1][3], static_cast<T>(0), epsilon<T>()) || + epsilonNotEqual(LocalMatrix[2][3], static_cast<T>(0), epsilon<T>())) + { + // rightHandSide is the right hand side of the equation. + vec<4, T, Q> RightHandSide; + RightHandSide[0] = LocalMatrix[0][3]; + RightHandSide[1] = LocalMatrix[1][3]; + RightHandSide[2] = LocalMatrix[2][3]; + RightHandSide[3] = LocalMatrix[3][3]; + + // Solve the equation by inverting PerspectiveMatrix and multiplying + // rightHandSide by the inverse. (This is the easiest way, not + // necessarily the best.) + mat<4, 4, T, Q> InversePerspectiveMatrix = glm::inverse(PerspectiveMatrix);// inverse(PerspectiveMatrix, inversePerspectiveMatrix); + mat<4, 4, T, Q> TransposedInversePerspectiveMatrix = glm::transpose(InversePerspectiveMatrix);// transposeMatrix4(inversePerspectiveMatrix, transposedInversePerspectiveMatrix); + + Perspective = TransposedInversePerspectiveMatrix * RightHandSide; + // v4MulPointByMatrix(rightHandSide, transposedInversePerspectiveMatrix, perspectivePoint); + + // Clear the perspective partition + LocalMatrix[0][3] = LocalMatrix[1][3] = LocalMatrix[2][3] = static_cast<T>(0); + LocalMatrix[3][3] = static_cast<T>(1); + } + else + { + // No perspective. + Perspective = vec<4, T, Q>(0, 0, 0, 1); + } + + // Next take care of translation (easy). + Translation = vec<3, T, Q>(LocalMatrix[3]); + LocalMatrix[3] = vec<4, T, Q>(0, 0, 0, LocalMatrix[3].w); + + vec<3, T, Q> Row[3], Pdum3; + + // Now get scale and shear. + for(length_t i = 0; i < 3; ++i) + for(length_t j = 0; j < 3; ++j) + Row[i][j] = LocalMatrix[i][j]; + + // Compute X scale factor and normalize first row. + Scale.x = length(Row[0]);// v3Length(Row[0]); + + Row[0] = detail::scale(Row[0], static_cast<T>(1)); + + // Compute XY shear factor and make 2nd row orthogonal to 1st. + Skew.z = dot(Row[0], Row[1]); + Row[1] = detail::combine(Row[1], Row[0], static_cast<T>(1), -Skew.z); + + // Now, compute Y scale and normalize 2nd row. + Scale.y = length(Row[1]); + Row[1] = detail::scale(Row[1], static_cast<T>(1)); + Skew.z /= Scale.y; + + // Compute XZ and YZ shears, orthogonalize 3rd row. + Skew.y = glm::dot(Row[0], Row[2]); + Row[2] = detail::combine(Row[2], Row[0], static_cast<T>(1), -Skew.y); + Skew.x = glm::dot(Row[1], Row[2]); + Row[2] = detail::combine(Row[2], Row[1], static_cast<T>(1), -Skew.x); + + // Next, get Z scale and normalize 3rd row. + Scale.z = length(Row[2]); + Row[2] = detail::scale(Row[2], static_cast<T>(1)); + Skew.y /= Scale.z; + Skew.x /= Scale.z; + + // At this point, the matrix (in rows[]) is orthonormal. + // Check for a coordinate system flip. If the determinant + // is -1, then negate the matrix and the scaling factors. + Pdum3 = cross(Row[1], Row[2]); // v3Cross(row[1], row[2], Pdum3); + if(dot(Row[0], Pdum3) < 0) + { + for(length_t i = 0; i < 3; i++) + { + Scale[i] *= static_cast<T>(-1); + Row[i] *= static_cast<T>(-1); + } + } + + // Now, get the rotations out, as described in the gem. + + // FIXME - Add the ability to return either quaternions (which are + // easier to recompose with) or Euler angles (rx, ry, rz), which + // are easier for authors to deal with. The latter will only be useful + // when we fix https://bugs.webkit.org/show_bug.cgi?id=23799, so I + // will leave the Euler angle code here for now. + + // ret.rotateY = asin(-Row[0][2]); + // if (cos(ret.rotateY) != 0) { + // ret.rotateX = atan2(Row[1][2], Row[2][2]); + // ret.rotateZ = atan2(Row[0][1], Row[0][0]); + // } else { + // ret.rotateX = atan2(-Row[2][0], Row[1][1]); + // ret.rotateZ = 0; + // } + + int i, j, k = 0; + T root, trace = Row[0].x + Row[1].y + Row[2].z; + if(trace > static_cast<T>(0)) + { + root = sqrt(trace + static_cast<T>(1.0)); + Orientation.w = static_cast<T>(0.5) * root; + root = static_cast<T>(0.5) / root; + Orientation.x = root * (Row[1].z - Row[2].y); + Orientation.y = root * (Row[2].x - Row[0].z); + Orientation.z = root * (Row[0].y - Row[1].x); + } // End if > 0 + else + { + static int Next[3] = {1, 2, 0}; + i = 0; + if(Row[1].y > Row[0].x) i = 1; + if(Row[2].z > Row[i][i]) i = 2; + j = Next[i]; + k = Next[j]; + + root = sqrt(Row[i][i] - Row[j][j] - Row[k][k] + static_cast<T>(1.0)); + + Orientation[i] = static_cast<T>(0.5) * root; + root = static_cast<T>(0.5) / root; + Orientation[j] = root * (Row[i][j] + Row[j][i]); + Orientation[k] = root * (Row[i][k] + Row[k][i]); + Orientation.w = root * (Row[j][k] - Row[k][j]); + } // End if <= 0 + + return true; + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_factorisation.hpp b/Project/glm/gtx/matrix_factorisation.hpp new file mode 100644 index 0000000..5a975d6 --- /dev/null +++ b/Project/glm/gtx/matrix_factorisation.hpp @@ -0,0 +1,69 @@ +/// @ref gtx_matrix_factorisation +/// @file glm/gtx/matrix_factorisation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_factorisation GLM_GTX_matrix_factorisation +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_factorisation.hpp> to use the features of this extension. +/// +/// Functions to factor matrices in various forms + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_factorisation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_factorisation extension included") +# endif +#endif + +/* +Suggestions: + - Move helper functions flipud and fliplr to another file: They may be helpful in more general circumstances. + - Implement other types of matrix factorisation, such as: QL and LQ, L(D)U, eigendecompositions, etc... +*/ + +namespace glm +{ + /// @addtogroup gtx_matrix_factorisation + /// @{ + + /// Flips the matrix rows up and down. + /// + /// From GLM_GTX_matrix_factorisation extension. + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in); + + /// Flips the matrix columns right and left. + /// + /// From GLM_GTX_matrix_factorisation extension. + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in); + + /// Performs QR factorisation of a matrix. + /// Returns 2 matrices, q and r, such that the columns of q are orthonormal and span the same subspace than those of the input matrix, r is an upper triangular matrix, and q*r=in. + /// Given an n-by-m input matrix, q has dimensions min(n,m)-by-m, and r has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r); + + /// Performs RQ factorisation of a matrix. + /// Returns 2 matrices, r and q, such that r is an upper triangular matrix, the rows of q are orthonormal and span the same subspace than those of the input matrix, and r*q=in. + /// Note that in the context of RQ factorisation, the diagonal is seen as starting in the lower-right corner of the matrix, instead of the usual upper-left. + /// Given an n-by-m input matrix, r has dimensions min(n,m)-by-m, and q has dimensions n-by-min(n,m). + /// + /// From GLM_GTX_matrix_factorisation extension. + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_DECL void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q); + + /// @} +} + +#include "matrix_factorisation.inl" diff --git a/Project/glm/gtx/matrix_factorisation.inl b/Project/glm/gtx/matrix_factorisation.inl new file mode 100644 index 0000000..c479b8a --- /dev/null +++ b/Project/glm/gtx/matrix_factorisation.inl @@ -0,0 +1,84 @@ +/// @ref gtx_matrix_factorisation + +namespace glm +{ + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<C, R, T, Q> flipud(mat<C, R, T, Q> const& in) + { + mat<R, C, T, Q> tin = transpose(in); + tin = fliplr(tin); + mat<C, R, T, Q> out = transpose(tin); + + return out; + } + + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<C, R, T, Q> fliplr(mat<C, R, T, Q> const& in) + { + mat<C, R, T, Q> out; + for (length_t i = 0; i < C; i++) + { + out[i] = in[(C - i) - 1]; + } + + return out; + } + + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER void qr_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& q, mat<C, (C < R ? C : R), T, Q>& r) + { + // Uses modified Gram-Schmidt method + // Source: https://en.wikipedia.org/wiki/Gram–Schmidt_process + // And https://en.wikipedia.org/wiki/QR_decomposition + + //For all the linearly independs columns of the input... + // (there can be no more linearly independents columns than there are rows.) + for (length_t i = 0; i < (C < R ? C : R); i++) + { + //Copy in Q the input's i-th column. + q[i] = in[i]; + + //j = [0,i[ + // Make that column orthogonal to all the previous ones by substracting to it the non-orthogonal projection of all the previous columns. + // Also: Fill the zero elements of R + for (length_t j = 0; j < i; j++) + { + q[i] -= dot(q[i], q[j])*q[j]; + r[j][i] = 0; + } + + //Now, Q i-th column is orthogonal to all the previous columns. Normalize it. + q[i] = normalize(q[i]); + + //j = [i,C[ + //Finally, compute the corresponding coefficients of R by computing the projection of the resulting column on the other columns of the input. + for (length_t j = i; j < C; j++) + { + r[j][i] = dot(in[j], q[i]); + } + } + } + + template <length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER void rq_decompose(mat<C, R, T, Q> const& in, mat<(C < R ? C : R), R, T, Q>& r, mat<C, (C < R ? C : R), T, Q>& q) + { + // From https://en.wikipedia.org/wiki/QR_decomposition: + // The RQ decomposition transforms a matrix A into the product of an upper triangular matrix R (also known as right-triangular) and an orthogonal matrix Q. The only difference from QR decomposition is the order of these matrices. + // QR decomposition is Gram–Schmidt orthogonalization of columns of A, started from the first column. + // RQ decomposition is Gram–Schmidt orthogonalization of rows of A, started from the last row. + + mat<R, C, T, Q> tin = transpose(in); + tin = fliplr(tin); + + mat<R, (C < R ? C : R), T, Q> tr; + mat<(C < R ? C : R), C, T, Q> tq; + qr_decompose(tin, tq, tr); + + tr = fliplr(tr); + r = transpose(tr); + r = fliplr(r); + + tq = fliplr(tq); + q = transpose(tq); + } +} //namespace glm diff --git a/Project/glm/gtx/matrix_interpolation.hpp b/Project/glm/gtx/matrix_interpolation.hpp new file mode 100644 index 0000000..7d5ad4c --- /dev/null +++ b/Project/glm/gtx/matrix_interpolation.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_matrix_interpolation +/// @file glm/gtx/matrix_interpolation.hpp +/// @author Ghenadii Ursachi (the.asteroth@gmail.com) +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension. +/// +/// Allows to directly interpolate two matrices. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_interpolation + /// @{ + + /// Get the axis and angle of the rotation from a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL void axisAngle( + mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle); + + /// Build a matrix from axis and angle. + /// From GLM_GTX_matrix_interpolation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix( + vec<3, T, Q> const& Axis, T const Angle); + + /// Extracts the rotation part of a matrix. + /// From GLM_GTX_matrix_interpolation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation( + mat<4, 4, T, Q> const& Mat); + + /// Build a interpolation of 4 * 4 matrixes. + /// From GLM_GTX_matrix_interpolation extension. + /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> interpolate( + mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta); + + /// @} +}//namespace glm + +#include "matrix_interpolation.inl" diff --git a/Project/glm/gtx/matrix_interpolation.inl b/Project/glm/gtx/matrix_interpolation.inl new file mode 100644 index 0000000..de40b7d --- /dev/null +++ b/Project/glm/gtx/matrix_interpolation.inl @@ -0,0 +1,129 @@ +/// @ref gtx_matrix_interpolation + +#include "../gtc/constants.hpp" + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER void axisAngle(mat<4, 4, T, Q> const& m, vec<3, T, Q> & axis, T& angle) + { + T epsilon = static_cast<T>(0.01); + T epsilon2 = static_cast<T>(0.1); + + if((abs(m[1][0] - m[0][1]) < epsilon) && (abs(m[2][0] - m[0][2]) < epsilon) && (abs(m[2][1] - m[1][2]) < epsilon)) + { + if ((abs(m[1][0] + m[0][1]) < epsilon2) && (abs(m[2][0] + m[0][2]) < epsilon2) && (abs(m[2][1] + m[1][2]) < epsilon2) && (abs(m[0][0] + m[1][1] + m[2][2] - static_cast<T>(3.0)) < epsilon2)) + { + angle = static_cast<T>(0.0); + axis.x = static_cast<T>(1.0); + axis.y = static_cast<T>(0.0); + axis.z = static_cast<T>(0.0); + return; + } + angle = static_cast<T>(3.1415926535897932384626433832795); + T xx = (m[0][0] + static_cast<T>(1.0)) * static_cast<T>(0.5); + T yy = (m[1][1] + static_cast<T>(1.0)) * static_cast<T>(0.5); + T zz = (m[2][2] + static_cast<T>(1.0)) * static_cast<T>(0.5); + T xy = (m[1][0] + m[0][1]) * static_cast<T>(0.25); + T xz = (m[2][0] + m[0][2]) * static_cast<T>(0.25); + T yz = (m[2][1] + m[1][2]) * static_cast<T>(0.25); + if((xx > yy) && (xx > zz)) + { + if(xx < epsilon) + { + axis.x = static_cast<T>(0.0); + axis.y = static_cast<T>(0.7071); + axis.z = static_cast<T>(0.7071); + } + else + { + axis.x = sqrt(xx); + axis.y = xy / axis.x; + axis.z = xz / axis.x; + } + } + else if (yy > zz) + { + if(yy < epsilon) + { + axis.x = static_cast<T>(0.7071); + axis.y = static_cast<T>(0.0); + axis.z = static_cast<T>(0.7071); + } + else + { + axis.y = sqrt(yy); + axis.x = xy / axis.y; + axis.z = yz / axis.y; + } + } + else + { + if (zz < epsilon) + { + axis.x = static_cast<T>(0.7071); + axis.y = static_cast<T>(0.7071); + axis.z = static_cast<T>(0.0); + } + else + { + axis.z = sqrt(zz); + axis.x = xz / axis.z; + axis.y = yz / axis.z; + } + } + return; + } + T s = sqrt((m[2][1] - m[1][2]) * (m[2][1] - m[1][2]) + (m[2][0] - m[0][2]) * (m[2][0] - m[0][2]) + (m[1][0] - m[0][1]) * (m[1][0] - m[0][1])); + if (glm::abs(s) < T(0.001)) + s = static_cast<T>(1); + T const angleCos = (m[0][0] + m[1][1] + m[2][2] - static_cast<T>(1)) * static_cast<T>(0.5); + if(angleCos - static_cast<T>(1) < epsilon) + angle = pi<T>() * static_cast<T>(0.25); + else + angle = acos(angleCos); + axis.x = (m[1][2] - m[2][1]) / s; + axis.y = (m[2][0] - m[0][2]) / s; + axis.z = (m[0][1] - m[1][0]) / s; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> axisAngleMatrix(vec<3, T, Q> const& axis, T const angle) + { + T c = cos(angle); + T s = sin(angle); + T t = static_cast<T>(1) - c; + vec<3, T, Q> n = normalize(axis); + + return mat<4, 4, T, Q>( + t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, static_cast<T>(0.0), + t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, static_cast<T>(0.0), + t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, static_cast<T>(0.0), + static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> extractMatrixRotation(mat<4, 4, T, Q> const& m) + { + return mat<4, 4, T, Q>( + m[0][0], m[0][1], m[0][2], static_cast<T>(0.0), + m[1][0], m[1][1], m[1][2], static_cast<T>(0.0), + m[2][0], m[2][1], m[2][2], static_cast<T>(0.0), + static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(0.0), static_cast<T>(1.0)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> interpolate(mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const delta) + { + mat<4, 4, T, Q> m1rot = extractMatrixRotation(m1); + mat<4, 4, T, Q> dltRotation = m2 * transpose(m1rot); + vec<3, T, Q> dltAxis; + T dltAngle; + axisAngle(dltRotation, dltAxis, dltAngle); + mat<4, 4, T, Q> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot; + out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]); + out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]); + out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]); + return out; + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_major_storage.hpp b/Project/glm/gtx/matrix_major_storage.hpp new file mode 100644 index 0000000..8c6bc22 --- /dev/null +++ b/Project/glm/gtx/matrix_major_storage.hpp @@ -0,0 +1,119 @@ +/// @ref gtx_matrix_major_storage +/// @file glm/gtx/matrix_major_storage.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_matrix_major_storage GLM_GTX_matrix_major_storage +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_major_storage.hpp> to use the features of this extension. +/// +/// Build matrices with specific matrix order, row or column + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_major_storage is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_major_storage extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_major_storage + /// @{ + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> rowMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> rowMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a row major matrix from row vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a row major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rowMajor4( + mat<4, 4, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> colMajor2( + mat<2, 2, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> colMajor3( + mat<3, 3, T, Q> const& m); + + //! Build a column major matrix from column vectors. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + vec<4, T, Q> const& v1, + vec<4, T, Q> const& v2, + vec<4, T, Q> const& v3, + vec<4, T, Q> const& v4); + + //! Build a column major matrix from other matrix. + //! From GLM_GTX_matrix_major_storage extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> colMajor4( + mat<4, 4, T, Q> const& m); + + /// @} +}//namespace glm + +#include "matrix_major_storage.inl" diff --git a/Project/glm/gtx/matrix_major_storage.inl b/Project/glm/gtx/matrix_major_storage.inl new file mode 100644 index 0000000..279dd34 --- /dev/null +++ b/Project/glm/gtx/matrix_major_storage.inl @@ -0,0 +1,166 @@ +/// @ref gtx_matrix_major_storage + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2 + ( + vec<2, T, Q> const& v1, + vec<2, T, Q> const& v2 + ) + { + mat<2, 2, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> rowMajor2( + const mat<2, 2, T, Q>& m) + { + mat<2, 2, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + mat<3, 3, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rowMajor3( + const mat<3, 3, T, Q>& m) + { + mat<3, 3, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + mat<4, 4, T, Q> Result; + Result[0][0] = v1.x; + Result[1][0] = v1.y; + Result[2][0] = v1.z; + Result[3][0] = v1.w; + Result[0][1] = v2.x; + Result[1][1] = v2.y; + Result[2][1] = v2.z; + Result[3][1] = v2.w; + Result[0][2] = v3.x; + Result[1][2] = v3.y; + Result[2][2] = v3.z; + Result[3][2] = v3.w; + Result[0][3] = v4.x; + Result[1][3] = v4.y; + Result[2][3] = v4.z; + Result[3][3] = v4.w; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rowMajor4( + const mat<4, 4, T, Q>& m) + { + mat<4, 4, T, Q> Result; + Result[0][0] = m[0][0]; + Result[0][1] = m[1][0]; + Result[0][2] = m[2][0]; + Result[0][3] = m[3][0]; + Result[1][0] = m[0][1]; + Result[1][1] = m[1][1]; + Result[1][2] = m[2][1]; + Result[1][3] = m[3][1]; + Result[2][0] = m[0][2]; + Result[2][1] = m[1][2]; + Result[2][2] = m[2][2]; + Result[2][3] = m[3][2]; + Result[3][0] = m[0][3]; + Result[3][1] = m[1][3]; + Result[3][2] = m[2][3]; + Result[3][3] = m[3][3]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const vec<2, T, Q>& v1, + const vec<2, T, Q>& v2) + { + return mat<2, 2, T, Q>(v1, v2); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> colMajor2( + const mat<2, 2, T, Q>& m) + { + return mat<2, 2, T, Q>(m); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const vec<3, T, Q>& v1, + const vec<3, T, Q>& v2, + const vec<3, T, Q>& v3) + { + return mat<3, 3, T, Q>(v1, v2, v3); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> colMajor3( + const mat<3, 3, T, Q>& m) + { + return mat<3, 3, T, Q>(m); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const vec<4, T, Q>& v1, + const vec<4, T, Q>& v2, + const vec<4, T, Q>& v3, + const vec<4, T, Q>& v4) + { + return mat<4, 4, T, Q>(v1, v2, v3, v4); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> colMajor4( + const mat<4, 4, T, Q>& m) + { + return mat<4, 4, T, Q>(m); + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_operation.hpp b/Project/glm/gtx/matrix_operation.hpp new file mode 100644 index 0000000..de6ff1f --- /dev/null +++ b/Project/glm/gtx/matrix_operation.hpp @@ -0,0 +1,103 @@ +/// @ref gtx_matrix_operation +/// @file glm/gtx/matrix_operation.