summaryrefslogtreecommitdiffstats
path: root/sigmod/Map.h
blob: d3f62658b8bdd30cbc25c4dc2bc480088bef0350 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
/*
 * Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef SIGMOD_MAP
#define SIGMOD_MAP

// Sigcore includes
#include <sigcore/Matrix.h>

// Sigmod includes
#include "Object.h"
#include "Subclass.h"

// Qt includes
#include <QtCore/QList>

namespace Sigmod
{
// Forward declarations
class Game;
class MapEffect;
class MapTile;
class MapTrainer;
class MapWarp;
class MapWildList;

class SIGMOD_EXPORT Map : public Object
{
    Q_OBJECT
    Q_ENUMS(Type)
    
    public:
        typedef Subclass<MapEffect, Map> Effects;
        typedef Subclass<MapTile, Map> Tiles;
        typedef Subclass<MapTrainer, Map> Trainers;
        typedef Subclass<MapWarp, Map> Warps;
        typedef Subclass<MapWildList, Map> WildLists;
        
        Map(const Map& map);
        Map(const Game* parent, const int id);
        Map(const Map& map, const Game* parent, const int id);
        Map(const QDomElement& xml, const Game* parent, const int id = -1);
        
        void validate();
        
        void load(const QDomElement& xml);
        QDomElement save() const;
        
        void setName(const QString& name);
        void setWidth(const int width);
        void setHeight(const int height);
        void setIsWorld(const bool isWorld);
        
        QString name() const;
        int width() const;
        int height() const;
        bool isWorld() const;
        const Effects& effects() const;
        Effects& effects();
        const Tiles& tiles() const;
        Tiles& tiles();
        const Trainers& trainers() const;
        Trainers& trainers();
        const Warps& warps() const;
        Warps& warps();
        const WildLists& wildLists() const;
        WildLists& wildLists();
        
        bool nameCheck(const QString& name) const;
        bool widthCheck(const int width) const;
        bool heightCheck(const int height) const;
        bool isWorldCheck(const bool isWorld) const;
        
        Map& operator=(const Map& rhs);
    private:
        void clear();
        
        QString m_name;
        int m_width;
        int m_height;
        bool m_isWorld;
        Effects m_effects;
        Tiles m_tiles;
        Trainers m_trainers;
        Warps m_warps;
        WildLists m_wildLists;
};
}

#endif