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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "WorldMapScene.h"
// Sigmodr widget includes
#include "WorldMapItem.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Map.h>
// Qt includes
#include <QtGui/QGraphicsView>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
WorldMapScene::WorldMapScene(Game* game, QObject* parent) :
QGraphicsScene(parent),
m_game(game)
{
for (int i = 0; i < m_game->mapCount(); ++i)
{
Map* map = m_game->map(i);
if (!map->isWorld())
continue;
WorldMapItem* item = new WorldMapItem(m_game, map, this);
connect(item, SIGNAL(changed()), this, SIGNAL(changed()));
connect(this, SIGNAL(maskTiles(bool)), item, SIGNAL(maskTiles(bool)));
m_maps.append(item);
addItem(item);
}
}
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