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include(../version.pri)
TEMPLATE = lib
OBJECTS_DIR = .obj
MOC_DIR = .moc
DOC_DIR = ../doc
DESTDIR = ../bin
INSTALLDIR = lib$$system(kde4-config --libsuffix)
LIBS += -L../bin \
 -lsigcore
 
CONFIG += qt \
 warn_on \
 dll
QT += xml

DEFINES += MAKE_SIGMOD_LIB

!win32 {
    CONFIG += debug
}

include(../install.pri)

SOURCES += Ability.cpp \
 Author.cpp \
 Badge.cpp \
 CoinList.cpp \
 CoinListItem.cpp \
 EggGroup.cpp \
 GlobalScript.cpp \
 Item.cpp \
 ItemType.cpp \
 Map.cpp \
 MapEffect.cpp \
 MapTrainer.cpp \
 MapTrainerTeamMember.cpp \
 MapWarp.cpp \
 MapWildList.cpp \
 MapWildListEncounter.cpp \
 Move.cpp \
 Nature.cpp \
 Object.cpp \
 Rules.cpp \
 Sigmod.cpp \
 Skin.cpp \
 Sound.cpp \
 Species.cpp \
 SpeciesAbility.cpp \
 SpeciesItem.cpp \
 SpeciesMove.cpp \
 Sprite.cpp \
 Status.cpp \
 Store.cpp \
 Tile.cpp \
 Time.cpp \
 Trainer.cpp \
 Type.cpp \
 Weather.cpp

HEADERS += Ability.h \
 Author.h \
 Badge.h \
 CoinList.h \
 CoinListItem.h \
 EggGroup.h \
 Global.h \
 GlobalScript.h \
 Item.h \
 ItemType.h \
 Macros.h \
 MapEffect.h \
 Map.h \
 MapTrainer.h \
 MapTrainerTeamMember.h \
 MapWarp.h \
 MapWildListEncounter.h \
 MapWildList.h \
 Move.h \
 Nature.h \
 Object.h \
 Rules.h \
 Sigmod.h \
 Skin.h \
 Sound.h \
 Species.h \
 SpeciesAbility.h \
 SpeciesItem.h \
 SpeciesMove.h \
 Sprite.h \
 Status.h \
 Store.h \
 Tile.h \
 Time.h \
 Trainer.h \
 Type.h \
 Weather.h

include(../headers.pri)