summaryrefslogtreecommitdiffstats
path: root/sigmod/Object.h
blob: 7cd4097e9ed143006c6caaad5e7de61548afa8da (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/*
 * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * \file sigmod/Object.h
 */

#ifndef SIGMOD_OBJECT
#define SIGMOD_OBJECT

// Sigmod includes
#include "Global.h"

// Qt includes
#include <QtCore/QObject>
#include <QtXml/QDomElement>

// Forward decarations
namespace Sigcore
{
class Fraction;
}

namespace Sigmod
{
class Game;

/**
 * \class Sigmod::Object Object.h sigmod/Object.h
 * \brief Base class for all data structures in a game.
 * 
 * The Object class sets up a parenting structure for all Sigmod classes.
 * It also provides an interface for validation, saving to XML format,
 * as well as loading from XML.
 */
class SIGMOD_EXPORT Object : public QObject
{
    Q_OBJECT
    
    public:
        /**
         * Constructor.
         * 
         * \param parent The parent of the object.
         * \param id The id of the object.
         */
        Object(const Object* parent, const int id);
        /**
         * Destructor.
         */
        virtual ~Object();
        
        /**
         * \return The parent of the object.
         */
        const Object* parent() const;
        /**
         * \return The game that the object belongs to.
         */
        const Game* game() const;
        
        /**
         * \return The id of the object.
         */
        int id() const;
        /**
         * \return The name of the class of the object without the namespace.
         */
        QString className() const;
        
        /**
         * Convenience function to create a QDomDocument from the QDomElement that is returned from \link Object::save save \endlink.
         * 
         * \param object The object to create an XML structure from.
         * \return The XML representation of \p object.
         */
        static QDomDocument xml(const Object* object);
        
        /**
         * Method for validating the object.
         */
        virtual void validate() = 0;
        
        /**
         * Loads data from an XML structure.
         * 
         * \param xml The XML data structure to load data from.
         */
        virtual void load(const QDomElement& xml) = 0;
        /**
         * Saves the data of the object to XML.
         * 
         * \return An XML representation of the class.
         */
        virtual QDomElement save() const = 0;
    signals:
        /**
         * Signal for when the object encounters something unexpected, but it does not invalid when validating.
         * 
         * \param message The message.
         */
        void valMessage(const QString& message) const;
        /**
         * Signal for when the object encounters a value that is either confusing or not advised, but does not
         * render the game as inconsistent.
         * 
         * \param message The warning.
         */
        void valWarning(const QString& message) const;
        /**
         * Signal for when the object encounters an unexpected value that introduces an inconsistency in the game.
         * 
         * \param message The error.
         */
        void valError(const QString& message) const;
        /**
         * Signal for when a value was set, but it may not be optimal.
         * 
         * \param message The warning.
         */
        void warning(const QString& message) const;
        /**
         * Signal for when a value assignment was attempted, but the value was invalid.
         * 
         * \param message The error.
         */
        void error(const QString& message) const;
        
        /**
         * Signal for when the object has changed.
         */
        void changed() const;
    protected:
        void setId(const int id);
        bool idCheck(const int id) const;
        
        static QString unused(const QString& variable);
        static QString bounds(const QString& variable, const int min, const int max, const int value);
        static QString bounds(const QString& variable, const int min, const int max, const Sigcore::Fraction& value);
        static QString bounds(const QString& variable, const QString& min, const QString& max, const int value);
        static QString bounds(const QString& variable, const int value);
        static QString bounds(const QString& variable, const QString& value);
        static QString subclass(const QString& subclass, const int id);
        static QString subclass(const QString& subclass, const QString& name);
        
        virtual void clear();
    private:
        int m_id;
        const Object* const m_parent;
};
}

#endif