1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/*
* Copyright 2007-2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMOD_MAPTRAINERTEAMMEMBER
#define SIGMOD_MAPTRAINERTEAMMEMBER
// Sigmod includes
#include "Object.h"
// Qt includes
#include <QtCore/QList>
namespace Sigmod
{
// Forward dclarations
class MapTrainer;
class SIGMOD_EXPORT MapTrainerTeamMember : public Object
{
Q_OBJECT
public:
MapTrainerTeamMember(const MapTrainerTeamMember& teamMember);
MapTrainerTeamMember(const MapTrainer* parent, const int id);
MapTrainerTeamMember(const MapTrainerTeamMember& teamMember, const MapTrainer* parent, const int id);
MapTrainerTeamMember(const QDomElement& xml, const MapTrainer* parent, const int id = -1);
void validate();
void load(const QDomElement& xml);
QDomElement save() const;
void setSpecies(const int species);
void setLevel(const int level);
void setAbility(const int ability, const bool state);
void setItem(const int item, const bool state);
void setMove(const int move, const bool state);
void setNature(const int nature, const bool state);
int species() const;
int level() const;
bool ability(const int ability) const;
QList<int> ability() const;
bool item(const int item) const;
QList<int> item() const;
bool move(const int move) const;
QList<int> move() const;
bool nature(const int nature) const;
QList<int> nature() const;
bool speciesCheck(const int species) const;
bool levelCheck(const int level) const;
bool abilityCheck(const int ability) const;
bool itemCheck(const int item) const;
bool moveCheck(const int move) const;
bool natureCheck(const int nature) const;
MapTrainerTeamMember& operator=(const MapTrainerTeamMember& p);
protected:
bool checkWeight(const int item);
private:
int m_species;
int m_level;
QList<int> m_ability;
QList<int> m_item;
QList<int> m_move;
QList<int> m_nature;
};
}
#endif
|