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_operation GLM_GTX_matrix_operation +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_operation.hpp> to use the features of this extension. +/// +/// Build diagonal matrices from vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_operation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_operation extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_operation + /// @{ + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> diagonal2x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 3, T, Q> diagonal2x3( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 4, T, Q> diagonal2x4( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 2, T, Q> diagonal3x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> diagonal3x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 4, T, Q> diagonal3x4( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 2, T, Q> diagonal4x2( + vec<2, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 3, T, Q> diagonal4x3( + vec<3, T, Q> const& v); + + //! Build a diagonal matrix. + //! From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> diagonal4x4( + vec<4, T, Q> const& v); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m); + + /// Build an adjugate matrix. + /// From GLM_GTX_matrix_operation extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m); + + /// @} +}//namespace glm + +#include "matrix_operation.inl" diff --git a/Project/glm/gtx/matrix_operation.inl b/Project/glm/gtx/matrix_operation.inl new file mode 100644 index 0000000..9de83f8 --- /dev/null +++ b/Project/glm/gtx/matrix_operation.inl @@ -0,0 +1,176 @@ +/// @ref gtx_matrix_operation + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> diagonal2x2 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 2, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 3, T, Q> diagonal2x3 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 3, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 4, T, Q> diagonal2x4 + ( + vec<2, T, Q> const& v + ) + { + mat<2, 4, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 2, T, Q> diagonal3x2 + ( + vec<2, T, Q> const& v + ) + { + mat<3, 2, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> diagonal3x3 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 3, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 4, T, Q> diagonal3x4 + ( + vec<3, T, Q> const& v + ) + { + mat<3, 4, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> diagonal4x4 + ( + vec<4, T, Q> const& v + ) + { + mat<4, 4, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + Result[3][3] = v[3]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 3, T, Q> diagonal4x3 + ( + vec<3, T, Q> const& v + ) + { + mat<4, 3, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + Result[2][2] = v[2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 2, T, Q> diagonal4x2 + ( + vec<2, T, Q> const& v + ) + { + mat<4, 2, T, Q> Result(static_cast<T>(1)); + Result[0][0] = v[0]; + Result[1][1] = v[1]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<2, 2, T, Q> adjugate(mat<2, 2, T, Q> const& m) + { + return mat<2, 2, T, Q>( + +m[1][1], -m[1][0], + -m[0][1], +m[0][0]); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> adjugate(mat<3, 3, T, Q> const& m) + { + T const m00 = determinant(mat<2, 2, T, Q>(m[1][1], m[2][1], m[1][2], m[2][2])); + T const m01 = determinant(mat<2, 2, T, Q>(m[0][1], m[2][1], m[0][2], m[2][2])); + T const m02 = determinant(mat<2, 2, T, Q>(m[0][1], m[1][1], m[0][2], m[1][2])); + + T const m10 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][2], m[2][2])); + T const m11 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][2], m[2][2])); + T const m12 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][2], m[1][2])); + + T const m20 = determinant(mat<2, 2, T, Q>(m[1][0], m[2][0], m[1][1], m[2][1])); + T const m21 = determinant(mat<2, 2, T, Q>(m[0][0], m[2][0], m[0][1], m[2][1])); + T const m22 = determinant(mat<2, 2, T, Q>(m[0][0], m[1][0], m[0][1], m[1][1])); + + return mat<3, 3, T, Q>( + +m00, -m01, +m02, + -m10, +m11, -m12, + +m20, -m21, +m22); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> adjugate(mat<4, 4, T, Q> const& m) + { + T const m00 = determinant(mat<3, 3, T, Q>(m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3])); + T const m01 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3])); + T const m02 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][1], m[3][3])); + T const m03 = determinant(mat<3, 3, T, Q>(m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2])); + + T const m10 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[2][1], m[2][2], m[2][3], m[3][1], m[3][2], m[3][3])); + T const m11 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[2][0], m[2][2], m[2][3], m[3][0], m[3][2], m[3][3])); + T const m12 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[2][0], m[2][1], m[2][3], m[3][0], m[3][1], m[3][3])); + T const m13 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[2][0], m[2][1], m[2][2], m[3][0], m[3][1], m[3][2])); + + T const m20 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[3][1], m[3][2], m[3][3])); + T const m21 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[3][0], m[3][2], m[3][3])); + T const m22 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[3][0], m[3][1], m[3][3])); + T const m23 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[3][0], m[3][1], m[3][2])); + + T const m30 = determinant(mat<3, 3, T, Q>(m[0][1], m[0][2], m[0][3], m[1][1], m[1][2], m[1][3], m[2][1], m[2][2], m[2][3])); + T const m31 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][2], m[0][3], m[1][0], m[1][2], m[1][3], m[2][0], m[2][2], m[2][3])); + T const m32 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][3], m[1][0], m[1][1], m[1][3], m[2][0], m[2][1], m[2][3])); + T const m33 = determinant(mat<3, 3, T, Q>(m[0][0], m[0][1], m[0][2], m[1][0], m[1][1], m[1][2], m[2][0], m[2][1], m[2][2])); + + return mat<4, 4, T, Q>( + +m00, -m01, +m02, -m03, + -m10, +m11, -m12, +m13, + +m20, -m21, +m22, -m23, + -m30, +m31, -m32, +m33); + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_query.hpp b/Project/glm/gtx/matrix_query.hpp new file mode 100644 index 0000000..8011b2b --- /dev/null +++ b/Project/glm/gtx/matrix_query.hpp @@ -0,0 +1,77 @@ +/// @ref gtx_matrix_query +/// @file glm/gtx/matrix_query.hpp +/// +/// @see core (dependence) +/// @see gtx_vector_query (dependence) +/// +/// @defgroup gtx_matrix_query GLM_GTX_matrix_query +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_query.hpp> to use the features of this extension. +/// +/// Query to evaluate matrix properties + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/vector_query.hpp" +#include <limits> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_query extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_query + /// @{ + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a null matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an identity matrix. + /// From GLM_GTX_matrix_query extension. + template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType> + GLM_FUNC_DECL bool isIdentity(matType<C, R, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is a normalized matrix. + /// From GLM_GTX_matrix_query extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon); + + /// Return whether a matrix is an orthonormalized matrix. + /// From GLM_GTX_matrix_query extension. + template<length_t C, length_t R, typename T, qualifier Q, template<length_t, length_t, typename, qualifier> class matType> + GLM_FUNC_DECL bool isOrthogonal(matType<C, R, T, Q> const& m, T const& epsilon); + + /// @} +}//namespace glm + +#include "matrix_query.inl" diff --git a/Project/glm/gtx/matrix_query.inl b/Project/glm/gtx/matrix_query.inl new file mode 100644 index 0000000..77bd231 --- /dev/null +++ b/Project/glm/gtx/matrix_query.inl @@ -0,0 +1,113 @@ +/// @ref gtx_matrix_query + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNull(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNull(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNull(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m.length() ; ++i) + result = isNull(m[i], epsilon); + return result; + } + + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isIdentity(mat<C, R, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i = 0; result && i < m[0].length() ; ++i) + { + for(length_t j = 0; result && j < i ; ++j) + result = abs(m[i][j]) <= epsilon; + if(result) + result = abs(m[i][i] - 1) <= epsilon; + for(length_t j = i + 1; result && j < m.length(); ++j) + result = abs(m[i][j]) <= epsilon; + } + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNormalized(mat<2, 2, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<2, 2, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNormalized(mat<3, 3, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<3, 3, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNormalized(mat<4, 4, T, Q> const& m, T const& epsilon) + { + bool result(true); + for(length_t i = 0; result && i < m.length(); ++i) + result = isNormalized(m[i], epsilon); + for(length_t i = 0; result && i < m.length(); ++i) + { + typename mat<4, 4, T, Q>::col_type v; + for(length_t j = 0; j < m.length(); ++j) + v[j] = m[j][i]; + result = isNormalized(v, epsilon); + } + return result; + } + + template<length_t C, length_t R, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isOrthogonal(mat<C, R, T, Q> const& m, T const& epsilon) + { + bool result = true; + for(length_t i(0); result && i < m.length() - 1; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(m[i], m[j], epsilon); + + if(result) + { + mat<C, R, T, Q> tmp = transpose(m); + for(length_t i(0); result && i < m.length() - 1 ; ++i) + for(length_t j(i + 1); result && j < m.length(); ++j) + result = areOrthogonal(tmp[i], tmp[j], epsilon); + } + return result; + } +}//namespace glm diff --git a/Project/glm/gtx/matrix_transform_2d.hpp b/Project/glm/gtx/matrix_transform_2d.hpp new file mode 100644 index 0000000..5f9c540 --- /dev/null +++ b/Project/glm/gtx/matrix_transform_2d.hpp @@ -0,0 +1,81 @@ +/// @ref gtx_matrix_transform_2d +/// @file glm/gtx/matrix_transform_2d.hpp +/// @author Miguel Ãngel Pérez MartÃnez +/// +/// @see core (dependence) +/// +/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d +/// @ingroup gtx +/// +/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension. +/// +/// Defines functions that generate common 2d transformation matrices. + +#pragma once + +// Dependency: +#include "../mat3x3.hpp" +#include "../vec2.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_matrix_transform_2d + /// @{ + + /// Builds a translation 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a translation vector. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds a rotation 3 * 3 matrix created from an angle. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param angle Rotation angle expressed in radians. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle); + + /// Builds a scale 3 * 3 matrix created from a vector of 2 components. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param v Coordinates of a scale vector. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v); + + /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param y Shear factor. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y); + + /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. + /// + /// @param m Input matrix multiplied by this translation matrix. + /// @param x Shear factor. + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x); + + /// @} +}//namespace glm + +#include "matrix_transform_2d.inl" diff --git a/Project/glm/gtx/matrix_transform_2d.inl b/Project/glm/gtx/matrix_transform_2d.inl new file mode 100644 index 0000000..a68d24d --- /dev/null +++ b/Project/glm/gtx/matrix_transform_2d.inl @@ -0,0 +1,68 @@ +/// @ref gtx_matrix_transform_2d +/// @author Miguel Ãngel Pérez MartÃnez + +#include "../trigonometric.hpp" + +namespace glm +{ + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result(m); + Result[2] = m[0] * v[0] + m[1] * v[1] + m[2]; + return Result; + } + + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate( + mat<3, 3, T, Q> const& m, + T angle) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + mat<3, 3, T, Q> Result; + Result[0] = m[0] * c + m[1] * s; + Result[1] = m[0] * -s + m[1] * c; + Result[2] = m[2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale( + mat<3, 3, T, Q> const& m, + vec<2, T, Q> const& v) + { + mat<3, 3, T, Q> Result; + Result[0] = m[0] * v[0]; + Result[1] = m[1] * v[1]; + Result[2] = m[2]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX( + mat<3, 3, T, Q> const& m, + T y) + { + mat<3, 3, T, Q> Result(1); + Result[0][1] = y; + return m * Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY( + mat<3, 3, T, Q> const& m, + T x) + { + mat<3, 3, T, Q> Result(1); + Result[1][0] = x; + return m * Result; + } + +}//namespace glm diff --git a/Project/glm/gtx/mixed_product.hpp b/Project/glm/gtx/mixed_product.hpp new file mode 100644 index 0000000..b242e35 --- /dev/null +++ b/Project/glm/gtx/mixed_product.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_mixed_product +/// @file glm/gtx/mixed_product.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_mixed_product GLM_GTX_mixed_producte +/// @ingroup gtx +/// +/// Include <glm/gtx/mixed_product.hpp> to use the features of this extension. +/// +/// Mixed product of 3 vectors. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_mixed_product is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_mixed_product extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_mixed_product + /// @{ + + /// @brief Mixed product of 3 vectors (from GLM_GTX_mixed_product extension) + template<typename T, qualifier Q> + GLM_FUNC_DECL T mixedProduct( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3); + + /// @} +}// namespace glm + +#include "mixed_product.inl" diff --git a/Project/glm/gtx/mixed_product.inl b/Project/glm/gtx/mixed_product.inl new file mode 100644 index 0000000..e5cdbdb --- /dev/null +++ b/Project/glm/gtx/mixed_product.inl @@ -0,0 +1,15 @@ +/// @ref gtx_mixed_product + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T mixedProduct + ( + vec<3, T, Q> const& v1, + vec<3, T, Q> const& v2, + vec<3, T, Q> const& v3 + ) + { + return dot(cross(v1, v2), v3); + } +}//namespace glm diff --git a/Project/glm/gtx/norm.hpp b/Project/glm/gtx/norm.hpp new file mode 100644 index 0000000..dfaebb7 --- /dev/null +++ b/Project/glm/gtx/norm.hpp @@ -0,0 +1,88 @@ +/// @ref gtx_norm +/// @file glm/gtx/norm.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_component_wise (dependence) +/// +/// @defgroup gtx_norm GLM_GTX_norm +/// @ingroup gtx +/// +/// Include <glm/gtx/norm.hpp> to use the features of this extension. +/// +/// Various ways to compute vector norms. + +#pragma once + +// Dependency: +#include "../geometric.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/component_wise.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_norm is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_norm extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_norm + /// @{ + + /// Returns the squared length of x. + /// From GLM_GTX_norm extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T length2(vec<L, T, Q> const& x); + + /// Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). + /// From GLM_GTX_norm extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1); + + //! Returns the L1 norm between x and y. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L1 norm of v. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T l1Norm(vec<3, T, Q> const& v); + + //! Returns the L2 norm between x and y. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the L2 norm of v. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T l2Norm(vec<3, T, Q> const& x); + + //! Returns the L norm between x and y. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth); + + //! Returns the L norm of v. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T lxNorm(vec<3, T, Q> const& x, unsigned int Depth); + + //! Returns the LMax norm between x and y. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + //! Returns the LMax norm of v. + //! From GLM_GTX_norm extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T lMaxNorm(vec<3, T, Q> const& x); + + /// @} +}//namespace glm + +#include "norm.inl" diff --git a/Project/glm/gtx/norm.inl b/Project/glm/gtx/norm.inl new file mode 100644 index 0000000..6db561b --- /dev/null +++ b/Project/glm/gtx/norm.inl @@ -0,0 +1,95 @@ +/// @ref gtx_norm + +#include "../detail/qualifier.hpp" + +namespace glm{ +namespace detail +{ + template<length_t L, typename T, qualifier Q, bool Aligned> + struct compute_length2 + { + GLM_FUNC_QUALIFIER static T call(vec<L, T, Q> const& v) + { + return dot(v, v); + } + }; +}//namespace detail + + template<typename genType> + GLM_FUNC_QUALIFIER genType length2(genType x) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'length2' accepts only floating-point inputs"); + return x * x; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T length2(vec<L, T, Q> const& v) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'length2' accepts only floating-point inputs"); + return detail::compute_length2<L, T, Q, detail::is_aligned<Q>::value>::call(v); + } + + template<typename T> + GLM_FUNC_QUALIFIER T distance2(T p0, T p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T distance2(vec<L, T, Q> const& p0, vec<L, T, Q> const& p1) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'distance2' accepts only floating-point inputs"); + return length2(p1 - p0); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return abs(b.x - a.x) + abs(b.y - a.y) + abs(b.z - a.z); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T l1Norm(vec<3, T, Q> const& v) + { + return abs(v.x) + abs(v.y) + abs(v.z); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& a, vec<3, T, Q> const& b + ) + { + return length(b - a); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T l2Norm(vec<3, T, Q> const& v) + { + return length(v); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& x, vec<3, T, Q> const& y, unsigned int Depth) + { + return pow(pow(abs(y.x - x.x), T(Depth)) + pow(abs(y.y - x.y), T(Depth)) + pow(abs(y.z - x.z), T(Depth)), T(1) / T(Depth)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T lxNorm(vec<3, T, Q> const& v, unsigned int Depth) + { + return pow(pow(abs(v.x), T(Depth)) + pow(abs(v.y), T(Depth)) + pow(abs(v.z), T(Depth)), T(1) / T(Depth)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& a, vec<3, T, Q> const& b) + { + return compMax(abs(b - a)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T lMaxNorm(vec<3, T, Q> const& v) + { + return compMax(abs(v)); + } + +}//namespace glm diff --git a/Project/glm/gtx/normal.hpp b/Project/glm/gtx/normal.hpp new file mode 100644 index 0000000..068682f --- /dev/null +++ b/Project/glm/gtx/normal.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_normal +/// @file glm/gtx/normal.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_normal GLM_GTX_normal +/// @ingroup gtx +/// +/// Include <glm/gtx/normal.hpp> to use the features of this extension. +/// +/// Compute the normal of a triangle. