1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
|
/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "WorldMapEditor.h"
// Sigmodr widget includes
#include "MapGrid.h"
#include "WorldMapScene.h"
// Sigmod includes
#include <sigmod/Game.h>
// KDE includes
#include <KDoubleNumInput>
#include <KIntNumInput>
// Qt includes
#include <QtCore/QFile>
#include <QtGui/QCheckBox>
#include <QtGui/QGraphicsView>
#include <QtGui/QVBoxLayout>
#include <QtUiTools/QUiLoader>
using namespace Sigmod;
using namespace Sigmodr::Widgets;
WorldMapEditor::WorldMapEditor(Game* game, QWidget* parent) :
QWidget(parent),
m_game(game),
m_scene(NULL),
m_grid(NULL)
{
setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding);
QFile file(":/gui/worldmapeditor.ui");
file.open(QFile::ReadOnly);
QWidget *formWidget = QUiLoader().load(&file, this);
file.close();
ui_gridSize = formWidget->findChild<KIntNumInput*>("varGridSize");
ui_zoom = formWidget->findChild<KDoubleNumInput*>("varZoom");
ui_drawMasked = formWidget->findChild<QCheckBox*>("varDrawMasked");
ui_view = formWidget->findChild<QGraphicsView*>("varView");
ui_zoom->setRange(.1, 10, .1);
connect(ui_gridSize, SIGNAL(valueChanged(int)), this, SLOT(setGridSize(int)));
connect(ui_zoom, SIGNAL(valueChanged(double)), this, SLOT(setZoom(double)));
reset();
QVBoxLayout* layout = new QVBoxLayout;
layout->addWidget(formWidget);
setLayout(layout);
}
void WorldMapEditor::setGame(Game* game)
{
m_game = game;
delete m_grid;
delete m_scene;
reset();
}
void WorldMapEditor::reset()
{
m_scene = new WorldMapScene(m_game, this);
m_grid = new MapGrid(0);
m_grid->setRect(m_scene->itemsBoundingRect());
m_scene->addItem(m_grid);
ui_view->setScene(m_scene);
m_grid->setGridSize(ui_gridSize->value());
ui_zoom->setValue(1);
ui_drawMasked->setChecked(false);
resizeGrid(m_scene->itemsBoundingRect());
makeConnections();
}
void WorldMapEditor::setGridSize(const int gridSize)
{
m_grid->setGridSize(gridSize);
}
void WorldMapEditor::setZoom(const double zoom)
{
ui_view->setMatrix(QMatrix().scale(zoom, zoom));
}
void WorldMapEditor::resizeGrid(const QRectF& rect)
{
m_grid->setRect(rect.adjusted(5, 8, 0, 0));
}
void WorldMapEditor::makeConnections()
{
connect(m_scene, SIGNAL(changed()), this, SIGNAL(changed()));
connect(m_scene, SIGNAL(sceneRectChanged(QRectF)), this, SLOT(resizeGrid(QRectF)));
connect(ui_drawMasked, SIGNAL(toggled(bool)), m_scene, SIGNAL(maskTiles(bool)));
}
|