/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "WorldMapScene.h" // Sigmodr widget includes #include "WorldMapItem.h" // Sigmod includes #include #include // Qt includes #include using namespace Sigmod; using namespace Sigmodr::Widgets; WorldMapScene::WorldMapScene(Game* game, QObject* parent) : QGraphicsScene(parent), m_game(game) { for (int i = 0; i < m_game->mapCount(); ++i) { Map* map = m_game->map(i); if (!map->isWorld()) continue; WorldMapItem* item = new WorldMapItem(m_game, map, this); connect(item, SIGNAL(changed()), this, SIGNAL(changed())); connect(this, SIGNAL(maskTiles(bool)), item, SIGNAL(maskTiles(bool))); m_maps.append(item); addItem(item); } }