/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapEffectUI.h" // Sigmodr widget includes #include "ScriptWidget.h" // Sigmod includes #include #include #include #include // KDE includes #include #include // Qt includes #include #include #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::Widgets; MapEffectUI::MapEffectUI(MapEffect* effect, QWidget* parent) : ObjectUI(parent) { setObjects(effect, new MapEffect(*effect)); } void Sigmodr::Widgets::MapEffectUI::initGui() { QFile file(":/gui/mapeffect.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_name = formWidget->findChild("varName"); ui_skin = formWidget->findChild("varSkin"); ui_script = formWidget->findChild("varScript"); ui_isGhost = formWidget->findChild("varIsGhost"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_skin, SIGNAL(currentIndexChanged(int)), this, SLOT(skinChanged(int))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); connect(ui_isGhost, SIGNAL(toggled(bool)), this, SLOT(isGhostChanged(bool))); } void MapEffectUI::refreshGui() { for (int i = 0; i < game()->skinCount(); ++i) ui_skin->addItem(game()->skin(i)->name()); } void MapEffectUI::setGui() { ui_name->setText(qobject_cast(modified())->name()); ui_skin->setCurrentIndex(game()->skinIndex(qobject_cast(modified())->skin())); ui_script->setValue(qobject_cast(modified())->script()); ui_isGhost->setCheckState(qobject_cast(modified())->isGhost() ? Qt::Checked : Qt::Unchecked); } void MapEffectUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void MapEffectUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void MapEffectUI::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); qobject_cast(modified())->setName(name); ui_name->setCursorPosition(cursor); } void MapEffectUI::skinChanged(const int skin) { qobject_cast(modified())->setSkin(game()->skin(skin)->id()); } void MapEffectUI::scriptChanged(const Script& script) { qobject_cast(modified())->setScript(script); } void MapEffectUI::isGhostChanged(const bool isGhost) { qobject_cast(modified())->setIsGhost(isGhost); }