/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "WorldMapEditor.h" // Sigmodr widget includes #include "MapGrid.h" #include "WorldMapScene.h" // Sigmod includes #include // KDE includes #include #include // Qt includes #include #include #include #include #include using namespace Sigmod; using namespace Sigmodr::Widgets; WorldMapEditor::WorldMapEditor(Game* game, QWidget* parent) : QWidget(parent), m_game(game), m_scene(NULL), m_grid(NULL) { setSizePolicy(QSizePolicy::Preferred, QSizePolicy::Expanding); QFile file(":/gui/worldmapeditor.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_gridSize = formWidget->findChild("varGridSize"); ui_zoom = formWidget->findChild("varZoom"); ui_drawMasked = formWidget->findChild("varDrawMasked"); ui_view = formWidget->findChild("varView"); ui_zoom->setRange(.1, 10, .1); connect(ui_gridSize, SIGNAL(valueChanged(int)), this, SLOT(setGridSize(int))); connect(ui_zoom, SIGNAL(valueChanged(double)), this, SLOT(setZoom(double))); reset(); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(formWidget); setLayout(layout); } void WorldMapEditor::setGame(Game* game) { m_game = game; delete m_grid; delete m_scene; reset(); } void WorldMapEditor::reset() { m_scene = new WorldMapScene(m_game, this); m_grid = new MapGrid(0); m_grid->setRect(m_scene->itemsBoundingRect()); m_scene->addItem(m_grid); ui_view->setScene(m_scene); m_grid->setGridSize(ui_gridSize->value()); ui_zoom->setValue(1); ui_drawMasked->setChecked(false); resizeGrid(m_scene->itemsBoundingRect()); makeConnections(); } void WorldMapEditor::setGridSize(const int gridSize) { m_grid->setGridSize(gridSize); } void WorldMapEditor::setZoom(const double zoom) { ui_view->setMatrix(QMatrix().scale(zoom, zoom)); } void WorldMapEditor::resizeGrid(const QRectF& rect) { m_grid->setRect(rect.adjusted(5, 8, 0, 0)); } void WorldMapEditor::makeConnections() { connect(m_scene, SIGNAL(changed()), this, SIGNAL(changed())); connect(m_scene, SIGNAL(sceneRectChanged(QRectF)), this, SLOT(resizeGrid(QRectF))); connect(ui_drawMasked, SIGNAL(toggled(bool)), m_scene, SIGNAL(maskTiles(bool))); }