/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "WeatherUI.h" #include "WeatherUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include // KDE includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; WeatherUI::WeatherUI(Weather* weather, QWidget* parent) : ObjectUI(weather, parent), d(new Private(new Weather(*weather))) { setPrivate(d); } void WeatherUI::apply() { *qobject_cast(m_object) = *d->m_weather; ObjectUI::apply(); } void WeatherUI::discard() { *d->m_weather = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } WeatherUI::Private::Private(Weather* weather) : ObjectUIPrivate(weather), m_weather(weather) { } WeatherUI::Private::~Private() { delete m_weather; } QWidget* WeatherUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/weather.ui", widget); ui_name = form->findChild("varName"); ui_script = form->findChild("varScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); return form; } void WeatherUI::Private::resetGui() { ui_name->setText(m_weather->name()); ui_script->setValue(m_weather->script()); } void WeatherUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_weather->setName(name); ui_name->setCursorPosition(cursor); } void WeatherUI::Private::scriptChanged(const Script& script) { m_weather->setScript(script); }