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_normal is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_normal extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_normal + /// @{ + + /// Computes triangle normal from triangle points. + /// + /// @see gtx_normal + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> triangleNormal(vec<3, T, Q> const& p1, vec<3, T, Q> const& p2, vec<3, T, Q> const& p3); + + /// @} +}//namespace glm + +#include "normal.inl" diff --git a/Project/glm/gtx/normal.inl b/Project/glm/gtx/normal.inl new file mode 100644 index 0000000..74f9fc9 --- /dev/null +++ b/Project/glm/gtx/normal.inl @@ -0,0 +1,15 @@ +/// @ref gtx_normal + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> triangleNormal + ( + vec<3, T, Q> const& p1, + vec<3, T, Q> const& p2, + vec<3, T, Q> const& p3 + ) + { + return normalize(cross(p1 - p2, p1 - p3)); + } +}//namespace glm diff --git a/Project/glm/gtx/normalize_dot.hpp b/Project/glm/gtx/normalize_dot.hpp new file mode 100644 index 0000000..5195802 --- /dev/null +++ b/Project/glm/gtx/normalize_dot.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_normalize_dot +/// @file glm/gtx/normalize_dot.hpp +/// +/// @see core (dependence) +/// @see gtx_fast_square_root (dependence) +/// +/// @defgroup gtx_normalize_dot GLM_GTX_normalize_dot +/// @ingroup gtx +/// +/// Include <glm/gtx/normalized_dot.hpp> to use the features of this extension. +/// +/// Dot product of vectors that need to be normalize with a single square root. + +#pragma once + +// Dependency: +#include "../gtx/fast_square_root.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_normalize_dot is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_normalize_dot extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_normalize_dot + /// @{ + + /// Normalize parameters and returns the dot product of x and y. + /// It's faster that dot(normalize(x), normalize(y)). + /// + /// @see gtx_normalize_dot extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y); + + /// Normalize parameters and returns the dot product of x and y. + /// Faster that dot(fastNormalize(x), fastNormalize(y)). + /// + /// @see gtx_normalize_dot extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y); + + /// @} +}//namespace glm + +#include "normalize_dot.inl" diff --git a/Project/glm/gtx/normalize_dot.inl b/Project/glm/gtx/normalize_dot.inl new file mode 100644 index 0000000..7bcd9a5 --- /dev/null +++ b/Project/glm/gtx/normalize_dot.inl @@ -0,0 +1,16 @@ +/// @ref gtx_normalize_dot + +namespace glm +{ + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T normalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + return glm::dot(x, y) * glm::inversesqrt(glm::dot(x, x) * glm::dot(y, y)); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T fastNormalizeDot(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + return glm::dot(x, y) * glm::fastInverseSqrt(glm::dot(x, x) * glm::dot(y, y)); + } +}//namespace glm diff --git a/Project/glm/gtx/number_precision.hpp b/Project/glm/gtx/number_precision.hpp new file mode 100644 index 0000000..3a606bd --- /dev/null +++ b/Project/glm/gtx/number_precision.hpp @@ -0,0 +1,61 @@ +/// @ref gtx_number_precision +/// @file glm/gtx/number_precision.hpp +/// +/// @see core (dependence) +/// @see gtc_type_precision (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_number_precision GLM_GTX_number_precision +/// @ingroup gtx +/// +/// Include <glm/gtx/number_precision.hpp> to use the features of this extension. +/// +/// Defined size types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_number_precision is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_number_precision extension included") +# endif +#endif + +namespace glm{ +namespace gtx +{ + ///////////////////////////// + // Unsigned int vector types + + /// @addtogroup gtx_number_precision + /// @{ + + typedef u8 u8vec1; //!< \brief 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u16 u16vec1; //!< \brief 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u32 u32vec1; //!< \brief 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + typedef u64 u64vec1; //!< \brief 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float vector types + + typedef f32 f32vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64vec1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + + ////////////////////// + // Float matrix types + + typedef f32 f32mat1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f32 f32mat1x1; //!< \brief Single-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + typedef f64 f64mat1x1; //!< \brief Double-qualifier floating-point scalar. (from GLM_GTX_number_precision extension) + + /// @} +}//namespace gtx +}//namespace glm + +#include "number_precision.inl" diff --git a/Project/glm/gtx/number_precision.inl b/Project/glm/gtx/number_precision.inl new file mode 100644 index 0000000..b39d71c --- /dev/null +++ b/Project/glm/gtx/number_precision.inl @@ -0,0 +1,6 @@ +/// @ref gtx_number_precision + +namespace glm +{ + +} diff --git a/Project/glm/gtx/optimum_pow.hpp b/Project/glm/gtx/optimum_pow.hpp new file mode 100644 index 0000000..9284a47 --- /dev/null +++ b/Project/glm/gtx/optimum_pow.hpp @@ -0,0 +1,54 @@ +/// @ref gtx_optimum_pow +/// @file glm/gtx/optimum_pow.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_optimum_pow GLM_GTX_optimum_pow +/// @ingroup gtx +/// +/// Include <glm/gtx/optimum_pow.hpp> to use the features of this extension. +/// +/// Integer exponentiation of power functions. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_optimum_pow is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_optimum_pow extension included") +# endif +#endif + +namespace glm{ +namespace gtx +{ + /// @addtogroup gtx_optimum_pow + /// @{ + + /// Returns x raised to the power of 2. + /// + /// @see gtx_optimum_pow + template<typename genType> + GLM_FUNC_DECL genType pow2(genType const& x); + + /// Returns x raised to the power of 3. + /// + /// @see gtx_optimum_pow + template<typename genType> + GLM_FUNC_DECL genType pow3(genType const& x); + + /// Returns x raised to the power of 4. + /// + /// @see gtx_optimum_pow + template<typename genType> + GLM_FUNC_DECL genType pow4(genType const& x); + + /// @} +}//namespace gtx +}//namespace glm + +#include "optimum_pow.inl" diff --git a/Project/glm/gtx/optimum_pow.inl b/Project/glm/gtx/optimum_pow.inl new file mode 100644 index 0000000..a26c19c --- /dev/null +++ b/Project/glm/gtx/optimum_pow.inl @@ -0,0 +1,22 @@ +/// @ref gtx_optimum_pow + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType pow2(genType const& x) + { + return x * x; + } + + template<typename genType> + GLM_FUNC_QUALIFIER genType pow3(genType const& x) + { + return x * x * x; + } + + template<typename genType> + GLM_FUNC_QUALIFIER genType pow4(genType const& x) + { + return (x * x) * (x * x); + } +}//namespace glm diff --git a/Project/glm/gtx/orthonormalize.hpp b/Project/glm/gtx/orthonormalize.hpp new file mode 100644 index 0000000..3e004fb --- /dev/null +++ b/Project/glm/gtx/orthonormalize.hpp @@ -0,0 +1,49 @@ +/// @ref gtx_orthonormalize +/// @file glm/gtx/orthonormalize.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_orthonormalize GLM_GTX_orthonormalize +/// @ingroup gtx +/// +/// Include <glm/gtx/orthonormalize.hpp> to use the features of this extension. +/// +/// Orthonormalize matrices. + +#pragma once + +// Dependency: +#include "../vec3.hpp" +#include "../mat3x3.hpp" +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_orthonormalize is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_orthonormalize extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_orthonormalize + /// @{ + + /// Returns the orthonormalized matrix of m. + /// + /// @see gtx_orthonormalize + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m); + + /// Orthonormalizes x according y. + /// + /// @see gtx_orthonormalize + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y); + + /// @} +}//namespace glm + +#include "orthonormalize.inl" diff --git a/Project/glm/gtx/orthonormalize.inl b/Project/glm/gtx/orthonormalize.inl new file mode 100644 index 0000000..cb553ba --- /dev/null +++ b/Project/glm/gtx/orthonormalize.inl @@ -0,0 +1,29 @@ +/// @ref gtx_orthonormalize + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> orthonormalize(mat<3, 3, T, Q> const& m) + { + mat<3, 3, T, Q> r = m; + + r[0] = normalize(r[0]); + + T d0 = dot(r[0], r[1]); + r[1] -= r[0] * d0; + r[1] = normalize(r[1]); + + T d1 = dot(r[1], r[2]); + d0 = dot(r[0], r[2]); + r[2] -= r[0] * d0 + r[1] * d1; + r[2] = normalize(r[2]); + + return r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> orthonormalize(vec<3, T, Q> const& x, vec<3, T, Q> const& y) + { + return normalize(x - y * dot(y, x)); + } +}//namespace glm diff --git a/Project/glm/gtx/perpendicular.hpp b/Project/glm/gtx/perpendicular.hpp new file mode 100644 index 0000000..72b77b6 --- /dev/null +++ b/Project/glm/gtx/perpendicular.hpp @@ -0,0 +1,41 @@ +/// @ref gtx_perpendicular +/// @file glm/gtx/perpendicular.hpp +/// +/// @see core (dependence) +/// @see gtx_projection (dependence) +/// +/// @defgroup gtx_perpendicular GLM_GTX_perpendicular +/// @ingroup gtx +/// +/// Include <glm/gtx/perpendicular.hpp> to use the features of this extension. +/// +/// Perpendicular of a vector from other one + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/projection.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_perpendicular is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_perpendicular extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_perpendicular + /// @{ + + //! Projects x a perpendicular axis of Normal. + //! From GLM_GTX_perpendicular extension. + template<typename genType> + GLM_FUNC_DECL genType perp(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "perpendicular.inl" diff --git a/Project/glm/gtx/perpendicular.inl b/Project/glm/gtx/perpendicular.inl new file mode 100644 index 0000000..1e72f33 --- /dev/null +++ b/Project/glm/gtx/perpendicular.inl @@ -0,0 +1,10 @@ +/// @ref gtx_perpendicular + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType perp(genType const& x, genType const& Normal) + { + return x - proj(x, Normal); + } +}//namespace glm diff --git a/Project/glm/gtx/polar_coordinates.hpp b/Project/glm/gtx/polar_coordinates.hpp new file mode 100644 index 0000000..76beb82 --- /dev/null +++ b/Project/glm/gtx/polar_coordinates.hpp @@ -0,0 +1,48 @@ +/// @ref gtx_polar_coordinates +/// @file glm/gtx/polar_coordinates.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates +/// @ingroup gtx +/// +/// Include <glm/gtx/polar_coordinates.hpp> to use the features of this extension. +/// +/// Conversion from Euclidean space to polar space and revert. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_polar_coordinates is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_polar_coordinates extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_polar_coordinates + /// @{ + + /// Convert Euclidean to Polar coordinates, x is the latitude, y the longitude and z the xz distance. + /// + /// @see gtx_polar_coordinates + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> polar( + vec<3, T, Q> const& euclidean); + + /// Convert Polar to Euclidean coordinates. + /// + /// @see gtx_polar_coordinates + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> euclidean( + vec<2, T, Q> const& polar); + + /// @} +}//namespace glm + +#include "polar_coordinates.inl" diff --git a/Project/glm/gtx/polar_coordinates.inl b/Project/glm/gtx/polar_coordinates.inl new file mode 100644 index 0000000..371c8dd --- /dev/null +++ b/Project/glm/gtx/polar_coordinates.inl @@ -0,0 +1,36 @@ +/// @ref gtx_polar_coordinates + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> polar + ( + vec<3, T, Q> const& euclidean + ) + { + T const Length(length(euclidean)); + vec<3, T, Q> const tmp(euclidean / Length); + T const xz_dist(sqrt(tmp.x * tmp.x + tmp.z * tmp.z)); + + return vec<3, T, Q>( + asin(tmp.y), // latitude + atan(tmp.x, tmp.z), // longitude + xz_dist); // xz distance + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> euclidean + ( + vec<2, T, Q> const& polar + ) + { + T const latitude(polar.x); + T const longitude(polar.y); + + return vec<3, T, Q>( + cos(latitude) * sin(longitude), + sin(latitude), + cos(latitude) * cos(longitude)); + } + +}//namespace glm diff --git a/Project/glm/gtx/projection.hpp b/Project/glm/gtx/projection.hpp new file mode 100644 index 0000000..678f3ad --- /dev/null +++ b/Project/glm/gtx/projection.hpp @@ -0,0 +1,43 @@ +/// @ref gtx_projection +/// @file glm/gtx/projection.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_projection GLM_GTX_projection +/// @ingroup gtx +/// +/// Include <glm/gtx/projection.hpp> to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependency: +#include "../geometric.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_projection is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_projection extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_projection + /// @{ + + /// Projects x on Normal. + /// + /// @param[in] x A vector to project + /// @param[in] Normal A normal that doesn't need to be of unit length. + /// + /// @see gtx_projection + template<typename genType> + GLM_FUNC_DECL genType proj(genType const& x, genType const& Normal); + + /// @} +}//namespace glm + +#include "projection.inl" diff --git a/Project/glm/gtx/projection.inl b/Project/glm/gtx/projection.inl new file mode 100644 index 0000000..f23f884 --- /dev/null +++ b/Project/glm/gtx/projection.inl @@ -0,0 +1,10 @@ +/// @ref gtx_projection + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType proj(genType const& x, genType const& Normal) + { + return glm::dot(x, Normal) / glm::dot(Normal, Normal) * Normal; + } +}//namespace glm diff --git a/Project/glm/gtx/quaternion.hpp b/Project/glm/gtx/quaternion.hpp new file mode 100644 index 0000000..5c2b5ad --- /dev/null +++ b/Project/glm/gtx/quaternion.hpp @@ -0,0 +1,174 @@ +/// @ref gtx_quaternion +/// @file glm/gtx/quaternion.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_quaternion GLM_GTX_quaternion +/// @ingroup gtx +/// +/// Include <glm/gtx/quaternion.hpp> to use the features of this extension. +/// +/// Extented quaternion types and functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/constants.hpp" +#include "../gtc/quaternion.hpp" +#include "../ext/quaternion_exponential.hpp" +#include "../gtx/norm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_quaternion is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_quaternion extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_quaternion + /// @{ + + /// Create an identity quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL GLM_CONSTEXPR qua<T, Q> quat_identity(); + + /// Compute a cross product between a quaternion and a vector. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> cross( + qua<T, Q> const& q, + vec<3, T, Q> const& v); + + //! Compute a cross product between a vector and a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> cross( + vec<3, T, Q> const& v, + qua<T, Q> const& q); + + //! Compute a point on a path according squad equation. + //! q1 and q2 are control points; s1 and s2 are intermediate control points. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> squad( + qua<T, Q> const& q1, + qua<T, Q> const& q2, + qua<T, Q> const& s1, + qua<T, Q> const& s2, + T const& h); + + //! Returns an intermediate control point for squad interpolation. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> intermediate( + qua<T, Q> const& prev, + qua<T, Q> const& curr, + qua<T, Q> const& next); + + //! Returns quarternion square root. + /// + /// @see gtx_quaternion + //template<typename T, qualifier Q> + //qua<T, Q> sqrt( + // qua<T, Q> const& q); + + //! Rotates a 3 components vector by a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotate( + qua<T, Q> const& q, + vec<3, T, Q> const& v); + + /// Rotates a 4 components vector by a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotate( + qua<T, Q> const& q, + vec<4, T, Q> const& v); + + /// Extract the real component of a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL T extractRealComponent( + qua<T, Q> const& q); + + /// Converts a quaternion to a 3 * 3 matrix. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> toMat3( + qua<T, Q> const& x){return mat3_cast(x);} + + /// Converts a quaternion to a 4 * 4 matrix. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> toMat4( + qua<T, Q> const& x){return mat4_cast(x);} + + /// Converts a 3 * 3 matrix to a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> toQuat( + mat<3, 3, T, Q> const& x){return quat_cast(x);} + + /// Converts a 4 * 4 matrix to a quaternion. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> toQuat( + mat<4, 4, T, Q> const& x){return quat_cast(x);} + + /// Quaternion interpolation using the rotation short path. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> shortMix( + qua<T, Q> const& x, + qua<T, Q> const& y, + T const& a); + + /// Quaternion normalized linear interpolation. