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* Split out load/save functionsBen Boeckel2009-03-261-245/+5
* Use QPainterPath for Effects and Warps on mapsBen Boeckel2009-03-191-11/+9
* Export ObjectBen Boeckel2009-03-021-1/+1
* The parent pointer should never changeBen Boeckel2009-03-021-1/+1
* Rename Sigmod::Sigmod to Sigmod::Game so that the identifiers don't clash whe...Ben Boeckel2009-02-241-12/+10
* Sigmod now includes sigcore via <> rather than ""Ben Boeckel2009-02-231-3/+3
* Fixed includes from sigcore/Global.hBen Boeckel2009-02-231-1/+2
* Converted Species{Ability,Item} to maps in SpeciesBen Boeckel2009-01-171-6/+6
* Moved Object dtor to source fileBen Boeckel2009-01-171-4/+0
* Added QRect load/saveBen Boeckel2009-01-171-0/+19
* Added special load/save for enumerationsBen Boeckel2009-01-161-0/+10
* Changed loadList and loadMap to not be templatesBen Boeckel2009-01-101-6/+6
* Changed item handling in MapTrainerTeamMember to use a map instead of a list ...Ben Boeckel2009-01-101-0/+28
* Merged CHECK macro branchBen Boeckel2008-12-291-1/+1
* Bounds errors are verbose now and some unchecked conditions fixed as wellBen Boeckel2008-12-251-1/+6
* [FIX] Loading and Saving of variables are now global functions rather than me...Ben Boeckel2008-10-181-31/+21
* [FIX] Moved Hat, Fraction, Matrix, and Script to sigcoreBen Boeckel2008-10-171-11/+13
* [FIX] Signature is fixed in SigscriptBen Boeckel2008-10-161-1/+1
* [FIX] Sprite no longer stores a QImage, but a QByteArrayBen Boeckel2008-10-131-18/+0
* [FIX] Still figuring out things for signetBen Boeckel2008-10-121-9/+0
* [FIX] Started documenting SigmodBen Boeckel2008-10-061-3/+97
* [FIX] Removed *_End definesBen Boeckel2008-09-251-0/+1
* [FIX] Include guard stripped of __Ben Boeckel2008-09-151-2/+2
* [FIX] Renamed everything (in use) away from Poké- prefixesBen Boeckel2008-09-061-6/+6
* [FIX] Moving stuff for the move to the new name, Sigma Game Engine (sigen for...Ben Boeckel2008-09-051-0/+292