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/*
* Copyright 2008 Ben Boeckel <MathStuf@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Header include
#include "RootModel.h"
// Model includes
#include "PokemodModel.h"
// Pokemod includes
#include "../../pokemod/Pokemod.h"
// Test code includes
#include <QFile>
#include "../../pokemod/Ability.h"
#include "../../pokemod/AbilityEffect.h"
#include "../../pokemod/Sound.h"
#include "AbilityModel.h"
#include "SoundModel.h"
RootModel::RootModel(const QList<QVariant>& pokemods) :
GroupModel(NULL, NULL)
{
setupData();
}
RootModel::~RootModel()
{
}
int RootModel::indexNumber() const
{
return -1;
}
bool RootModel::insertRows(const int rows)
{
for (int i = 0; i < rows; ++i)
m_objects.append(new PokemodModel(this, new Pokemod()));
return true;
}
bool RootModel::removeRows(const int position, const int rows)
{
for (int i = 0; i < rows; ++i)
{
delete m_objects[position];
m_objects.removeAt(position);
}
return true;
}
void RootModel::setupData()
{
setupData(QList<QVariant>());
}
void RootModel::setupData(const QList<QVariant>& pokemods)
{
QFile fin("full.pmod");
fin.open(QIODevice::ReadOnly);
QDomDocument xml;
xml.setContent(&fin);
fin.close();
Pokemod* pokemod = new Pokemod();
Ability* ability = pokemod->newAbility();
ability->setName("foo");
ability->newEffect()->setEffect(AbilityEffect::E_PreventDamage);
Sound* sound = pokemod->newSound();
sound->setName("bar");
m_objects.append(new AbilityModel(this, ability));
m_objects.append(new SoundModel(this, sound));
m_objects.append(new AbilityGroupModel(this, pokemod));
Pokemod* full = new Pokemod(xml.documentElement());
m_objects.append(new PokemodModel(this, full));
// TODO: make sub models from data
}
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