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/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/CoinListUI.h
// Purpose: CoinList UI form handling
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Thu Jan 31 14:10:45 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see <http://www.gnu.org/licenses/>.
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMODR_COINLISTUI__
#define __POKEMODR_COINLISTUI__
#include <QString>
#include <CoinList.h>
#include "ObjectUI.h"
#include "ui_coinlist.h"
class CoinListUI : public ObjectUI, private Ui::formCoinList
{
Q_OBJECT
public:
CoinListUI(CoinList* c, QWidget* parent);
~CoinListUI()
{
delete coinList_mod;
}
// KToolbar getToolbar(QWidget* parent);
public slots:
void on_buttonApply_clicked();
void on_buttonDiscard_clicked();
void on_varName_textChanged(const QString& n);
void on_varValue_currentIndexChanged(const int v);
private:
void setGui();
CoinList* coinList;
CoinList* coinList_mod;
};
#endif
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