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> fastMix( + qua<T, Q> const& x, + qua<T, Q> const& y, + T const& a); + + /// Compute the rotation between two vectors. + /// @param orig vector, needs to be normalized + /// @param dest vector, needs to be normalized + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> rotation( + vec<3, T, Q> const& orig, + vec<3, T, Q> const& dest); + + /// Returns the squared length of x. + /// + /// @see gtx_quaternion + template<typename T, qualifier Q> + GLM_FUNC_DECL GLM_CONSTEXPR T length2(qua<T, Q> const& q); + + /// @} +}//namespace glm + +#include "quaternion.inl" diff --git a/Project/glm/gtx/quaternion.inl b/Project/glm/gtx/quaternion.inl new file mode 100644 index 0000000..d125bcc --- /dev/null +++ b/Project/glm/gtx/quaternion.inl @@ -0,0 +1,159 @@ +/// @ref gtx_quaternion + +#include <limits> +#include "../gtc/constants.hpp" + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR qua<T, Q> quat_identity() + { + return qua<T, Q>(static_cast<T>(1), static_cast<T>(0), static_cast<T>(0), static_cast<T>(0)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> cross(vec<3, T, Q> const& v, qua<T, Q> const& q) + { + return inverse(q) * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> cross(qua<T, Q> const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> squad + ( + qua<T, Q> const& q1, + qua<T, Q> const& q2, + qua<T, Q> const& s1, + qua<T, Q> const& s2, + T const& h) + { + return mix(mix(q1, q2, h), mix(s1, s2, h), static_cast<T>(2) * (static_cast<T>(1) - h) * h); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> intermediate + ( + qua<T, Q> const& prev, + qua<T, Q> const& curr, + qua<T, Q> const& next + ) + { + qua<T, Q> invQuat = inverse(curr); + return exp((log(next * invQuat) + log(prev * invQuat)) / static_cast<T>(-4)) * curr; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate(qua<T, Q> const& q, vec<3, T, Q> const& v) + { + return q * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate(qua<T, Q> const& q, vec<4, T, Q> const& v) + { + return q * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T extractRealComponent(qua<T, Q> const& q) + { + T w = static_cast<T>(1) - q.x * q.x - q.y * q.y - q.z * q.z; + if(w < T(0)) + return T(0); + else + return -sqrt(w); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER GLM_CONSTEXPR T length2(qua<T, Q> const& q) + { + return q.x * q.x + q.y * q.y + q.z * q.z + q.w * q.w; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> shortMix(qua<T, Q> const& x, qua<T, Q> const& y, T const& a) + { + if(a <= static_cast<T>(0)) return x; + if(a >= static_cast<T>(1)) return y; + + T fCos = dot(x, y); + qua<T, Q> y2(y); //BUG!!! qua<T> y2; + if(fCos < static_cast<T>(0)) + { + y2 = -y; + fCos = -fCos; + } + + //if(fCos > 1.0f) // problem + T k0, k1; + if(fCos > (static_cast<T>(1) - epsilon<T>())) + { + k0 = static_cast<T>(1) - a; + k1 = static_cast<T>(0) + a; //BUG!!! 1.0f + a; + } + else + { + T fSin = sqrt(T(1) - fCos * fCos); + T fAngle = atan(fSin, fCos); + T fOneOverSin = static_cast<T>(1) / fSin; + k0 = sin((static_cast<T>(1) - a) * fAngle) * fOneOverSin; + k1 = sin((static_cast<T>(0) + a) * fAngle) * fOneOverSin; + } + + return qua<T, Q>( + k0 * x.w + k1 * y2.w, + k0 * x.x + k1 * y2.x, + k0 * x.y + k1 * y2.y, + k0 * x.z + k1 * y2.z); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> fastMix(qua<T, Q> const& x, qua<T, Q> const& y, T const& a) + { + return glm::normalize(x * (static_cast<T>(1) - a) + (y * a)); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> rotation(vec<3, T, Q> const& orig, vec<3, T, Q> const& dest) + { + T cosTheta = dot(orig, dest); + vec<3, T, Q> rotationAxis; + + if(cosTheta >= static_cast<T>(1) - epsilon<T>()) { + // orig and dest point in the same direction + return quat_identity<T,Q>(); + } + + if(cosTheta < static_cast<T>(-1) + epsilon<T>()) + { + // special case when vectors in opposite directions : + // there is no "ideal" rotation axis + // So guess one; any will do as long as it's perpendicular to start + // This implementation favors a rotation around the Up axis (Y), + // since it's often what you want to do. + rotationAxis = cross(vec<3, T, Q>(0, 0, 1), orig); + if(length2(rotationAxis) < epsilon<T>()) // bad luck, they were parallel, try again! + rotationAxis = cross(vec<3, T, Q>(1, 0, 0), orig); + + rotationAxis = normalize(rotationAxis); + return angleAxis(pi<T>(), rotationAxis); + } + + // Implementation from Stan Melax's Game Programming Gems 1 article + rotationAxis = cross(orig, dest); + + T s = sqrt((T(1) + cosTheta) * static_cast<T>(2)); + T invs = static_cast<T>(1) / s; + + return qua<T, Q>( + s * static_cast<T>(0.5f), + rotationAxis.x * invs, + rotationAxis.y * invs, + rotationAxis.z * invs); + } +}//namespace glm diff --git a/Project/glm/gtx/range.hpp b/Project/glm/gtx/range.hpp new file mode 100644 index 0000000..93bcb9a --- /dev/null +++ b/Project/glm/gtx/range.hpp @@ -0,0 +1,98 @@ +/// @ref gtx_range +/// @file glm/gtx/range.hpp +/// @author Joshua Moerman +/// +/// @defgroup gtx_range GLM_GTX_range +/// @ingroup gtx +/// +/// Include <glm/gtx/range.hpp> to use the features of this extension. +/// +/// Defines begin and end for vectors and matrices. Useful for range-based for loop. +/// The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements). + +#pragma once + +// Dependencies +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_range is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_range extension included") +# endif +#endif + +#include "../gtc/type_ptr.hpp" +#include "../gtc/vec1.hpp" + +namespace glm +{ + /// @addtogroup gtx_range + /// @{ + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(push) +# pragma warning(disable : 4100) // unreferenced formal parameter +# endif + + template<typename T, qualifier Q> + inline length_t components(vec<1, T, Q> const& v) + { + return v.length(); + } + + template<typename T, qualifier Q> + inline length_t components(vec<2, T, Q> const& v) + { + return v.length(); + } + + template<typename T, qualifier Q> + inline length_t components(vec<3, T, Q> const& v) + { + return v.length(); + } + + template<typename T, qualifier Q> + inline length_t components(vec<4, T, Q> const& v) + { + return v.length(); + } + + template<typename genType> + inline length_t components(genType const& m) + { + return m.length() * m[0].length(); + } + + template<typename genType> + inline typename genType::value_type const * begin(genType const& v) + { + return value_ptr(v); + } + + template<typename genType> + inline typename genType::value_type const * end(genType const& v) + { + return begin(v) + components(v); + } + + template<typename genType> + inline typename genType::value_type * begin(genType& v) + { + return value_ptr(v); + } + + template<typename genType> + inline typename genType::value_type * end(genType& v) + { + return begin(v) + components(v); + } + +# if GLM_COMPILER & GLM_COMPILER_VC +# pragma warning(pop) +# endif + + /// @} +}//namespace glm diff --git a/Project/glm/gtx/raw_data.hpp b/Project/glm/gtx/raw_data.hpp new file mode 100644 index 0000000..86cbe77 --- /dev/null +++ b/Project/glm/gtx/raw_data.hpp @@ -0,0 +1,51 @@ +/// @ref gtx_raw_data +/// @file glm/gtx/raw_data.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_raw_data GLM_GTX_raw_data +/// @ingroup gtx +/// +/// Include <glm/gtx/raw_data.hpp> to use the features of this extension. +/// +/// Projection of a vector to other one + +#pragma once + +// Dependencies +#include "../ext/scalar_uint_sized.hpp" +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_raw_data is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_raw_data extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_raw_data + /// @{ + + //! Type for byte numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint8 byte; + + //! Type for word numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint16 word; + + //! Type for dword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint32 dword; + + //! Type for qword numbers. + //! From GLM_GTX_raw_data extension. + typedef detail::uint64 qword; + + /// @} +}// namespace glm + +#include "raw_data.inl" diff --git a/Project/glm/gtx/raw_data.inl b/Project/glm/gtx/raw_data.inl new file mode 100644 index 0000000..c740317 --- /dev/null +++ b/Project/glm/gtx/raw_data.inl @@ -0,0 +1,2 @@ +/// @ref gtx_raw_data + diff --git a/Project/glm/gtx/rotate_normalized_axis.hpp b/Project/glm/gtx/rotate_normalized_axis.hpp new file mode 100644 index 0000000..2103ca0 --- /dev/null +++ b/Project/glm/gtx/rotate_normalized_axis.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_rotate_normalized_axis +/// @file glm/gtx/rotate_normalized_axis.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform +/// @see gtc_quaternion +/// +/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis +/// @ingroup gtx +/// +/// Include <glm/gtx/rotate_normalized_axis.hpp> to use the features of this extension. +/// +/// Quaternions and matrices rotations around normalized axis. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_rotate_normalized_axis is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_normalized_axis + /// @{ + + /// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. + /// + /// @param m Input matrix multiplied by this rotation matrix. + /// @param angle Rotation angle expressed in radians. + /// @param axis Rotation axis, must be normalized. + /// @tparam T Value type used to build the matrix. Currently supported: half (not recommended), float or double. + /// + /// @see gtx_rotate_normalized_axis + /// @see - rotate(T angle, T x, T y, T z) + /// @see - rotate(mat<4, 4, T, Q> const& m, T angle, T x, T y, T z) + /// @see - rotate(T angle, vec<3, T, Q> const& v) + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rotateNormalizedAxis( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& axis); + + /// Rotates a quaternion from a vector of 3 components normalized axis and an angle. + /// + /// @param q Source orientation + /// @param angle Angle expressed in radians. + /// @param axis Normalized axis of the rotation, must be normalized. + /// + /// @see gtx_rotate_normalized_axis + template<typename T, qualifier Q> + GLM_FUNC_DECL qua<T, Q> rotateNormalizedAxis( + qua<T, Q> const& q, + T const& angle, + vec<3, T, Q> const& axis); + + /// @} +}//namespace glm + +#include "rotate_normalized_axis.inl" diff --git a/Project/glm/gtx/rotate_normalized_axis.inl b/Project/glm/gtx/rotate_normalized_axis.inl new file mode 100644 index 0000000..b2e9278 --- /dev/null +++ b/Project/glm/gtx/rotate_normalized_axis.inl @@ -0,0 +1,58 @@ +/// @ref gtx_rotate_normalized_axis + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotateNormalizedAxis + ( + mat<4, 4, T, Q> const& m, + T const& angle, + vec<3, T, Q> const& v + ) + { + T const a = angle; + T const c = cos(a); + T const s = sin(a); + + vec<3, T, Q> const axis(v); + + vec<3, T, Q> const temp((static_cast<T>(1) - c) * axis); + + mat<4, 4, T, Q> Rotate; + Rotate[0][0] = c + temp[0] * axis[0]; + Rotate[0][1] = 0 + temp[0] * axis[1] + s * axis[2]; + Rotate[0][2] = 0 + temp[0] * axis[2] - s * axis[1]; + + Rotate[1][0] = 0 + temp[1] * axis[0] - s * axis[2]; + Rotate[1][1] = c + temp[1] * axis[1]; + Rotate[1][2] = 0 + temp[1] * axis[2] + s * axis[0]; + + Rotate[2][0] = 0 + temp[2] * axis[0] + s * axis[1]; + Rotate[2][1] = 0 + temp[2] * axis[1] - s * axis[0]; + Rotate[2][2] = c + temp[2] * axis[2]; + + mat<4, 4, T, Q> Result; + Result[0] = m[0] * Rotate[0][0] + m[1] * Rotate[0][1] + m[2] * Rotate[0][2]; + Result[1] = m[0] * Rotate[1][0] + m[1] * Rotate[1][1] + m[2] * Rotate[1][2]; + Result[2] = m[0] * Rotate[2][0] + m[1] * Rotate[2][1] + m[2] * Rotate[2][2]; + Result[3] = m[3]; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER qua<T, Q> rotateNormalizedAxis + ( + qua<T, Q> const& q, + T const& angle, + vec<3, T, Q> const& v + ) + { + vec<3, T, Q> const Tmp(v); + + T const AngleRad(angle); + T const Sin = sin(AngleRad * T(0.5)); + + return q * qua<T, Q>(cos(AngleRad * static_cast<T>(0.5)), Tmp.x * Sin, Tmp.y * Sin, Tmp.z * Sin); + //return gtc::quaternion::cross(q, tquat<T, Q>(cos(AngleRad * T(0.5)), Tmp.x * fSin, Tmp.y * fSin, Tmp.z * fSin)); + } +}//namespace glm diff --git a/Project/glm/gtx/rotate_vector.hpp b/Project/glm/gtx/rotate_vector.hpp new file mode 100644 index 0000000..dcd5b95 --- /dev/null +++ b/Project/glm/gtx/rotate_vector.hpp @@ -0,0 +1,123 @@ +/// @ref gtx_rotate_vector +/// @file glm/gtx/rotate_vector.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector +/// @ingroup gtx +/// +/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension. +/// +/// Function to directly rotate a vector + +#pragma once + +// Dependency: +#include "../gtx/transform.hpp" +#include "../gtc/epsilon.hpp" +#include "../ext/vector_relational.hpp" +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_rotate_vector extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_rotate_vector + /// @{ + + /// Returns Spherical interpolation between two vectors + /// + /// @param x A first vector + /// @param y A second vector + /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1]. + /// + /// @see gtx_rotate_vector + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> slerp( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a); + + //! Rotate a two dimensional vector. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<2, T, Q> rotate( + vec<2, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotate( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a four dimensional vector around an axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotate( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal); + + //! Rotate a three dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateX( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateY( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a three dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<3, T, Q> rotateZ( + vec<3, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the X axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateX( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Y axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateY( + vec<4, T, Q> const& v, + T const& angle); + + //! Rotate a four dimensional vector around the Z axis. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL vec<4, T, Q> rotateZ( + vec<4, T, Q> const& v, + T const& angle); + + //! Build a rotation matrix from a normal and a up vector. + //! From GLM_GTX_rotate_vector extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> orientation( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up); + + /// @} +}//namespace glm + +#include "rotate_vector.inl" diff --git a/Project/glm/gtx/rotate_vector.inl b/Project/glm/gtx/rotate_vector.inl new file mode 100644 index 0000000..f8136e7 --- /dev/null +++ b/Project/glm/gtx/rotate_vector.inl @@ -0,0 +1,187 @@ +/// @ref gtx_rotate_vector + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> slerp + ( + vec<3, T, Q> const& x, + vec<3, T, Q> const& y, + T const& a + ) + { + // get cosine of angle between vectors (-1 -> 1) + T CosAlpha = dot(x, y); + // get angle (0 -> pi) + T Alpha = acos(CosAlpha); + // get sine of angle between vectors (0 -> 1) + T SinAlpha = sin(Alpha); + // this breaks down when SinAlpha = 0, i.e. Alpha = 0 or pi + T t1 = sin((static_cast<T>(1) - a) * Alpha) / SinAlpha; + T t2 = sin(a * Alpha) / SinAlpha; + + // interpolate src vectors + return x * t1 + y * t2; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, T, Q> rotate + ( + vec<2, T, Q> const& v, + T const& angle + ) + { + vec<2, T, Q> Result; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotate + ( + vec<3, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return mat<3, 3, T, Q>(glm::rotate(angle, normal)) * v; + } + /* + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateGTX( + const vec<3, T, Q>& x, + T angle, + const vec<3, T, Q>& normal) + { + const T Cos = cos(radians(angle)); + const T Sin = sin(radians(angle)); + return x * Cos + ((x * normal) * (T(1) - Cos)) * normal + cross(x, normal) * Sin; + } + */ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> rotate + ( + vec<4, T, Q> const& v, + T const& angle, + vec<3, T, Q> const& normal + ) + { + return rotate(angle, normal) * v; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateX + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result(v); + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateY + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, T, Q> rotateZ + ( + vec<3, T, Q> const& v, + T const& angle + ) + { + vec<3, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateX + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.y = v.y * Cos - v.z * Sin; + Result.z = v.y * Sin + v.z * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateY + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos + v.z * Sin; + Result.z = -v.x * Sin + v.z * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, T, Q> rotateZ + ( + vec<4, T, Q> const& v, + T const& angle + ) + { + vec<4, T, Q> Result = v; + T const Cos(cos(angle)); + T const Sin(sin(angle)); + + Result.x = v.x * Cos - v.y * Sin; + Result.y = v.x * Sin + v.y * Cos; + return Result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> orientation + ( + vec<3, T, Q> const& Normal, + vec<3, T, Q> const& Up + ) + { + if(all(equal(Normal, Up, epsilon<T>()))) + return mat<4, 4, T, Q>(static_cast<T>(1)); + + vec<3, T, Q> RotationAxis = cross(Up, Normal); + T Angle = acos(dot(Normal, Up)); + + return rotate(Angle, RotationAxis); + } +}//namespace glm diff --git a/Project/glm/gtx/scalar_multiplication.hpp b/Project/glm/gtx/scalar_multiplication.hpp new file mode 100644 index 0000000..496ba19 --- /dev/null +++ b/Project/glm/gtx/scalar_multiplication.hpp @@ -0,0 +1,75 @@ +/// @ref gtx +/// @file glm/gtx/scalar_multiplication.hpp +/// @author Joshua Moerman +/// +/// Include <glm/gtx/scalar_multiplication.hpp> to use the features of this extension. +/// +/// Enables scalar multiplication for all types +/// +/// Since GLSL is very strict about types, the following (often used) combinations do not work: +/// double * vec4 +/// int * vec4 +/// vec4 / int +/// So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic) + +#pragma once + +#include "../detail/setup.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_scalar_multiplication is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_scalar_multiplication extension included") +# endif +#endif + +#include "../vec2.hpp" +#include "../vec3.hpp" +#include "../vec4.hpp" +#include "../mat2x2.hpp" +#include <type_traits> + +namespace glm +{ + template<typename T, typename Vec> + using return_type_scalar_multiplication = typename std::enable_if< + !std::is_same<T, float>::value // T may not be a float + && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...) + >::type; + +#define GLM_IMPLEMENT_SCAL_MULT(Vec) \ + template<typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator*(T const& s, Vec rh){ \ + return rh *= static_cast<float>(s); \ + } \ + \ + template<typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator*(Vec lh, T const& s){ \ + return lh *= static_cast<float>(s); \ + } \ + \ + template<typename T> \ + return_type_scalar_multiplication<T, Vec> \ + operator/(Vec lh, T const& s){ \ + return lh *= 1.0f / static_cast<float>(s); \ + } + +GLM_IMPLEMENT_SCAL_MULT(vec2) +GLM_IMPLEMENT_SCAL_MULT(vec3) +GLM_IMPLEMENT_SCAL_MULT(vec4) + +GLM_IMPLEMENT_SCAL_MULT(mat2) +GLM_IMPLEMENT_SCAL_MULT(mat2x3) +GLM_IMPLEMENT_SCAL_MULT(mat2x4) +GLM_IMPLEMENT_SCAL_MULT(mat3x2) +GLM_IMPLEMENT_SCAL_MULT(mat3) +GLM_IMPLEMENT_SCAL_MULT(mat3x4) +GLM_IMPLEMENT_SCAL_MULT(mat4x2) +GLM_IMPLEMENT_SCAL_MULT(mat4x3) +GLM_IMPLEMENT_SCAL_MULT(mat4) + +#undef GLM_IMPLEMENT_SCAL_MULT +} // namespace glm diff --git a/Project/glm/gtx/scalar_relational.hpp b/Project/glm/gtx/scalar_relational.hpp new file mode 100644 index 0000000..8be9c57 --- /dev/null +++ b/Project/glm/gtx/scalar_relational.hpp @@ -0,0 +1,36 @@ +/// @ref gtx_scalar_relational +/// @file glm/gtx/scalar_relational.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_scalar_relational GLM_GTX_scalar_relational +/// @ingroup gtx +/// +/// Include <glm/gtx/scalar_relational.hpp> to use the features of this extension. +/// +/// Extend a position from a source to a position at a defined length. + +#pragma once + +// Dependency: +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_extend is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_extend extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_scalar_relational + /// @{ + + + + /// @} +}//namespace glm + +#include "scalar_relational.inl" diff --git a/Project/glm/gtx/scalar_relational.inl b/Project/glm/gtx/scalar_relational.inl new file mode 100644 index 0000000..c2a121c --- /dev/null +++ b/Project/glm/gtx/scalar_relational.inl @@ -0,0 +1,88 @@ +/// @ref gtx_scalar_relational + +namespace glm +{ + template<typename T> + GLM_FUNC_QUALIFIER bool lessThan + ( + T const& x, + T const& y + ) + { + return x < y; + } + + template<typename T> + GLM_FUNC_QUALIFIER bool lessThanEqual + ( + T const& x, + T const& y + ) + { + return x <= y; + } + + template<typename T> + GLM_FUNC_QUALIFIER bool greaterThan + ( + T const& x, + T const& y + ) + { + return x > y; + } + + template<typename T> + GLM_FUNC_QUALIFIER bool greaterThanEqual + ( + T const& x, + T const& y + ) + { + return x >= y; + } + + template<typename T> + GLM_FUNC_QUALIFIER bool equal + ( + T const& x, + T const& y + ) + { + return detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(x, y); + } + + template<typename T> + GLM_FUNC_QUALIFIER bool notEqual + ( + T const& x, + T const& y + ) + { + return !detail::compute_equal<T, std::numeric_limits<T>::is_iec559>::call(x, y); + } + + GLM_FUNC_QUALIFIER bool any + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool all + ( + bool const& x + ) + { + return x; + } + + GLM_FUNC_QUALIFIER bool not_ + ( + bool const& x + ) + { + return !x; + } +}//namespace glm diff --git a/Project/glm/gtx/spline.hpp b/Project/glm/gtx/spline.hpp new file mode 100644 index 0000000..731c979 --- /dev/null +++ b/Project/glm/gtx/spline.hpp @@ -0,0 +1,65 @@ +/// @ref gtx_spline +/// @file glm/gtx/spline.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_spline GLM_GTX_spline +/// @ingroup gtx +/// +/// Include <glm/gtx/spline.hpp> to use the features of this extension. +/// +/// Spline functions + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/optimum_pow.