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path: root/sigmodr/widgets/MapEffectUI.cpp
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/*
 * Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

// Header include
#include "MapEffectUI.h"

// Sigmodr widget includes
#include "ScriptWidget.h"

// Sigmod includes
#include <sigmod/Game.h>
#include <sigmod/Item.h>
#include <sigmod/MapEffect.h>
#include <sigmod/Skin.h>

// KDE includes
#include <KComboBox>
#include <KLineEdit>

// Qt includes
#include <QtCore/QFile>
#include <QtGui/QCheckBox>
#include <QtUiTools/QUiLoader>

using namespace Sigcore;
using namespace Sigmod;
using namespace Sigmodr::Widgets;

MapEffectUI::MapEffectUI(MapEffect* effect, QWidget* parent) :
        ObjectUI(parent)
{
    setObjects(effect, new MapEffect(*effect));
}

void Sigmodr::Widgets::MapEffectUI::initGui()
{
    QFile file(":/gui/mapeffect.ui");
    file.open(QFile::ReadOnly);
    QWidget *formWidget = QUiLoader().load(&file, this);
    file.close();
    ui_name = formWidget->findChild<KLineEdit*>("varName");
    ui_skin = formWidget->findChild<KComboBox*>("varSkin");
    ui_script = formWidget->findChild<ScriptWidget*>("varScript");
    ui_isGhost = formWidget->findChild<QCheckBox*>("varIsGhost");
    connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString)));
    connect(ui_skin, SIGNAL(currentIndexChanged(int)), this, SLOT(skinChanged(int)));
    connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script)));
    connect(ui_isGhost, SIGNAL(toggled(bool)), this, SLOT(isGhostChanged(bool)));
}

void MapEffectUI::refreshGui()
{
    for (int i = 0; i < game()->skinCount(); ++i)
        ui_skin->addItem(game()->skin(i)->name());
}

void MapEffectUI::setGui()
{
    ui_name->setText(qobject_cast<MapEffect*>(modified())->name());
    ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast<MapEffect*>(modified())->skin()));
    ui_script->setValue(qobject_cast<MapEffect*>(modified())->script());
    ui_isGhost->setCheckState(qobject_cast<MapEffect*>(modified())->isGhost() ? Qt::Checked : Qt::Unchecked);
}

void MapEffectUI::apply()
{
    *qobject_cast<MapEffect*>(original()) = *qobject_cast<MapEffect*>(modified());
    emit(changed(false));
}

void MapEffectUI::discard()
{
    *qobject_cast<MapEffect*>(modified()) = *qobject_cast<MapEffect*>(original());
    setGui();
    emit(changed(false));
}

void MapEffectUI::nameChanged(const QString& name)
{
    const int cursor = ui_name->cursorPosition();
    qobject_cast<MapEffect*>(modified())->setName(name);
    ui_name->setCursorPosition(cursor);
}

void MapEffectUI::skinChanged(const int skin)
{
    qobject_cast<MapEffect*>(modified())->setSkin(game()->skin(skin)->id());
}

void MapEffectUI::scriptChanged(const Script& script)
{
    qobject_cast<MapEffect*>(modified())->setScript(script);
}

void MapEffectUI::isGhostChanged(const bool isGhost)
{
    qobject_cast<MapEffect*>(modified())->setIsGhost(isGhost);
}