///////////////////////////////////////////////////////////////////////////// // Name: pokegen/CoinListUI.h // Purpose: CoinList UI form handling // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Thu Jan 31 14:10:45 2008 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEMODR_COINLISTUI__ #define __POKEMODR_COINLISTUI__ #include #include #include "ObjectUI.h" #include "ui_coinlist.h" class CoinListUI : public ObjectUI, private Ui::formCoinList { Q_OBJECT public: CoinListUI(CoinList* c, QWidget* parent); ~CoinListUI() { delete coinList_mod; } // KToolbar getToolbar(QWidget* parent); public slots: void on_buttonApply_clicked(); void on_buttonDiscard_clicked(); void on_varName_textChanged(const QString& n); void on_varValue_currentIndexChanged(const int v); private: void setGui(); CoinList* coinList; CoinList* coinList_mod; }; #endif