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_spline is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_spline extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_spline + /// @{ + + /// Return a point from a catmull rom curve. + /// @see gtx_spline extension. + template<typename genType> + GLM_FUNC_DECL genType catmullRom( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// Return a point from a hermite curve. + /// @see gtx_spline extension. + template<typename genType> + GLM_FUNC_DECL genType hermite( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s); + + /// Return a point from a cubic curve. + /// @see gtx_spline extension. + template<typename genType> + GLM_FUNC_DECL genType cubic( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s); + + /// @} +}//namespace glm + +#include "spline.inl" diff --git a/Project/glm/gtx/spline.inl b/Project/glm/gtx/spline.inl new file mode 100644 index 0000000..c3fd056 --- /dev/null +++ b/Project/glm/gtx/spline.inl @@ -0,0 +1,60 @@ +/// @ref gtx_spline + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType catmullRom + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = -s3 + typename genType::value_type(2) * s2 - s; + typename genType::value_type f2 = typename genType::value_type(3) * s3 - typename genType::value_type(5) * s2 + typename genType::value_type(2); + typename genType::value_type f3 = typename genType::value_type(-3) * s3 + typename genType::value_type(4) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return (f1 * v1 + f2 * v2 + f3 * v3 + f4 * v4) / typename genType::value_type(2); + + } + + template<typename genType> + GLM_FUNC_QUALIFIER genType hermite + ( + genType const& v1, + genType const& t1, + genType const& v2, + genType const& t2, + typename genType::value_type const& s + ) + { + typename genType::value_type s2 = pow2(s); + typename genType::value_type s3 = pow3(s); + + typename genType::value_type f1 = typename genType::value_type(2) * s3 - typename genType::value_type(3) * s2 + typename genType::value_type(1); + typename genType::value_type f2 = typename genType::value_type(-2) * s3 + typename genType::value_type(3) * s2; + typename genType::value_type f3 = s3 - typename genType::value_type(2) * s2 + s; + typename genType::value_type f4 = s3 - s2; + + return f1 * v1 + f2 * v2 + f3 * t1 + f4 * t2; + } + + template<typename genType> + GLM_FUNC_QUALIFIER genType cubic + ( + genType const& v1, + genType const& v2, + genType const& v3, + genType const& v4, + typename genType::value_type const& s + ) + { + return ((v1 * s + v2) * s + v3) * s + v4; + } +}//namespace glm diff --git a/Project/glm/gtx/std_based_type.hpp b/Project/glm/gtx/std_based_type.hpp new file mode 100644 index 0000000..cd3be8c --- /dev/null +++ b/Project/glm/gtx/std_based_type.hpp @@ -0,0 +1,68 @@ +/// @ref gtx_std_based_type +/// @file glm/gtx/std_based_type.hpp +/// +/// @see core (dependence) +/// @see gtx_extented_min_max (dependence) +/// +/// @defgroup gtx_std_based_type GLM_GTX_std_based_type +/// @ingroup gtx +/// +/// Include <glm/gtx/std_based_type.hpp> to use the features of this extension. +/// +/// Adds vector types based on STL value types. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include <cstdlib> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_std_based_type is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_std_based_type extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_std_based_type + /// @{ + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4; + + /// Vector type based of one std::size_t component. + /// @see GLM_GTX_std_based_type + typedef vec<1, std::size_t, defaultp> size1_t; + + /// Vector type based of two std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<2, std::size_t, defaultp> size2_t; + + /// Vector type based of three std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<3, std::size_t, defaultp> size3_t; + + /// Vector type based of four std::size_t components. + /// @see GLM_GTX_std_based_type + typedef vec<4, std::size_t, defaultp> size4_t; + + /// @} +}//namespace glm + +#include "std_based_type.inl" diff --git a/Project/glm/gtx/std_based_type.inl b/Project/glm/gtx/std_based_type.inl new file mode 100644 index 0000000..9c34bdb --- /dev/null +++ b/Project/glm/gtx/std_based_type.inl @@ -0,0 +1,6 @@ +/// @ref gtx_std_based_type + +namespace glm +{ + +} diff --git a/Project/glm/gtx/string_cast.hpp b/Project/glm/gtx/string_cast.hpp new file mode 100644 index 0000000..27846bf --- /dev/null +++ b/Project/glm/gtx/string_cast.hpp @@ -0,0 +1,52 @@ +/// @ref gtx_string_cast +/// @file glm/gtx/string_cast.hpp +/// +/// @see core (dependence) +/// @see gtx_integer (dependence) +/// @see gtx_quaternion (dependence) +/// +/// @defgroup gtx_string_cast GLM_GTX_string_cast +/// @ingroup gtx +/// +/// Include <glm/gtx/string_cast.hpp> to use the features of this extension. +/// +/// Setup strings for GLM type values +/// +/// This extension is not supported with CUDA + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" +#include <string> +#include <cmath> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_string_cast is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_string_cast extension included") +# endif +#endif + +#if(GLM_COMPILER & GLM_COMPILER_CUDA) +# error "GLM_GTX_string_cast is not supported on CUDA compiler" +#endif + +namespace glm +{ + /// @addtogroup gtx_string_cast + /// @{ + + /// Create a string from a GLM vector or matrix typed variable. + /// @see gtx_string_cast extension. + template<typename genType> + GLM_FUNC_DECL std::string to_string(genType const& x); + + /// @} +}//namespace glm + +#include "string_cast.inl" diff --git a/Project/glm/gtx/string_cast.inl b/Project/glm/gtx/string_cast.inl new file mode 100644 index 0000000..f67751d --- /dev/null +++ b/Project/glm/gtx/string_cast.inl @@ -0,0 +1,492 @@ +/// @ref gtx_string_cast + +#include <cstdarg> +#include <cstdio> + +namespace glm{ +namespace detail +{ + template <typename T> + struct cast + { + typedef T value_type; + }; + + template <> + struct cast<float> + { + typedef double value_type; + }; + + GLM_FUNC_QUALIFIER std::string format(const char* msg, ...) + { + std::size_t const STRING_BUFFER(4096); + char text[STRING_BUFFER]; + va_list list; + + if(msg == GLM_NULLPTR) + return std::string(); + + va_start(list, msg); +# if (GLM_COMPILER & GLM_COMPILER_VC) + vsprintf_s(text, STRING_BUFFER, msg, list); +# else// + std::vsprintf(text, msg, list); +# endif// + va_end(list); + + return std::string(text); + } + + static const char* LabelTrue = "true"; + static const char* LabelFalse = "false"; + + template<typename T, bool isFloat = false> + struct literal + { + GLM_FUNC_QUALIFIER static char const * value() {return "%d";} + }; + + template<typename T> + struct literal<T, true> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%f";} + }; + +# if GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + template<> + struct literal<uint64_t, false> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; + + template<> + struct literal<int64_t, false> + { + GLM_FUNC_QUALIFIER static char const * value() {return "%lld";} + }; +# endif//GLM_MODEL == GLM_MODEL_32 && GLM_COMPILER && GLM_COMPILER_VC + + template<typename T> + struct prefix{}; + + template<> + struct prefix<float> + { + GLM_FUNC_QUALIFIER static char const * value() {return "";} + }; + + template<> + struct prefix<double> + { + GLM_FUNC_QUALIFIER static char const * value() {return "d";} + }; + + template<> + struct prefix<bool> + { + GLM_FUNC_QUALIFIER static char const * value() {return "b";} + }; + + template<> + struct prefix<uint8_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u8";} + }; + + template<> + struct prefix<int8_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i8";} + }; + + template<> + struct prefix<uint16_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u16";} + }; + + template<> + struct prefix<int16_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i16";} + }; + + template<> + struct prefix<uint32_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u";} + }; + + template<> + struct prefix<int32_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i";} + }; + + template<> + struct prefix<uint64_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "u64";} + }; + + template<> + struct prefix<int64_t> + { + GLM_FUNC_QUALIFIER static char const * value() {return "i64";} + }; + + template<typename matType> + struct compute_to_string + {}; + + template<qualifier Q> + struct compute_to_string<vec<1, bool, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, bool, Q> const& x) + { + return detail::format("bvec1(%s)", + x[0] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template<qualifier Q> + struct compute_to_string<vec<2, bool, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, bool, Q> const& x) + { + return detail::format("bvec2(%s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template<qualifier Q> + struct compute_to_string<vec<3, bool, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, bool, Q> const& x) + { + return detail::format("bvec3(%s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template<qualifier Q> + struct compute_to_string<vec<4, bool, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, bool, Q> const& x) + { + return detail::format("bvec4(%s, %s, %s, %s)", + x[0] ? detail::LabelTrue : detail::LabelFalse, + x[1] ? detail::LabelTrue : detail::LabelFalse, + x[2] ? detail::LabelTrue : detail::LabelFalse, + x[3] ? detail::LabelTrue : detail::LabelFalse); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<vec<1, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<1, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec1(%s)", + PrefixStr, + LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<vec<2, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<2, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec2(%s, %s)", + PrefixStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0]), + static_cast<typename cast<T>::value_type>(x[1])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<vec<3, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<3, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec3(%s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0]), + static_cast<typename cast<T>::value_type>(x[1]), + static_cast<typename cast<T>::value_type>(x[2])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<vec<4, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(vec<4, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%svec4(%s, %s, %s, %s)", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0]), + static_cast<typename cast<T>::value_type>(x[1]), + static_cast<typename cast<T>::value_type>(x[2]), + static_cast<typename cast<T>::value_type>(x[3])); + } + }; + + + template<typename T, qualifier Q> + struct compute_to_string<mat<2, 2, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 2, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x2((%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<2, 3, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 3, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x3((%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<2, 4, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<2, 4, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat2x4((%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<3, 2, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 2, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x2((%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<3, 3, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 3, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<3, 4, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<3, 4, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat3x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<4, 2, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 2, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x2((%s, %s), (%s, %s), (%s, %s), (%s, %s))", + PrefixStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr, + LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), + static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<4, 3, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 3, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x3((%s, %s, %s), (%s, %s, %s), (%s, %s, %s), (%s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), + static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2])); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<mat<4, 4, T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(mat<4, 4, T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%smat4x4((%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s), (%s, %s, %s, %s))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x[0][0]), static_cast<typename cast<T>::value_type>(x[0][1]), static_cast<typename cast<T>::value_type>(x[0][2]), static_cast<typename cast<T>::value_type>(x[0][3]), + static_cast<typename cast<T>::value_type>(x[1][0]), static_cast<typename cast<T>::value_type>(x[1][1]), static_cast<typename cast<T>::value_type>(x[1][2]), static_cast<typename cast<T>::value_type>(x[1][3]), + static_cast<typename cast<T>::value_type>(x[2][0]), static_cast<typename cast<T>::value_type>(x[2][1]), static_cast<typename cast<T>::value_type>(x[2][2]), static_cast<typename cast<T>::value_type>(x[2][3]), + static_cast<typename cast<T>::value_type>(x[3][0]), static_cast<typename cast<T>::value_type>(x[3][1]), static_cast<typename cast<T>::value_type>(x[3][2]), static_cast<typename cast<T>::value_type>(x[3][3])); + } + }; + + + template<typename T, qualifier Q> + struct compute_to_string<qua<T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(qua<T, Q> const& q) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%squat(%s, {%s, %s, %s})", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(q.w), + static_cast<typename cast<T>::value_type>(q.x), + static_cast<typename cast<T>::value_type>(q.y), + static_cast<typename cast<T>::value_type>(q.z)); + } + }; + + template<typename T, qualifier Q> + struct compute_to_string<tdualquat<T, Q> > + { + GLM_FUNC_QUALIFIER static std::string call(tdualquat<T, Q> const& x) + { + char const * PrefixStr = prefix<T>::value(); + char const * LiteralStr = literal<T, std::numeric_limits<T>::is_iec559>::value(); + std::string FormatStr(detail::format("%sdualquat((%s, {%s, %s, %s}), (%s, {%s, %s, %s}))", + PrefixStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr, + LiteralStr, LiteralStr, LiteralStr, LiteralStr)); + + return detail::format(FormatStr.c_str(), + static_cast<typename cast<T>::value_type>(x.real.w), + static_cast<typename cast<T>::value_type>(x.real.x), + static_cast<typename cast<T>::value_type>(x.real.y), + static_cast<typename cast<T>::value_type>(x.real.z), + static_cast<typename cast<T>::value_type>(x.dual.w), + static_cast<typename cast<T>::value_type>(x.dual.x), + static_cast<typename cast<T>::value_type>(x.dual.y), + static_cast<typename cast<T>::value_type>(x.dual.z)); + } + }; + +}//namespace detail + +template<class matType> +GLM_FUNC_QUALIFIER std::string to_string(matType const& x) +{ + return detail::compute_to_string<matType>::call(x); +} + +}//namespace glm diff --git a/Project/glm/gtx/texture.hpp b/Project/glm/gtx/texture.hpp new file mode 100644 index 0000000..20585e6 --- /dev/null +++ b/Project/glm/gtx/texture.hpp @@ -0,0 +1,46 @@ +/// @ref gtx_texture +/// @file glm/gtx/texture.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_texture GLM_GTX_texture +/// @ingroup gtx +/// +/// Include <glm/gtx/texture.hpp> to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/integer.hpp" +#include "../gtx/component_wise.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_texture is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_texture extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_texture + /// @{ + + /// Compute the number of mipmaps levels necessary to create a mipmap complete texture + /// + /// @param Extent Extent of the texture base level mipmap + /// @tparam L Integer between 1 and 4 included that qualify the dimension of the vector + /// @tparam T Floating-point or signed integer scalar types + /// @tparam Q Value from qualifier enum + template <length_t L, typename T, qualifier Q> + T levels(vec<L, T, Q> const& Extent); + + /// @} +}// namespace glm + +#include "texture.inl" + diff --git a/Project/glm/gtx/texture.inl b/Project/glm/gtx/texture.inl new file mode 100644 index 0000000..593c826 --- /dev/null +++ b/Project/glm/gtx/texture.inl @@ -0,0 +1,17 @@ +/// @ref gtx_texture + +namespace glm +{ + template <length_t L, typename T, qualifier Q> + inline T levels(vec<L, T, Q> const& Extent) + { + return glm::log2(compMax(Extent)) + static_cast<T>(1); + } + + template <typename T> + inline T levels(T Extent) + { + return vec<1, T, defaultp>(Extent).x; + } +}//namespace glm + diff --git a/Project/glm/gtx/transform.hpp b/Project/glm/gtx/transform.hpp new file mode 100644 index 0000000..0279fc8 --- /dev/null +++ b/Project/glm/gtx/transform.hpp @@ -0,0 +1,60 @@ +/// @ref gtx_transform +/// @file glm/gtx/transform.hpp +/// +/// @see core (dependence) +/// @see gtc_matrix_transform (dependence) +/// @see gtx_transform +/// @see gtx_transform2 +/// +/// @defgroup gtx_transform GLM_GTX_transform +/// @ingroup gtx +/// +/// Include <glm/gtx/transform.hpp> to use the features of this extension. +/// +/// Add transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/matrix_transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_transform is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_transform extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_transform + /// @{ + + /// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> translate( + vec<3, T, Q> const& v); + + /// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> rotate( + T angle, + vec<3, T, Q> const& v); + + /// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. + /// @see gtc_matrix_transform + /// @see gtx_transform + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scale( + vec<3, T, Q> const& v); + + /// @} +}// namespace glm + +#include "transform.inl" diff --git a/Project/glm/gtx/transform.inl b/Project/glm/gtx/transform.inl new file mode 100644 index 0000000..48ee680 --- /dev/null +++ b/Project/glm/gtx/transform.inl @@ -0,0 +1,23 @@ +/// @ref gtx_transform + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> translate(vec<3, T, Q> const& v) + { + return translate(mat<4, 4, T, Q>(static_cast<T>(1)), v); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> rotate(T angle, vec<3, T, Q> const& v) + { + return rotate(mat<4, 4, T, Q>(static_cast<T>(1)), angle, v); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scale(vec<3, T, Q> const& v) + { + return scale(mat<4, 4, T, Q>(static_cast<T>(1)), v); + } + +}//namespace glm diff --git a/Project/glm/gtx/transform2.hpp b/Project/glm/gtx/transform2.hpp new file mode 100644 index 0000000..0d8ba9d --- /dev/null +++ b/Project/glm/gtx/transform2.hpp @@ -0,0 +1,89 @@ +/// @ref gtx_transform2 +/// @file glm/gtx/transform2.hpp +/// +/// @see core (dependence) +/// @see gtx_transform (dependence) +/// +/// @defgroup gtx_transform2 GLM_GTX_transform2 +/// @ingroup gtx +/// +/// Include <glm/gtx/transform2.hpp> to use the features of this extension. +/// +/// Add extra transformation matrices + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtx/transform.