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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/Sound.cpp
*/
// Header include
#include "Sound.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
using namespace Sigmod;
const QStringList Sound::TypeStr = QStringList() << "Sound Effect" << "Music";
Sound::Sound(const Sound& sound) :
Object(sound.parent(), sound.id())
{
*this = sound;
}
Sound::Sound(const Game* parent, const int id) :
Object(parent, id),
m_name(""),
m_type(SoundEffect),
m_data()
{
}
Sound::Sound(const Sound& sound, const Game* parent, const int id) :
Object(parent, id)
{
*this = sound;
}
Sound::Sound(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
LOAD_ID();
load(xml);
}
void Sound::validate()
{
TEST_BEGIN();
if (m_name.isEmpty())
emit(error("Name is empty"));
if (m_data.isEmpty())
emit(error("Data is empty"));
TEST_END();
}
void Sound::load(const QDomElement& xml)
{
LOAD_BEGIN();
LOAD(name);
LOAD_ENUM(type, Type);
LOAD(data);
}
QDomElement Sound::save() const
{
SAVE_CREATE();
SAVE(name);
SAVE_ENUM(type, Type);
SAVE(data);
return xml;
}
SETTER(Sound, QString&, Name, name)
SETTER(Sound, Type, Type, type)
SETTER(Sound, QByteArray&, Data, data)
GETTER(Sound, QString, name)
GETTER(Sound, Sound::Type, type)
GETTER(Sound, QByteArray, data)
CHECK(Sound, QString&, name)
CHECK(Sound, Type, type)
CHECK(Sound, QByteArray&, data)
Sound& Sound::operator=(const Sound& rhs)
{
if (this == &rhs)
return *this;
clear();
COPY(name);
COPY(type);
COPY(data);
return *this;
}
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