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/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/Sound.cpp
*/
// Header include
#include "Sound.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
using namespace Sigmod;
const QStringList Sound::TypeStr = QStringList() << "Sound Effect" << "Music";
Sound::Sound(const Sound& sound) :
Object(sound.parent(), sound.id())
{
*this = sound;
}
Sound::Sound(const Game* parent, const int id) :
Object(parent, id),
m_name(""),
m_type(SoundEffect),
m_data()
{
}
Sound::Sound(const Sound& sound, const Game* parent, const int id) :
Object(parent, id)
{
*this = sound;
}
Sound::Sound(const QDomElement& xml, const Game* parent, const int id) :
Object(parent, id)
{
initXmlImport(xml, id);
load(xml);
}
void Sound::validate()
{
testBegin();
if (m_name.isEmpty())
emit(error("Name is empty"));
if (m_data.isEmpty())
emit(error("Data is empty"));
testEnd();
}
void Sound::load(const QDomElement& xml)
{
clear();
loadValue(xml.firstChildElement("name"), &m_name);
loadEnum(xml.firstChildElement("type"), &m_type, TypeStr);
loadValue(xml.firstChildElement("data"), &m_data);
}
QDomElement Sound::save() const
{
QDomElement xml = initXmlExport();
xml.appendChild(saveValue("name", m_name));
xml.appendChild(saveEnum("type", m_type, TypeStr));
xml.appendChild(saveValue("data", m_data));
return xml;
}
SETTER(Sound, QString&, Name, name)
SETTER(Sound, Type, Type, type)
SETTER(Sound, QByteArray&, Data, data)
GETTER(Sound, QString, name)
GETTER(Sound, Sound::Type, type)
GETTER(Sound, QByteArray, data)
CHECK(Sound, QString&, name)
CHECK(Sound, Type, type)
CHECK(Sound, QByteArray&, data)
Sound& Sound::operator=(const Sound& rhs)
{
if (this == &rhs)
return *this;
clear();
m_name = rhs.m_name;
m_type = rhs.m_type;
m_data = rhs.m_data;
return *this;
}
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