include(../version.pri) TEMPLATE = lib OBJECTS_DIR = .obj MOC_DIR = .moc DOC_DIR = ../doc DESTDIR = ../bin INSTALLDIR = lib$$system(kde4-config --libsuffix) LIBS += -L../bin \ -lsigcore CONFIG += qt \ warn_on \ dll QT += xml DEFINES += MAKE_SIGMOD_LIB !win32 { CONFIG += debug } include(../install.pri) SOURCES += Ability.cpp \ Author.cpp \ Badge.cpp \ CoinList.cpp \ CoinListItem.cpp \ EggGroup.cpp \ GlobalScript.cpp \ Item.cpp \ ItemType.cpp \ Map.cpp \ MapEffect.cpp \ MapTrainer.cpp \ MapTrainerTeamMember.cpp \ MapWarp.cpp \ MapWildList.cpp \ MapWildListEncounter.cpp \ Move.cpp \ Nature.cpp \ Object.cpp \ Rules.cpp \ Sigmod.cpp \ Skin.cpp \ Sound.cpp \ Species.cpp \ SpeciesAbility.cpp \ SpeciesItem.cpp \ SpeciesMove.cpp \ Sprite.cpp \ Status.cpp \ Store.cpp \ Tile.cpp \ Time.cpp \ Trainer.cpp \ Type.cpp \ Weather.cpp HEADERS += Ability.h \ Author.h \ Badge.h \ CoinList.h \ CoinListItem.h \ EggGroup.h \ Global.h \ GlobalScript.h \ Item.h \ ItemType.h \ Macros.h \ MapEffect.h \ Map.h \ MapTrainer.h \ MapTrainerTeamMember.h \ MapWarp.h \ MapWildListEncounter.h \ MapWildList.h \ Move.h \ Nature.h \ Object.h \ Rules.h \ Sigmod.h \ Skin.h \ Sound.h \ Species.h \ SpeciesAbility.h \ SpeciesItem.h \ SpeciesMove.h \ Sprite.h \ Status.h \ Store.h \ Tile.h \ Time.h \ Trainer.h \ Type.h \ Weather.h include(../headers.pri)