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/*
* Copyright 2008-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* \file sigmod/MapTile.cpp
*/
// Header include
#include "MapTile.h"
// Sigmod includes
#include "Game.h"
#include "Macros.h"
#include "Map.h"
#include "Tile.h"
using namespace Sigmod;
MapTile::MapTile(const MapTile& tile) :
Object(tile.parent(), tile.id())
{
*this = tile;
}
MapTile::MapTile(const Map* parent, const int id) :
Object(parent, id),
m_tile(-1),
m_position(0, 0),
m_zIndex(0)
{
}
MapTile::MapTile(const MapTile& tile, const Map* parent, const int id) :
Object(parent, id)
{
*this = tile;
}
MapTile::MapTile(const QDomElement& xml, const Map* parent, const int id) :
Object(parent, id)
{
initXmlImport(xml, id);
load(xml);
}
void MapTile::validate()
{
testBegin();
TEST(tile);
TEST(position);
testEnd();
}
void MapTile::load(const QDomElement& xml)
{
clear();
loadValue(xml.firstChildElement("tile"), &m_tile);
loadValue(xml.firstChildElement("position"), &m_position);
loadValue(xml.firstChildElement("zIndex"), &m_zIndex);
}
QDomElement MapTile::save() const
{
QDomElement xml = initXmlExport();
xml.appendChild(saveValue("tile", m_tile));
xml.appendChild(saveValue("position", m_position));
xml.appendChild(saveValue("zIndex", m_zIndex));
return xml;
}
SETTER(MapTile, int, Tile, tile)
SETTER(MapTile, QPoint&, Position, position)
SETTER(MapTile, int, ZIndex, zIndex)
GETTER(MapTile, int, tile)
GETTER(MapTile, QPoint, position)
GETTER(MapTile, int, zIndex)
CHECK_INDEX(MapTile, int, tile, game(), tile)
CHECK_BEGIN(MapTile, QPoint&, position)
const Map* map = qobject_cast<const Map*>(parent());
TBOUNDS_MOD(position_x, 0, map->width() - 1, position.x())
TBOUNDS_MOD(position_y, 0, map->height() - 1, position.y())
CHECK_END()
CHECK(MapTile, int, zIndex)
MapTile& MapTile::operator=(const MapTile& rhs)
{
if (this == &rhs)
return *this;
clear();
m_tile = rhs.m_tile;
m_position = rhs.m_position;
m_zIndex = rhs.m_zIndex;
return *this;
}
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