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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "MapEffectUI.h"
// Sigmodr widget includes
#include "ScriptWidget.h"
// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Item.h>
#include <sigmod/MapEffect.h>
#include <sigmod/Skin.h>
// KDE includes
#include <KComboBox>
#include <KLineEdit>
// Qt includes
#include <QtCore/QFile>
#include <QtGui/QCheckBox>
#include <QtUiTools/QUiLoader>
using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::Widgets;
MapEffectUI::MapEffectUI(MapEffect* effect, QWidget* parent) :
ObjectUI(parent)
{
setObjects(effect, new MapEffect(*effect));
}
void Sigmodr::Widgets::MapEffectUI::initGui()
{
QFile file(":/gui/mapeffect.ui");
file.open(QFile::ReadOnly);
QWidget *formWidget = QUiLoader().load(&file, this);
file.close();
ui_name = formWidget->findChild<KLineEdit*>("varName");
ui_skin = formWidget->findChild<KComboBox*>("varSkin");
ui_script = formWidget->findChild<ScriptWidget*>("varScript");
ui_isGhost = formWidget->findChild<QCheckBox*>("varIsGhost");
connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
connect(ui_skin, SIGNAL(currentIndexChanged(int)), this, SLOT(skinChanged(int)));
connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script)));
connect(ui_isGhost, SIGNAL(toggled(bool)), this, SLOT(isGhostChanged(bool)));
}
void MapEffectUI::refreshGui()
{
for (int i = 0; i < game()->skinCount(); ++i)
ui_skin->addItem(game()->skin(i)->name());
}
void MapEffectUI::setGui()
{
ui_name->setText(qobject_cast<MapEffect*>(modified())->name());
ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast<MapEffect*>(modified())->skin()));
ui_script->setValue(qobject_cast<MapEffect*>(modified())->script());
ui_isGhost->setCheckState(qobject_cast<MapEffect*>(modified())->isGhost() ? Qt::Checked : Qt::Unchecked);
}
void MapEffectUI::apply()
{
*qobject_cast<MapEffect*>(original()) = *qobject_cast<MapEffect*>(modified());
emit(changed(false));
}
void MapEffectUI::discard()
{
*qobject_cast<MapEffect*>(modified()) = *qobject_cast<MapEffect*>(original());
setGui();
emit(changed(false));
}
void MapEffectUI::nameChanged(const QString& name)
{
const int cursor = ui_name->cursorPosition();
qobject_cast<MapEffect*>(modified())->setName(name);
ui_name->setCursorPosition(cursor);
}
void MapEffectUI::skinChanged(const int skin)
{
qobject_cast<MapEffect*>(modified())->setSkin(game()->skin(skin)->id());
}
void MapEffectUI::scriptChanged(const Script& script)
{
qobject_cast<MapEffect*>(modified())->setScript(script);
}
void MapEffectUI::isGhostChanged(const bool isGhost)
{
qobject_cast<MapEffect*>(modified())->setIsGhost(isGhost);
}
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