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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "WeatherUI.h"
#include "WeatherUI_p.h"
// Sigmodr core widget includes
#include <sigmodr/corewidgets/ScriptWidget.h>
// Sigmod includes
#include <sigmod/Weather.h>
// KDE includes
#include <KLineEdit>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::CoreWidgets;
using namespace Sigmodr::Widgets;
WeatherUI::WeatherUI(Weather* weather, QWidget* parent) :
ObjectUI(weather, parent),
d(new Private(new Weather(*weather)))
{
setPrivate(d);
}
void WeatherUI::apply()
{
*qobject_cast<Weather*>(m_object) = *d->m_weather;
ObjectUI::apply();
}
void WeatherUI::discard()
{
*d->m_weather = *qobject_cast<Weather*>(m_object);
d->resetGui();
ObjectUI::discard();
}
WeatherUI::Private::Private(Weather* weather) :
ObjectUIPrivate(weather),
m_weather(weather)
{
}
WeatherUI::Private::~Private()
{
delete m_weather;
}
QWidget* WeatherUI::Private::makeWidgets(ObjectUI* widget)
{
QWidget *form = openUiFile(":/gui/weather.ui", widget);
ui_name = form->findChild<KLineEdit*>("varName");
ui_script = form->findChild<ScriptWidget*>("varScript");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script)));
return form;
}
void WeatherUI::Private::resetGui()
{
ui_name->setText(m_weather->name());
ui_script->setValue(m_weather->script());
}
void WeatherUI::Private::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
m_weather->setName(name);
ui_name->setCursorPosition(cursor);
}
void WeatherUI::Private::scriptChanged(const Script& script)
{
m_weather->setScript(script);
}
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