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/////////////////////////////////////////////////////////////////////////////
// Name:        pokegen/StoreUI.cpp
// Purpose:     Store UI form handling
// Author:      Ben Boeckel
// Modified by: Ben Boeckel
// Created:     Mon Feb 11 22:59:48 2008
// Copyright:   ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
//    This program is free software: you can redistribute it and/or modify
//    it under the terms of the GNU General Public License as published by
//    the Free Software Foundation, either version 3 of the License, or
//    (at your option) any later version.
//
//    This program is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//    GNU General Public License for more details.
//
//    You should have received a copy of the GNU General Public License along
//    with this program.  If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////

#include <QListWidgetItem>
#include <QMetaObject>
#include <QVariant>

#include <BugCatcher.h>
#include <Exception.h>

#include <Item.h>
#include <Pokemod.h>
#include <Store.h>

#include "StoreUI.h"

StoreUI::StoreUI(Store* s, QWidget* parent) :
        ObjectUI(parent),
        store(s),
        store_mod(new Store(s->getPokemod(), *s, s->getId()))
{
    setupUi(this);
    QMetaObject::connectSlotsByName(this);
    setObjects(store, store_mod);
    connect(this, SIGNAL(changed(bool)), boxButtons, SLOT(setEnabled(bool)));
    init();
}

void StoreUI::refreshGui()
{
    varItems->clear();
    for (int i = 0; i < store->getPokemod()->getItemCount(); ++i)
    {
        const Item* it = store->getPokemod()->getItem(i);
        QListWidgetItem* lwi = new QListWidgetItem(it->getName(), varItems);
        lwi->setData(Qt::UserRole, it->getId());
    }
}

void StoreUI::setGui()
{
    varName->setText(store_mod->getName());
    for (int i = 0; i < varItems->count(); ++i)
    {
        QListWidgetItem* lwi = varItems->item(i);
        lwi->setSelected(store_mod->getItem(lwi->data(Qt::UserRole).toInt()));
    }
}

void StoreUI::on_buttonApply_clicked()
{
    *store = *store_mod;
    emit(changed(false));
}

void StoreUI::on_buttonDiscard_clicked()
{
    *store_mod = *store;
    setGui();
    emit(changed(false));
}

void StoreUI::on_varName_textChanged(const QString& n)
{
    store_mod->setName(n);
    emit(changed(true));
}

void StoreUI::on_varItems_itemSelectionChanged()
{
    try
    {
        for (int i = 0; i < varItems->count(); ++i)
        {
            const QListWidgetItem* lwi = varItems->item(i);
            store_mod->setItem(lwi->data(Qt::UserRole).toInt(), lwi->isSelected());
        }
        emit(changed(true));
    }
    catch (BoundsException& e)
    {
        BugCatcher::report(e);
        setGui();
    }
}