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_transform2 is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_transform2 extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_transform2 + /// @{ + + //! Transforms a matrix with a shearing on X axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T y); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T x); + + //! Transforms a matrix with a shearing on X axis + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T y, T z); + + //! Transforms a matrix with a shearing on Y axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T x, T z); + + //! Transforms a matrix with a shearing on Z axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T x, T y); + + //template<typename T> GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shear(const mat<4, 4, T, Q> & m, shearPlane, planePoint, angle) + // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0 + // - dot(PointOnPlane, normal) * OnPlaneVector 1 + + // Reflect functions seem to don't work + //template<typename T> mat<3, 3, T, Q> reflect2D(const mat<3, 3, T, Q> & m, const vec<3, T, Q>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + //template<typename T> mat<4, 4, T, Q> reflect3D(const mat<4, 4, T, Q> & m, const vec<3, T, Q>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension) + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<3, 3, T, Q> proj2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal); + + //! Build planar projection matrix along normal axis. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> proj3D(mat<4, 4, T, Q> const & m, vec<3, T, Q> const& normal); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(T scale, T bias); + + //! Build a scale bias matrix. + //! From GLM_GTX_transform2 extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias); + + /// @} +}// namespace glm + +#include "transform2.inl" diff --git a/Project/glm/gtx/transform2.inl b/Project/glm/gtx/transform2.inl new file mode 100644 index 0000000..2b53198 --- /dev/null +++ b/Project/glm/gtx/transform2.inl @@ -0,0 +1,125 @@ +/// @ref gtx_transform2 + +namespace glm +{ + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[1][0] = s; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY2D(mat<3, 3, T, Q> const& m, T s) + { + mat<3, 3, T, Q> r(1); + r[0][1] = s; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearX3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[0][1] = s; + r[0][2] = t; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearY3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[1][0] = s; + r[1][2] = t; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> shearZ3D(mat<4, 4, T, Q> const& m, T s, T t) + { + mat<4, 4, T, Q> r(1); + r[2][0] = s; + r[2][1] = t; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> reflect2D(mat<3, 3, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<3, 3, T, Q> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x; + r[0][1] = -static_cast<T>(2) * normal.x * normal.y; + r[1][0] = -static_cast<T>(2) * normal.x * normal.y; + r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> reflect3D(mat<4, 4, T, Q> const& m, vec<3, T, Q> const& normal) + { + mat<4, 4, T, Q> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - static_cast<T>(2) * normal.x * normal.x; + r[0][1] = -static_cast<T>(2) * normal.x * normal.y; + r[0][2] = -static_cast<T>(2) * normal.x * normal.z; + + r[1][0] = -static_cast<T>(2) * normal.x * normal.y; + r[1][1] = static_cast<T>(1) - static_cast<T>(2) * normal.y * normal.y; + r[1][2] = -static_cast<T>(2) * normal.y * normal.z; + + r[2][0] = -static_cast<T>(2) * normal.x * normal.z; + r[2][1] = -static_cast<T>(2) * normal.y * normal.z; + r[2][2] = static_cast<T>(1) - static_cast<T>(2) * normal.z * normal.z; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<3, 3, T, Q> proj2D( + const mat<3, 3, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<3, 3, T, Q> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast<T>(1) - normal.y * normal.y; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> proj3D( + const mat<4, 4, T, Q>& m, + const vec<3, T, Q>& normal) + { + mat<4, 4, T, Q> r(static_cast<T>(1)); + r[0][0] = static_cast<T>(1) - normal.x * normal.x; + r[0][1] = - normal.x * normal.y; + r[0][2] = - normal.x * normal.z; + r[1][0] = - normal.x * normal.y; + r[1][1] = static_cast<T>(1) - normal.y * normal.y; + r[1][2] = - normal.y * normal.z; + r[2][0] = - normal.x * normal.z; + r[2][1] = - normal.y * normal.z; + r[2][2] = static_cast<T>(1) - normal.z * normal.z; + return m * r; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(T scale, T bias) + { + mat<4, 4, T, Q> result; + result[3] = vec<4, T, Q>(vec<3, T, Q>(bias), static_cast<T>(1)); + result[0][0] = scale; + result[1][1] = scale; + result[2][2] = scale; + return result; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER mat<4, 4, T, Q> scaleBias(mat<4, 4, T, Q> const& m, T scale, T bias) + { + return m * scaleBias(scale, bias); + } +}//namespace glm + diff --git a/Project/glm/gtx/type_aligned.hpp b/Project/glm/gtx/type_aligned.hpp new file mode 100644 index 0000000..2ae522c --- /dev/null +++ b/Project/glm/gtx/type_aligned.hpp @@ -0,0 +1,982 @@ +/// @ref gtx_type_aligned +/// @file glm/gtx/type_aligned.hpp +/// +/// @see core (dependence) +/// @see gtc_quaternion (dependence) +/// +/// @defgroup gtx_type_aligned GLM_GTX_type_aligned +/// @ingroup gtx +/// +/// Include <glm/gtx/type_aligned.hpp> to use the features of this extension. +/// +/// Defines aligned types. + +#pragma once + +// Dependency: +#include "../gtc/type_precision.hpp" +#include "../gtc/quaternion.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_type_aligned is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_type_aligned extension included") +# endif +#endif + +namespace glm +{ + /////////////////////////// + // Signed int vector types + + /// @addtogroup gtx_type_aligned + /// @{ + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8); + + + /// Low qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1); + + /// Low qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2); + + /// Low qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4); + + /// Low qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8); + + + /// Medium qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1); + + /// Medium qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2); + + /// Medium qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4); + + /// Medium qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8); + + + /// High qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1); + + /// High qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2); + + /// High qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4); + + /// High qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1); + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2); + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4); + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec1, aligned_ivec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec2, aligned_ivec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec3, aligned_ivec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(ivec4, aligned_ivec4, 16); + + + /// Default qualifier 8 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1); + + /// Default qualifier 8 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2); + + /// Default qualifier 8 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4); + + /// Default qualifier 8 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4); + + + /// Default qualifier 16 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2); + + /// Default qualifier 16 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4); + + /// Default qualifier 16 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8); + + /// Default qualifier 16 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8); + + + /// Default qualifier 32 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4); + + /// Default qualifier 32 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8); + + /// Default qualifier 32 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16); + + /// Default qualifier 32 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16); + + + /// Default qualifier 64 bit signed integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8); + + /// Default qualifier 64 bit signed integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16); + + /// Default qualifier 64 bit signed integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32); + + /// Default qualifier 64 bit signed integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32); + + + ///////////////////////////// + // Unsigned int vector types + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8); + + + /// Low qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1); + + /// Low qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2); + + /// Low qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4); + + /// Low qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8); + + + /// Medium qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1); + + /// Medium qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2); + + /// Medium qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4); + + /// Medium qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8); + + + /// High qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1); + + /// High qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2); + + /// High qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4); + + /// High qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1); + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2); + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4); + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec1, aligned_uvec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec2, aligned_uvec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec3, aligned_uvec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(uvec4, aligned_uvec4, 16); + + + /// Default qualifier 8 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1); + + /// Default qualifier 8 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2); + + /// Default qualifier 8 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4); + + /// Default qualifier 8 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4); + + + /// Default qualifier 16 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2); + + /// Default qualifier 16 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4); + + /// Default qualifier 16 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8); + + /// Default qualifier 16 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8); + + + /// Default qualifier 32 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4); + + /// Default qualifier 32 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8); + + /// Default qualifier 32 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16); + + /// Default qualifier 32 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16); + + + /// Default qualifier 64 bit unsigned integer aligned scalar type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8); + + /// Default qualifier 64 bit unsigned integer aligned vector of 2 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16); + + /// Default qualifier 64 bit unsigned integer aligned vector of 3 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32); + + /// Default qualifier 64 bit unsigned integer aligned vector of 4 components type. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32); + + + ////////////////////// + // Float vector types + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4); + + /// 32 bit single-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8); + + /// 64 bit double-qualifier floating-point aligned scalar. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8); + +# endif//GLM_FORCE_SINGLE_ONLY + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec1, aligned_vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec2, aligned_vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec3, aligned_vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(vec4, aligned_vec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16); + + + /// Single-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4); + + /// Single-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8); + + /// Single-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16); + + /// Single-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16); + + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec1, aligned_dvec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec2, aligned_dvec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dvec4, aligned_dvec4, 32); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned vector of 1 component. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8); + + /// Double-qualifier floating-point aligned vector of 2 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16); + + /// Double-qualifier floating-point aligned vector of 3 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32); + + /// Double-qualifier floating-point aligned vector of 4 components. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + ////////////////////// + // Float matrix types + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1<f32> mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32> mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32> fmat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 fmat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f32, defaultp> f32mat1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16); + + + /// Single-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f32 f32mat1x1; + + /// Single-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16); + + /// Single-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16); + + /// Single-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16); + + /// Single-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16); + + /// Single-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16); + + /// Single-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16); + + /// Single-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16); + + /// Single-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16); + + /// Single-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16); + + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef detail::tmat1x1<f64, defaultp> f64mat1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32); + + + /// Double-qualifier floating-point aligned 1x1 matrix. + /// @see gtx_type_aligned + //typedef f64 f64mat1x1; + + /// Double-qualifier floating-point aligned 2x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32); + + /// Double-qualifier floating-point aligned 2x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32); + + /// Double-qualifier floating-point aligned 2x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32); + + /// Double-qualifier floating-point aligned 3x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32); + + /// Double-qualifier floating-point aligned 3x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32); + + /// Double-qualifier floating-point aligned 3x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32); + + /// Double-qualifier floating-point aligned 4x2 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32); + + /// Double-qualifier floating-point aligned 4x3 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32); + + /// Double-qualifier floating-point aligned 4x4 matrix. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + + ////////////////////////// + // Quaternion types + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(quat, aligned_fquat, 16); + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32); + + /// Single-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16); + +# ifndef GLM_FORCE_SINGLE_ONLY + + /// Double-qualifier floating-point aligned quaternion. + /// @see gtx_type_aligned + GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32); + +# endif//GLM_FORCE_SINGLE_ONLY + + /// @} +}//namespace glm + +#include "type_aligned.inl" diff --git a/Project/glm/gtx/type_aligned.inl b/Project/glm/gtx/type_aligned.inl new file mode 100644 index 0000000..54c1b81 --- /dev/null +++ b/Project/glm/gtx/type_aligned.inl @@ -0,0 +1,6 @@ +/// @ref gtc_type_aligned + +namespace glm +{ + +} diff --git a/Project/glm/gtx/type_trait.hpp b/Project/glm/gtx/type_trait.hpp new file mode 100644 index 0000000..56685c8 --- /dev/null +++ b/Project/glm/gtx/type_trait.hpp @@ -0,0 +1,85 @@ +/// @ref gtx_type_trait +/// @file glm/gtx/type_trait.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_type_trait GLM_GTX_type_trait +/// @ingroup gtx +/// +/// Include <glm/gtx/type_trait.hpp> to use the features of this extension. +/// +/// Defines traits for each type. + +#pragma once + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_type_trait is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_type_trait extension included") +# endif +#endif + +// Dependency: +#include "../detail/qualifier.hpp" +#include "../gtc/quaternion.hpp" +#include "../gtx/dual_quaternion.hpp" + +namespace glm +{ + /// @addtogroup gtx_type_trait + /// @{ + + template<typename T> + struct type + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = 0; + static length_t const cols = 0; + static length_t const rows = 0; + }; + + template<length_t L, typename T, qualifier Q> + struct type<vec<L, T, Q> > + { + static bool const is_vec = true; + static bool const is_mat = false; + static bool const is_quat = false; + static length_t const components = L; + }; + + template<length_t C, length_t R, typename T, qualifier Q> + struct type<mat<C, R, T, Q> > + { + static bool const is_vec = false; + static bool const is_mat = true; + static bool const is_quat = false; + static length_t const components = C; + static length_t const cols = C; + static length_t const rows = R; + }; + + template<typename T, qualifier Q> + struct type<qua<T, Q> > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 4; + }; + + template<typename T, qualifier Q> + struct type<tdualquat<T, Q> > + { + static bool const is_vec = false; + static bool const is_mat = false; + static bool const is_quat = true; + static length_t const components = 8; + }; + + /// @} +}//namespace glm + +#include "type_trait.inl" diff --git a/Project/glm/gtx/type_trait.inl b/Project/glm/gtx/type_trait.inl new file mode 100644 index 0000000..045de95 --- /dev/null +++ b/Project/glm/gtx/type_trait.inl @@ -0,0 +1,61 @@ +/// @ref gtx_type_trait + +namespace glm +{ + template<typename T> + bool const type<T>::is_vec; + template<typename T> + bool const type<T>::is_mat; + template<typename T> + bool const type<T>::is_quat; + template<typename T> + length_t const type<T>::components; + template<typename T> + length_t const type<T>::cols; + template<typename T> + length_t const type<T>::rows; + + // vec + template<length_t L, typename T, qualifier Q> + bool const type<vec<L, T, Q> >::is_vec; + template<length_t L, typename T, qualifier Q> + bool const type<vec<L, T, Q> >::is_mat; + template<length_t L, typename T, qualifier Q> + bool const type<vec<L, T, Q> >::is_quat; + template<length_t L, typename T, qualifier Q> + length_t const type<vec<L, T, Q> >::components; + + // mat + template<length_t C, length_t R, typename T, qualifier Q> + bool const type<mat<C, R, T, Q> >::is_vec; + template<length_t C, length_t R, typename T, qualifier Q> + bool const type<mat<C, R, T, Q> >::is_mat; + template<length_t C, length_t R, typename T, qualifier Q> + bool const type<mat<C, R, T, Q> >::is_quat; + template<length_t C, length_t R, typename T, qualifier Q> + length_t const type<mat<C, R, T, Q> >::components; + template<length_t C, length_t R, typename T, qualifier Q> + length_t const type<mat<C, R, T, Q> >::cols; + template<length_t C, length_t R, typename T, qualifier Q> + length_t const type<mat<C, R, T, Q> >::rows; + + // tquat + template<typename T, qualifier Q> + bool const type<qua<T, Q> >::is_vec; + template<typename T, qualifier Q> + bool const type<qua<T, Q> >::is_mat; + template<typename T, qualifier Q> + bool const type<qua<T, Q> >::is_quat; + template<typename T, qualifier Q> + length_t const type<qua<T, Q> >::components; + + // tdualquat + template<typename T, qualifier Q> + bool const type<tdualquat<T, Q> >::is_vec; + template<typename T, qualifier Q> + bool const type<tdualquat<T, Q> >::is_mat; + template<typename T, qualifier Q> + bool const type<tdualquat<T, Q> >::is_quat; + template<typename T, qualifier Q> + length_t const type<tdualquat<T, Q> >::components; +}//namespace glm diff --git a/Project/glm/gtx/vec_swizzle.hpp b/Project/glm/gtx/vec_swizzle.hpp new file mode 100644 index 0000000..1c49abc --- /dev/null +++ b/Project/glm/gtx/vec_swizzle.hpp @@ -0,0 +1,2782 @@ +/// @ref gtx_vec_swizzle +/// @file glm/gtx/vec_swizzle.