1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
|
/*
* Copyright 2007-2009 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SIGMOD_MAP
#define SIGMOD_MAP
// Sigcore includes
#include <sigcore/Matrix.h>
// Sigmod includes
#include "Object.h"
#include "Subclass.h"
// Qt includes
#include <QtCore/QList>
namespace Sigmod
{
// Forward declarations
class Game;
class MapEffect;
class MapTile;
class MapTrainer;
class MapWarp;
class MapWildList;
class SIGMOD_EXPORT Map : public Object
{
Q_OBJECT
Q_ENUMS(Type)
public:
typedef Subclass<MapEffect, Map> Effects;
typedef Subclass<MapTile, Map> Tiles;
typedef Subclass<MapTrainer, Map> Trainers;
typedef Subclass<MapWarp, Map> Warps;
typedef Subclass<MapWildList, Map> WildLists;
Map(const Map& map);
Map(const Game* parent, const int id);
Map(const Map& map, const Game* parent, const int id);
Map(const QDomElement& xml, const Game* parent, const int id = -1);
void validate();
void load(const QDomElement& xml);
QDomElement save() const;
void setName(const QString& name);
void setWidth(const int width);
void setHeight(const int height);
void setIsWorld(const bool isWorld);
QString name() const;
int width() const;
int height() const;
bool isWorld() const;
const Effects& effects() const;
Effects& effects();
const Tiles& tiles() const;
Tiles& tiles();
const Trainers& trainers() const;
Trainers& trainers();
const Warps& warps() const;
Warps& warps();
const WildLists& wildLists() const;
WildLists& wildLists();
bool nameCheck(const QString& name) const;
bool widthCheck(const int width) const;
bool heightCheck(const int height) const;
bool isWorldCheck(const bool isWorld) const;
Map& operator=(const Map& rhs);
private:
void clear();
QString m_name;
int m_width;
int m_height;
bool m_isWorld;
Effects m_effects;
Tiles m_tiles;
Trainers m_trainers;
Warps m_warps;
WildLists m_wildLists;
};
}
#endif
|