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authorBen Boeckel <MathStuf@gmail.com>2009-02-24 13:34:47 -0500
committerBen Boeckel <MathStuf@gmail.com>2009-02-24 13:34:47 -0500
commitecfd6c40473a9eabaa1fd7d8c343fe5e5bb195c3 (patch)
tree78058197c6e222a1f5e53874fcf66af2b4887980 /sigmod/Sound.cpp
parent97fac7d7b30058574dc15d7c18382f104bafd833 (diff)
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Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash when using namespace Sigmod
Diffstat (limited to 'sigmod/Sound.cpp')
-rw-r--r--sigmod/Sound.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/sigmod/Sound.cpp b/sigmod/Sound.cpp
index c0f62820..58f33b31 100644
--- a/sigmod/Sound.cpp
+++ b/sigmod/Sound.cpp
@@ -23,8 +23,8 @@
#include "Sound.h"
// Sigmod includes
+#include "Game.h"
#include "Macros.h"
-#include "Sigmod.h"
using namespace Sigmod;
@@ -36,7 +36,7 @@ Sound::Sound(const Sound& sound) :
*this = sound;
}
-Sound::Sound(const Sigmod* parent, const int id) :
+Sound::Sound(const Game* parent, const int id) :
Object(parent, id),
m_name(""),
m_type(SoundEffect),
@@ -44,13 +44,13 @@ Sound::Sound(const Sigmod* parent, const int id) :
{
}
-Sound::Sound(const Sound& sound, const Sigmod* parent, const int id) :
+Sound::Sound(const Sound& sound, const Game* parent, const int id) :
Object(parent, id)
{
*this = sound;
}
-Sound::Sound(const QDomElement& xml, const Sigmod* parent, const int id) :
+Sound::Sound(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
LOAD_ID();