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vec_swizzle GLM_GTX_vec_swizzle +/// @ingroup gtx +/// +/// Include <glm/gtx/vec_swizzle.hpp> to use the features of this extension. +/// +/// Functions to perform swizzle operation. + +#pragma once + +#include "../glm.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_vec_swizzle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_vec_swizzle extension included") +# endif +#endif + +namespace glm { + // xx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<1, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.x); + } + + // xy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.y); + } + + // xz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.z); + } + + // xw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> xw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.x, v.w); + } + + // yx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.x); + } + + // yy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<2, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.y); + } + + // yz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.z); + } + + // yw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> yw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.y, v.w); + } + + // zx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.x); + } + + // zy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.y); + } + + // zz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<3, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.z); + } + + // zw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> zw(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.z, v.w); + } + + // wx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> wx(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.x); + } + + // wy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> wy(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.y); + } + + // wz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> wz(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.z); + } + + // ww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<2, T, Q> ww(const glm::vec<4, T, Q> &v) { + return glm::vec<2, T, Q>(v.w, v.w); + } + + // xxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<1, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.x); + } + + // xxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.y); + } + + // xxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.z); + } + + // xxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.x, v.w); + } + + // xyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.x); + } + + // xyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.y); + } + + // xyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.z); + } + + // xyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.y, v.w); + } + + // xzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.x); + } + + // xzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.y); + } + + // xzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.z); + } + + // xzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.z, v.w); + } + + // xwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.x); + } + + // xwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.y); + } + + // xwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.z); + } + + // xww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> xww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.x, v.w, v.w); + } + + // yxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.x); + } + + // yxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.y); + } + + // yxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.z); + } + + // yxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.x, v.w); + } + + // yyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.x); + } + + // yyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<2, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.y); + } + + // yyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.z); + } + + // yyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.y, v.w); + } + + // yzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.x); + } + + // yzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.y); + } + + // yzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.z); + } + + // yzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.z, v.w); + } + + // ywx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> ywx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.x); + } + + // ywy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> ywy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.y); + } + + // ywz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> ywz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.z); + } + + // yww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> yww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.y, v.w, v.w); + } + + // zxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.x); + } + + // zxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.y); + } + + // zxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.z); + } + + // zxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.x, v.w); + } + + // zyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.x); + } + + // zyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.y); + } + + // zyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.z); + } + + // zyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.y, v.w); + } + + // zzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.x); + } + + // zzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.y); + } + + // zzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<3, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.z); + } + + // zzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.z, v.w); + } + + // zwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.x); + } + + // zwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.y); + } + + // zwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.z); + } + + // zww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> zww(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.z, v.w, v.w); + } + + // wxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wxx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.x); + } + + // wxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wxy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.y); + } + + // wxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wxz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.z); + } + + // wxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wxw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.x, v.w); + } + + // wyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wyx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.x); + } + + // wyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wyy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.y); + } + + // wyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wyz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.z); + } + + // wyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wyw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.y, v.w); + } + + // wzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wzx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.x); + } + + // wzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wzy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.y); + } + + // wzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wzz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.z); + } + + // wzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wzw(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.z, v.w); + } + + // wwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wwx(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.x); + } + + // wwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wwy(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.y); + } + + // wwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> wwz(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.z); + } + + // www + template<typename T, qualifier Q> + GLM_INLINE glm::vec<3, T, Q> www(const glm::vec<4, T, Q> &v) { + return glm::vec<3, T, Q>(v.w, v.w, v.w); + } + + // xxxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<1, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.x); + } + + // xxxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.y); + } + + // xxxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.z); + } + + // xxxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.x, v.w); + } + + // xxyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.x); + } + + // xxyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.y); + } + + // xxyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.z); + } + + // xxyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.y, v.w); + } + + // xxzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.x); + } + + // xxzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.y); + } + + // xxzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.z); + } + + // xxzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.z, v.w); + } + + // xxwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.x); + } + + // xxwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.y); + } + + // xxwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.z); + } + + // xxww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.x, v.w, v.w); + } + + // xyxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.x); + } + + // xyxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.y); + } + + // xyxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.z); + } + + // xyxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.x, v.w); + } + + // xyyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.x); + } + + // xyyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.y); + } + + // xyyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.z); + } + + // xyyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.y, v.w); + } + + // xyzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.x); + } + + // xyzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.y); + } + + // xyzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.z); + } + + // xyzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.z, v.w); + } + + // xywx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.x); + } + + // xywy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.y); + } + + // xywz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.z); + } + + // xyww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.y, v.w, v.w); + } + + // xzxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.x); + } + + // xzxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.y); + } + + // xzxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.z); + } + + // xzxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.x, v.w); + } + + // xzyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.x); + } + + // xzyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.y); + } + + // xzyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.z); + } + + // xzyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.y, v.w); + } + + // xzzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.x); + } + + // xzzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.y); + } + + // xzzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.z); + } + + // xzzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.z, v.w); + } + + // xzwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.x); + } + + // xzwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.y); + } + + // xzwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.z); + } + + // xzww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.z, v.w, v.w); + } + + // xwxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.x); + } + + // xwxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.y); + } + + // xwxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.z); + } + + // xwxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.x, v.w); + } + + // xwyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.x); + } + + // xwyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.y); + } + + // xwyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.z); + } + + // xwyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.y, v.w); + } + + // xwzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.x); + } + + // xwzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.y); + } + + // xwzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.z); + } + + // xwzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.z, v.w); + } + + // xwwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.x); + } + + // xwwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.y); + } + + // xwwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.z); + } + + // xwww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> xwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.x, v.w, v.w, v.w); + } + + // yxxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.x); + } + + // yxxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.y); + } + + // yxxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.z); + } + + // yxxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.x, v.w); + } + + // yxyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.x); + } + + // yxyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.y); + } + + // yxyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.z); + } + + // yxyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.y, v.w); + } + + // yxzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.x); + } + + // yxzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.y); + } + + // yxzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.z); + } + + // yxzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.z, v.w); + } + + // yxwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.x); + } + + // yxwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.y); + } + + // yxwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.z); + } + + // yxww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.x, v.w, v.w); + } + + // yyxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.x); + } + + // yyxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.y); + } + + // yyxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.z); + } + + // yyxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.x, v.w); + } + + // yyyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.x); + } + + // yyyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<2, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.y); + } + + // yyyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.z); + } + + // yyyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.y, v.w); + } + + // yyzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.x); + } + + // yyzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.y); + } + + // yyzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.z); + } + + // yyzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.z, v.w); + } + + // yywx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.x); + } + + // yywy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.y); + } + + // yywz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.z); + } + + // yyww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.y, v.w, v.w); + } + + // yzxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.x); + } + + // yzxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.y); + } + + // yzxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.z); + } + + // yzxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.x, v.w); + } + + // yzyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.x); + } + + // yzyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.y); + } + + // yzyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.z); + } + + // yzyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.y, v.w); + } + + // yzzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.x); + } + + // yzzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.y); + } + + // yzzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.z); + } + + // yzzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.z, v.w); + } + + // yzwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.x); + } + + // yzwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.y); + } + + // yzwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.z); + } + + // yzww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> yzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.z, v.w, v.w); + } + + // ywxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.x); + } + + // ywxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.y); + } + + // ywxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.z); + } + + // ywxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.x, v.w); + } + + // ywyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.x); + } + + // ywyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.y); + } + + // ywyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.z); + } + + // ywyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.y, v.w); + } + + // ywzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.x); + } + + // ywzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.y); + } + + // ywzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.z); + } + + // ywzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.z, v.w); + } + + // ywwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.x); + } + + // ywwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.y); + } + + // ywwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.z); + } + + // ywww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> ywww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.y, v.w, v.w, v.w); + } + + // zxxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.x); + } + + // zxxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.y); + } + + // zxxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.z); + } + + // zxxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.x, v.w); + } + + // zxyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.x); + } + + // zxyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.y); + } + + // zxyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.z); + } + + // zxyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.y, v.w); + } + + // zxzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.x); + } + + // zxzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.y); + } + + // zxzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.z); + } + + // zxzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.z, v.w); + } + + // zxwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.x); + } + + // zxwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.y); + } + + // zxwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.z); + } + + // zxww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.x, v.w, v.w); + } + + // zyxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.x); + } + + // zyxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.y); + } + + // zyxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.z); + } + + // zyxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.x, v.w); + } + + // zyyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.x); + } + + // zyyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.y); + } + + // zyyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.z); + } + + // zyyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.y, v.w); + } + + // zyzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.x); + } + + // zyzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.y); + } + + // zyzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.z); + } + + // zyzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.z, v.w); + } + + // zywx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.x); + } + + // zywy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.y); + } + + // zywz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.z); + } + + // zyww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.y, v.w, v.w); + } + + // zzxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.x); + } + + // zzxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.y); + } + + // zzxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.z); + } + + // zzxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.x, v.w); + } + + // zzyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.x); + } + + // zzyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.y); + } + + // zzyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.z); + } + + // zzyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.y, v.w); + } + + // zzzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.x); + } + + // zzzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.y); + } + + // zzzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<3, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.z); + } + + // zzzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.z, v.w); + } + + // zzwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.x); + } + + // zzwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.y); + } + + // zzwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.z); + } + + // zzww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.z, v.w, v.w); + } + + // zwxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.x); + } + + // zwxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.y); + } + + // zwxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.z); + } + + // zwxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.x, v.w); + } + + // zwyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.x); + } + + // zwyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.y); + } + + // zwyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.z); + } + + // zwyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.y, v.w); + } + + // zwzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.x); + } + + // zwzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.y); + } + + // zwzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.z); + } + + // zwzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.z, v.w); + } + + // zwwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.x); + } + + // zwwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.y); + } + + // zwwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.z); + } + + // zwww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> zwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.z, v.w, v.w, v.w); + } + + // wxxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.x); + } + + // wxxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.y); + } + + // wxxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.z); + } + + // wxxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.x, v.w); + } + + // wxyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.x); + } + + // wxyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.y); + } + + // wxyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.z); + } + + // wxyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.y, v.w); + } + + // wxzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.x); + } + + // wxzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.y); + } + + // wxzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.z); + } + + // wxzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.z, v.w); + } + + // wxwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.x); + } + + // wxwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.y); + } + + // wxwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.z); + } + + // wxww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wxww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.x, v.w, v.w); + } + + // wyxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.x); + } + + // wyxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.y); + } + + // wyxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.z); + } + + // wyxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.x, v.w); + } + + // wyyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.x); + } + + // wyyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.y); + } + + // wyyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.z); + } + + // wyyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.y, v.w); + } + + // wyzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.x); + } + + // wyzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.y); + } + + // wyzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.z); + } + + // wyzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.z, v.w); + } + + // wywx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wywx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.x); + } + + // wywy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wywy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.y); + } + + // wywz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wywz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.z); + } + + // wyww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wyww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.y, v.w, v.w); + } + + // wzxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.x); + } + + // wzxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.y); + } + + // wzxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.z); + } + + // wzxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.x, v.w); + } + + // wzyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.x); + } + + // wzyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.y); + } + + // wzyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.z); + } + + // wzyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.y, v.w); + } + + // wzzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.x); + } + + // wzzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.y); + } + + // wzzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.z); + } + + // wzzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.z, v.w); + } + + // wzwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.x); + } + + // wzwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.y); + } + + // wzwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.z); + } + + // wzww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wzww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.z, v.w, v.w); + } + + // wwxx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwxx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.x); + } + + // wwxy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwxy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.y); + } + + // wwxz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwxz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.z); + } + + // wwxw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwxw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.x, v.w); + } + + // wwyx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwyx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.x); + } + + // wwyy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwyy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.y); + } + + // wwyz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwyz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.z); + } + + // wwyw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwyw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.y, v.w); + } + + // wwzx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwzx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.x); + } + + // wwzy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwzy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.y); + } + + // wwzz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwzz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.z); + } + + // wwzw + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwzw(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.z, v.w); + } + + // wwwx + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwwx(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.x); + } + + // wwwy + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwwy(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.y); + } + + // wwwz + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwwz(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.z); + } + + // wwww + template<typename T, qualifier Q> + GLM_INLINE glm::vec<4, T, Q> wwww(const glm::vec<4, T, Q> &v) { + return glm::vec<4, T, Q>(v.w, v.w, v.w, v.w); + } + +} diff --git a/Project/glm/gtx/vector_angle.hpp b/Project/glm/gtx/vector_angle.hpp new file mode 100644 index 0000000..9ae4371 --- /dev/null +++ b/Project/glm/gtx/vector_angle.hpp @@ -0,0 +1,57 @@ +/// @ref gtx_vector_angle +/// @file glm/gtx/vector_angle.hpp +/// +/// @see core (dependence) +/// @see gtx_quaternion (dependence) +/// @see gtx_epsilon (dependence) +/// +/// @defgroup gtx_vector_angle GLM_GTX_vector_angle +/// @ingroup gtx +/// +/// Include <glm/gtx/vector_angle.hpp> to use the features of this extension. +/// +/// Compute angle between vectors + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../gtc/epsilon.hpp" +#include "../gtx/quaternion.hpp" +#include "../gtx/rotate_vector.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_vector_angle is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_vector_angle extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_angle + /// @{ + + //! Returns the absolute angle between two vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y); + + //! Returns the oriented angle between two 2d vectors. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y); + + //! Returns the oriented angle between two 3d vectors based from a reference axis. + //! Parameters need to be normalized. + /// @see gtx_vector_angle extension. + template<typename T, qualifier Q> + GLM_FUNC_DECL T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref); + + /// @} +}// namespace glm + +#include "vector_angle.inl" diff --git a/Project/glm/gtx/vector_angle.inl b/Project/glm/gtx/vector_angle.inl new file mode 100644 index 0000000..a1f957a --- /dev/null +++ b/Project/glm/gtx/vector_angle.inl @@ -0,0 +1,44 @@ +/// @ref gtx_vector_angle + +namespace glm +{ + template<typename genType> + GLM_FUNC_QUALIFIER genType angle + ( + genType const& x, + genType const& y + ) + { + GLM_STATIC_ASSERT(std::numeric_limits<genType>::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), genType(-1), genType(1))); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER T angle(vec<L, T, Q> const& x, vec<L, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'angle' only accept floating-point inputs"); + return acos(clamp(dot(x, y), T(-1), T(1))); + } + + //! \todo epsilon is hard coded to 0.01 + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T orientedAngle(vec<2, T, Q> const& x, vec<2, T, Q> const& y) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + + if(all(epsilonEqual(y, glm::rotate(x, Angle), T(0.0001)))) + return Angle; + else + return -Angle; + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER T orientedAngle(vec<3, T, Q> const& x, vec<3, T, Q> const& y, vec<3, T, Q> const& ref) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'orientedAngle' only accept floating-point inputs"); + + T const Angle(acos(clamp(dot(x, y), T(-1), T(1)))); + return mix(Angle, -Angle, dot(ref, cross(x, y)) < T(0)); + } +}//namespace glm diff --git a/Project/glm/gtx/vector_query.hpp b/Project/glm/gtx/vector_query.hpp new file mode 100644 index 0000000..77c7b97 --- /dev/null +++ b/Project/glm/gtx/vector_query.hpp @@ -0,0 +1,66 @@ +/// @ref gtx_vector_query +/// @file glm/gtx/vector_query.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_vector_query GLM_GTX_vector_query +/// @ingroup gtx +/// +/// Include <glm/gtx/vector_query.hpp> to use the features of this extension. +/// +/// Query informations of vector types + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include <cfloat> +#include <limits> + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_vector_query is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_vector_query extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_vector_query + /// @{ + + //! Check whether two vectors are collinears. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon); + + //! Check whether two vectors are orthogonals. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon); + + //! Check whether a vector is normalized. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL bool isNormalized(vec<L, T, Q> const& v, T const& epsilon); + + //! Check whether a vector is null. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL bool isNull(vec<L, T, Q> const& v, T const& epsilon); + + //! Check whether a each component of a vector is null. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon); + + //! Check whether two vectors are orthonormal. + /// @see gtx_vector_query extensions. + template<length_t L, typename T, qualifier Q> + GLM_FUNC_DECL bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon); + + /// @} +}// namespace glm + +#include "vector_query.inl" diff --git a/Project/glm/gtx/vector_query.inl b/Project/glm/gtx/vector_query.inl new file mode 100644 index 0000000..d1a5c9b --- /dev/null +++ b/Project/glm/gtx/vector_query.inl @@ -0,0 +1,154 @@ +/// @ref gtx_vector_query + +#include <cassert> + +namespace glm{ +namespace detail +{ + template<length_t L, typename T, qualifier Q> + struct compute_areCollinear{}; + + template<typename T, qualifier Q> + struct compute_areCollinear<2, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<2, T, Q> const& v0, vec<2, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0, static_cast<T>(0)), vec<3, T, Q>(v1, static_cast<T>(0)))) < epsilon; + } + }; + + template<typename T, qualifier Q> + struct compute_areCollinear<3, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<3, T, Q> const& v0, vec<3, T, Q> const& v1, T const& epsilon) + { + return length(cross(v0, v1)) < epsilon; + } + }; + + template<typename T, qualifier Q> + struct compute_areCollinear<4, T, Q> + { + GLM_FUNC_QUALIFIER static bool call(vec<4, T, Q> const& v0, vec<4, T, Q> const& v1, T const& epsilon) + { + return length(cross(vec<3, T, Q>(v0), vec<3, T, Q>(v1))) < epsilon; + } + }; + + template<length_t L, typename T, qualifier Q> + struct compute_isCompNull{}; + + template<typename T, qualifier Q> + struct compute_isCompNull<2, T, Q> + { + GLM_FUNC_QUALIFIER static vec<2, bool, Q> call(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon)); + } + }; + + template<typename T, qualifier Q> + struct compute_isCompNull<3, T, Q> + { + GLM_FUNC_QUALIFIER static vec<3, bool, Q> call(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon)); + } + }; + + template<typename T, qualifier Q> + struct compute_isCompNull<4, T, Q> + { + GLM_FUNC_QUALIFIER static vec<4, bool, Q> call(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + (abs(v.x) < epsilon), + (abs(v.y) < epsilon), + (abs(v.z) < epsilon), + (abs(v.w) < epsilon)); + } + }; + +}//namespace detail + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool areCollinear(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs"); + + return detail::compute_areCollinear<L, T, Q>::call(v0, v1, epsilon); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool areOrthogonal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs"); + + return abs(dot(v0, v1)) <= max( + static_cast<T>(1), + length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNormalized(vec<L, T, Q> const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs"); + + return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool isNull(vec<L, T, Q> const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs"); + + return length(v) <= epsilon; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, bool, Q> isCompNull(vec<L, T, Q> const& v, T const& epsilon) + { + GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs"); + + return detail::compute_isCompNull<L, T, Q>::call(v, epsilon); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<2, bool, Q> isCompNull(vec<2, T, Q> const& v, T const& epsilon) + { + return vec<2, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<3, bool, Q> isCompNull(vec<3, T, Q> const& v, T const& epsilon) + { + return vec<3, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon); + } + + template<typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<4, bool, Q> isCompNull(vec<4, T, Q> const& v, T const& epsilon) + { + return vec<4, bool, Q>( + abs(v.x) < epsilon, + abs(v.y) < epsilon, + abs(v.z) < epsilon, + abs(v.w) < epsilon); + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER bool areOrthonormal(vec<L, T, Q> const& v0, vec<L, T, Q> const& v1, T const& epsilon) + { + return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon); + } + +}//namespace glm diff --git a/Project/glm/gtx/wrap.hpp b/Project/glm/gtx/wrap.hpp new file mode 100644 index 0000000..ad4eb3f --- /dev/null +++ b/Project/glm/gtx/wrap.hpp @@ -0,0 +1,37 @@ +/// @ref gtx_wrap +/// @file glm/gtx/wrap.hpp +/// +/// @see core (dependence) +/// +/// @defgroup gtx_wrap GLM_GTX_wrap +/// @ingroup gtx +/// +/// Include <glm/gtx/wrap.hpp> to use the features of this extension. +/// +/// Wrapping mode of texture coordinates. + +#pragma once + +// Dependency: +#include "../glm.hpp" +#include "../ext/scalar_common.hpp" +#include "../ext/vector_common.hpp" +#include "../gtc/vec1.hpp" + +#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) +# ifndef GLM_ENABLE_EXPERIMENTAL +# pragma message("GLM: GLM_GTX_wrap is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") +# else +# pragma message("GLM: GLM_GTX_wrap extension included") +# endif +#endif + +namespace glm +{ + /// @addtogroup gtx_wrap + /// @{ + + /// @} +}// namespace glm + +#include "wrap.inl" diff --git a/Project/glm/gtx/wrap.inl b/Project/glm/gtx/wrap.inl new file mode 100644 index 0000000..4be3b4c --- /dev/null +++ b/Project/glm/gtx/wrap.inl @@ -0,0 +1,6 @@ +/// @ref gtx_wrap + +namespace glm +{ + +}//namespace glm |